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https://gitlab.freedesktop.org/monado/monado.git
synced 2025-01-01 12:46:12 +00:00
c/main: Remove layer renderer integration in renderer
This commit is contained in:
parent
958d62fcab
commit
3293def0cb
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@ -253,100 +253,6 @@ compositor_discard_frame(struct xrt_compositor *xc, int64_t frame_id)
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return XRT_SUCCESS;
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}
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static void
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do_graphics_layers(struct comp_compositor *c)
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{
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// Always zero for now.
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uint32_t layer_count = c->base.slot.layer_count;
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comp_renderer_destroy_layers(c->r);
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if (c->base.slot.one_projection_layer_fast_path) {
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return;
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}
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comp_renderer_allocate_layers(c->r, layer_count);
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for (uint32_t i = 0; i < layer_count; i++) {
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struct comp_layer *layer = &c->base.slot.layers[i];
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struct xrt_layer_data *data = &layer->data;
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COMP_SPEW(c, "LAYER_COMMIT (%d) predicted display time: %8.3fms", i, ns_to_ms(data->timestamp));
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switch (data->type) {
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case XRT_LAYER_QUAD: {
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struct xrt_layer_quad_data *quad = &layer->data.quad;
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struct comp_swapchain_image *image;
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image = &layer->sc_array[0]->images[quad->sub.image_index];
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comp_renderer_set_quad_layer(c->r, i, image, data);
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} break;
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case XRT_LAYER_STEREO_PROJECTION: {
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struct xrt_layer_stereo_projection_data *stereo = &data->stereo;
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struct comp_swapchain_image *right;
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struct comp_swapchain_image *left;
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left = &layer->sc_array[0]->images[stereo->l.sub.image_index];
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right = &layer->sc_array[1]->images[stereo->r.sub.image_index];
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comp_renderer_set_projection_layer(c->r, i, left, right, data);
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} break;
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case XRT_LAYER_STEREO_PROJECTION_DEPTH: {
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struct xrt_layer_stereo_projection_depth_data *stereo = &data->stereo_depth;
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struct comp_swapchain_image *right;
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struct comp_swapchain_image *left;
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left = &layer->sc_array[0]->images[stereo->l.sub.image_index];
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right = &layer->sc_array[1]->images[stereo->r.sub.image_index];
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//! @todo: Make use of stereo->l_d and stereo->r_d
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comp_renderer_set_projection_layer(c->r, i, left, right, data);
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} break;
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case XRT_LAYER_CYLINDER: {
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struct xrt_layer_cylinder_data *cyl = &layer->data.cylinder;
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struct comp_swapchain_image *image;
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image = &layer->sc_array[0]->images[cyl->sub.image_index];
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comp_renderer_set_cylinder_layer(c->r, i, image, data);
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} break;
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#ifdef XRT_FEATURE_OPENXR_LAYER_EQUIRECT1
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case XRT_LAYER_EQUIRECT1: {
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struct xrt_layer_equirect1_data *eq = &layer->data.equirect1;
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struct comp_swapchain_image *image;
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image = &layer->sc_array[0]->images[eq->sub.image_index];
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comp_renderer_set_equirect1_layer(c->r, i, image, data);
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} break;
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#endif
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#ifdef XRT_FEATURE_OPENXR_LAYER_EQUIRECT2
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case XRT_LAYER_EQUIRECT2: {
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struct xrt_layer_equirect2_data *eq = &layer->data.equirect2;
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struct comp_swapchain_image *image;
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image = &layer->sc_array[0]->images[eq->sub.image_index];
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comp_renderer_set_equirect2_layer(c->r, i, image, data);
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} break;
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#endif
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#ifdef XRT_FEATURE_OPENXR_LAYER_CUBE
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case XRT_LAYER_CUBE: {
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struct xrt_layer_cube_data *cu = &layer->data.cube;
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struct comp_swapchain_image *image;
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image = &layer->sc_array[0]->images[cu->sub.image_index];
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comp_renderer_set_cube_layer(c->r, i, image, data);
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} break;
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#endif
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#ifndef XRT_FEATURE_OPENXR_LAYER_EQUIRECT1
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case XRT_LAYER_EQUIRECT1:
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#endif
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#ifndef XRT_FEATURE_OPENXR_LAYER_EQUIRECT2
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case XRT_LAYER_EQUIRECT2:
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#endif
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#ifndef XRT_FEATURE_OPENXR_LAYER_CUBE
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case XRT_LAYER_CUBE:
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#endif
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default:
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// Should never end up here.
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assert(false);
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}
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}
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}
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/*!
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* We have a fast path for single projection layer that goes directly
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* to the distortion shader, so no need to use the layer renderer.
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@ -389,10 +295,7 @@ compositor_layer_commit(struct xrt_compositor *xc, xrt_graphics_sync_handle_t sy
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u_graphics_sync_unref(&sync_handle);
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if (!c->settings.use_compute) {
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do_graphics_layers(c);
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}
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// Do the drawing
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comp_renderer_draw(c->r);
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u_frame_times_widget_push_sample(&c->compositor_frame_times, os_monotonic_get_ns());
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@ -130,12 +130,6 @@ struct comp_renderer
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*/
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uint32_t buffer_count;
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/*!
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* @brief The layer renderer, which actually knows how to composite layers.
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*
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* Depends on the target extents.
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*/
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struct comp_layer_renderer *lr;
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//! @}
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};
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@ -406,30 +400,6 @@ renderer_close_renderings_and_fences(struct comp_renderer *r)
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r->fenced_buffer = -1;
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}
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//! @pre comp_target_check_ready(r->c->target)
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static void
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renderer_create_layer_renderer(struct comp_renderer *r)
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{
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struct vk_bundle *vk = &r->c->base.vk;
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assert(comp_target_check_ready(r->c->target));
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uint32_t layer_count = 0;
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if (r->lr != NULL) {
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// if we already had one, re-populate it after recreation.
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layer_count = r->lr->layer_count;
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comp_layer_renderer_destroy(&r->lr);
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}
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r->lr = comp_layer_renderer_create( //
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vk, //
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&r->c->shaders, //
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&r->scratch_render_pass); //
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if (layer_count != 0) {
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comp_layer_renderer_allocate_layers(r->lr, layer_count);
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}
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}
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/*!
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* @brief Ensure that target images and renderings are created, if possible.
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*
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@ -503,7 +473,6 @@ renderer_ensure_images_and_renderings(struct comp_renderer *r, bool force_recrea
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r->buffer_count = r->c->target->image_count;
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renderer_create_layer_renderer(r);
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renderer_create_renderings_and_fences(r);
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assert(r->buffer_count != 0);
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@ -764,9 +733,6 @@ renderer_fini(struct comp_renderer *r)
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// Do before layer render just in case it holds any references.
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comp_mirror_fini(&r->mirror_to_debug_gui, vk);
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// Do this after the mirror struct.
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comp_layer_renderer_destroy(&(r->lr));
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// Do this after the layer renderer.
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for (uint32_t i = 0; i < ARRAY_SIZE(r->scratch_targets); i++) {
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render_gfx_target_resources_close(&r->scratch_targets[i]);
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@ -779,16 +745,6 @@ renderer_fini(struct comp_renderer *r)
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render_scratch_images_close(&r->c->nr, &r->scratch);
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}
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static VkImageView
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get_image_view(const struct comp_swapchain_image *image, enum xrt_layer_composition_flags flags, uint32_t array_index)
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{
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if (flags & XRT_LAYER_COMPOSITION_BLEND_TEXTURE_SOURCE_ALPHA_BIT) {
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return image->views.alpha[array_index];
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}
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return image->views.no_alpha[array_index];
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}
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/*
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*
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@ -932,267 +888,6 @@ dispatch_compute(struct comp_renderer *r, struct render_compute *crc)
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*
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*/
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void
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comp_renderer_set_quad_layer(struct comp_renderer *r,
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uint32_t layer,
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struct comp_swapchain_image *image,
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struct xrt_layer_data *data)
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{
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struct comp_render_layer *l = r->lr->layers[layer];
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l->transformation_ubo_binding = r->lr->transformation_ubo_binding;
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l->texture_binding = r->lr->texture_binding;
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VkSampler clamp_to_edge = r->c->nr.samplers.clamp_to_edge;
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VkImageView image_view = get_image_view( //
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image, //
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data->flags, //
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data->quad.sub.array_index); //
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comp_layer_update_descriptors( //
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l, //
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clamp_to_edge, //
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image_view); //
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struct xrt_vec3 s = {data->quad.size.x, data->quad.size.y, 1.0f};
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struct xrt_matrix_4x4 model_matrix;
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math_matrix_4x4_model(&data->quad.pose, &s, &model_matrix);
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comp_layer_set_model_matrix(r->lr->layers[layer], &model_matrix);
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comp_layer_set_flip_y(r->lr->layers[layer], data->flip_y);
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l->type = XRT_LAYER_QUAD;
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l->visibility = data->quad.visibility;
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l->flags = data->flags;
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l->view_space = (data->flags & XRT_LAYER_COMPOSITION_VIEW_SPACE_BIT) != 0;
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for (uint32_t i = 0; i < 2; i++) {
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l->transformation[i].offset = data->quad.sub.rect.offset;
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l->transformation[i].extent = data->quad.sub.rect.extent;
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}
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}
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void
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comp_renderer_set_cylinder_layer(struct comp_renderer *r,
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uint32_t layer,
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struct comp_swapchain_image *image,
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struct xrt_layer_data *data)
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{
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struct comp_render_layer *l = r->lr->layers[layer];
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l->transformation_ubo_binding = r->lr->transformation_ubo_binding;
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l->texture_binding = r->lr->texture_binding;
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l->type = XRT_LAYER_CYLINDER;
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l->visibility = data->cylinder.visibility;
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l->flags = data->flags;
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l->view_space = (data->flags & XRT_LAYER_COMPOSITION_VIEW_SPACE_BIT) != 0;
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// skip "infinite cylinder"
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if (data->cylinder.radius == 0.f || data->cylinder.aspect_ratio == INFINITY) {
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/* skipping the descriptor set update means the renderer must
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* entirely skip rendering of invisible layer */
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l->visibility = XRT_LAYER_EYE_VISIBILITY_NONE;
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return;
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}
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VkSampler clamp_to_edge = r->c->nr.samplers.clamp_to_edge;
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VkImageView image_view = get_image_view( //
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image, //
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data->flags, //
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data->cylinder.sub.array_index); //
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comp_layer_update_descriptors( //
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r->lr->layers[layer], //
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clamp_to_edge, //
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image_view); //
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float height = (data->cylinder.radius * data->cylinder.central_angle) / data->cylinder.aspect_ratio;
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// scale unit cylinder to diameter
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float diameter = data->cylinder.radius * 2;
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struct xrt_vec3 scale = {diameter, height, diameter};
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struct xrt_matrix_4x4 model_matrix;
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math_matrix_4x4_model(&data->cylinder.pose, &scale, &model_matrix);
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comp_layer_set_model_matrix(r->lr->layers[layer], &model_matrix);
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comp_layer_set_flip_y(r->lr->layers[layer], data->flip_y);
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for (uint32_t i = 0; i < 2; i++) {
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l->transformation[i].offset = data->cylinder.sub.rect.offset;
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l->transformation[i].extent = data->cylinder.sub.rect.extent;
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}
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comp_layer_update_cylinder_vertex_buffer(l, data->cylinder.central_angle);
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}
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void
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comp_renderer_set_projection_layer(struct comp_renderer *r,
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uint32_t layer,
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struct comp_swapchain_image *left_image,
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struct comp_swapchain_image *right_image,
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struct xrt_layer_data *data)
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{
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uint32_t left_array_index = data->stereo.l.sub.array_index;
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uint32_t right_array_index = data->stereo.r.sub.array_index;
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struct comp_render_layer *l = r->lr->layers[layer];
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l->transformation_ubo_binding = r->lr->transformation_ubo_binding;
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l->texture_binding = r->lr->texture_binding;
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VkSampler clamp_to_border_black = r->c->nr.samplers.clamp_to_border_black;
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VkImageView left_image_view = get_image_view( //
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left_image, //
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data->flags, //
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left_array_index); //
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VkImageView right_image_view = get_image_view( //
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right_image, //
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data->flags, //
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right_array_index); //
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comp_layer_update_stereo_descriptors( //
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l, //
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clamp_to_border_black, //
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clamp_to_border_black, //
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left_image_view, //
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right_image_view); //
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comp_layer_set_flip_y(l, data->flip_y);
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l->type = XRT_LAYER_STEREO_PROJECTION;
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l->flags = data->flags;
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l->view_space = (data->flags & XRT_LAYER_COMPOSITION_VIEW_SPACE_BIT) != 0;
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l->transformation[0].offset = data->stereo.l.sub.rect.offset;
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l->transformation[0].extent = data->stereo.l.sub.rect.extent;
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l->transformation[1].offset = data->stereo.r.sub.rect.offset;
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l->transformation[1].extent = data->stereo.r.sub.rect.extent;
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}
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#ifdef XRT_FEATURE_OPENXR_LAYER_EQUIRECT1
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void
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comp_renderer_set_equirect1_layer(struct comp_renderer *r,
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uint32_t layer,
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struct comp_swapchain_image *image,
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struct xrt_layer_data *data)
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{
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struct xrt_vec3 s = {1.0f, 1.0f, 1.0f};
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struct xrt_matrix_4x4 model_matrix;
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math_matrix_4x4_model(&data->equirect1.pose, &s, &model_matrix);
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comp_layer_set_flip_y(r->lr->layers[layer], data->flip_y);
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struct comp_render_layer *l = r->lr->layers[layer];
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l->type = XRT_LAYER_EQUIRECT1;
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l->visibility = data->equirect1.visibility;
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l->flags = data->flags;
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l->view_space = (data->flags & XRT_LAYER_COMPOSITION_VIEW_SPACE_BIT) != 0;
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l->transformation_ubo_binding = r->lr->transformation_ubo_binding;
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l->texture_binding = r->lr->texture_binding;
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VkSampler repeat = r->c->nr.samplers.repeat;
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VkImageView image_view = get_image_view( //
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image, //
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data->flags, //
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data->equirect1.sub.array_index); //
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comp_layer_update_descriptors( //
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l, //
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repeat, //
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image_view); //
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comp_layer_update_equirect1_descriptor(l, &data->equirect1);
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for (uint32_t i = 0; i < 2; i++) {
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l->transformation[i].offset = data->equirect1.sub.rect.offset;
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l->transformation[i].extent = data->equirect1.sub.rect.extent;
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}
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}
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#endif
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#ifdef XRT_FEATURE_OPENXR_LAYER_EQUIRECT2
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void
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comp_renderer_set_equirect2_layer(struct comp_renderer *r,
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uint32_t layer,
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struct comp_swapchain_image *image,
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struct xrt_layer_data *data)
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{
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struct xrt_vec3 s = {1.0f, 1.0f, 1.0f};
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struct xrt_matrix_4x4 model_matrix;
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math_matrix_4x4_model(&data->equirect2.pose, &s, &model_matrix);
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comp_layer_set_flip_y(r->lr->layers[layer], data->flip_y);
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struct comp_render_layer *l = r->lr->layers[layer];
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l->type = XRT_LAYER_EQUIRECT2;
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l->visibility = data->equirect2.visibility;
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l->flags = data->flags;
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l->view_space = (data->flags & XRT_LAYER_COMPOSITION_VIEW_SPACE_BIT) != 0;
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l->transformation_ubo_binding = r->lr->transformation_ubo_binding;
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l->texture_binding = r->lr->texture_binding;
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VkSampler repeat = r->c->nr.samplers.repeat;
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VkImageView image_view = get_image_view( //
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image, //
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data->flags, //
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data->equirect2.sub.array_index); //
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comp_layer_update_descriptors( //
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l, //
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repeat, //
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image_view); //
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comp_layer_update_equirect2_descriptor(l, &data->equirect2);
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for (uint32_t i = 0; i < 2; i++) {
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l->transformation[i].offset = data->equirect2.sub.rect.offset;
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l->transformation[i].extent = data->equirect2.sub.rect.extent;
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}
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}
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#endif
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#ifdef XRT_FEATURE_OPENXR_LAYER_CUBE
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void
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comp_renderer_set_cube_layer(struct comp_renderer *r,
|
||||
uint32_t layer,
|
||||
struct comp_swapchain_image *image,
|
||||
struct xrt_layer_data *data)
|
||||
{
|
||||
|
||||
struct xrt_vec3 s = {1.0f, 1.0f, 1.0f};
|
||||
struct xrt_matrix_4x4 model_matrix;
|
||||
math_matrix_4x4_model(&data->cube.pose, &s, &model_matrix);
|
||||
|
||||
comp_layer_set_flip_y(r->lr->layers[layer], data->flip_y);
|
||||
|
||||
struct comp_render_layer *l = r->lr->layers[layer];
|
||||
l->type = XRT_LAYER_CUBE;
|
||||
l->visibility = data->cube.visibility;
|
||||
l->flags = data->flags;
|
||||
l->view_space = (data->flags & XRT_LAYER_COMPOSITION_VIEW_SPACE_BIT) != 0;
|
||||
l->transformation_ubo_binding = r->lr->transformation_ubo_binding;
|
||||
l->texture_binding = r->lr->texture_binding;
|
||||
|
||||
VkSampler repeat = r->c->nr.samplers.repeat;
|
||||
VkImageView image_view = get_image_view( //
|
||||
image, //
|
||||
data->flags, //
|
||||
data->cube.sub.array_index); //
|
||||
|
||||
comp_layer_update_descriptors( //
|
||||
l, //
|
||||
repeat, //
|
||||
image_view); //
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
comp_renderer_draw(struct comp_renderer *r)
|
||||
{
|
||||
|
@ -1366,22 +1061,6 @@ comp_renderer_draw(struct comp_renderer *r)
|
|||
comp_target_update_timings(ct);
|
||||
}
|
||||
|
||||
void
|
||||
comp_renderer_allocate_layers(struct comp_renderer *self, uint32_t layer_count)
|
||||
{
|
||||
COMP_TRACE_MARKER();
|
||||
|
||||
comp_layer_renderer_allocate_layers(self->lr, layer_count);
|
||||
}
|
||||
|
||||
void
|
||||
comp_renderer_destroy_layers(struct comp_renderer *self)
|
||||
{
|
||||
COMP_TRACE_MARKER();
|
||||
|
||||
comp_layer_renderer_destroy_layers(self->lr);
|
||||
}
|
||||
|
||||
struct comp_renderer *
|
||||
comp_renderer_create(struct comp_compositor *c, VkExtent2D scratch_extent)
|
||||
{
|
||||
|
|
|
@ -60,91 +60,6 @@ comp_renderer_destroy(struct comp_renderer **ptr_r);
|
|||
void
|
||||
comp_renderer_draw(struct comp_renderer *r);
|
||||
|
||||
/*!
|
||||
* @public @memberof comp_renderer
|
||||
* @ingroup comp_main
|
||||
*/
|
||||
void
|
||||
comp_renderer_set_projection_layer(struct comp_renderer *r,
|
||||
uint32_t layer,
|
||||
struct comp_swapchain_image *left_image,
|
||||
struct comp_swapchain_image *right_image,
|
||||
struct xrt_layer_data *data);
|
||||
|
||||
/*!
|
||||
* @public @memberof comp_renderer
|
||||
* @ingroup comp_main
|
||||
*/
|
||||
void
|
||||
comp_renderer_set_quad_layer(struct comp_renderer *r,
|
||||
uint32_t layer,
|
||||
struct comp_swapchain_image *image,
|
||||
struct xrt_layer_data *data);
|
||||
|
||||
/*!
|
||||
* @public @memberof comp_renderer
|
||||
* @ingroup comp_main
|
||||
*/
|
||||
void
|
||||
comp_renderer_set_cylinder_layer(struct comp_renderer *r,
|
||||
uint32_t layer,
|
||||
struct comp_swapchain_image *image,
|
||||
struct xrt_layer_data *data);
|
||||
|
||||
#ifdef XRT_FEATURE_OPENXR_LAYER_EQUIRECT1
|
||||
/*!
|
||||
* @public @memberof comp_renderer
|
||||
* @ingroup comp_main
|
||||
*/
|
||||
void
|
||||
comp_renderer_set_equirect1_layer(struct comp_renderer *r,
|
||||
uint32_t layer,
|
||||
struct comp_swapchain_image *image,
|
||||
struct xrt_layer_data *data);
|
||||
#endif
|
||||
|
||||
#ifdef XRT_FEATURE_OPENXR_LAYER_EQUIRECT2
|
||||
/*!
|
||||
* @public @memberof comp_renderer
|
||||
* @ingroup comp_main
|
||||
*/
|
||||
void
|
||||
comp_renderer_set_equirect2_layer(struct comp_renderer *r,
|
||||
uint32_t layer,
|
||||
struct comp_swapchain_image *image,
|
||||
struct xrt_layer_data *data);
|
||||
#endif
|
||||
|
||||
#ifdef XRT_FEATURE_OPENXR_LAYER_CUBE
|
||||
/*!
|
||||
* @public @memberof comp_renderer
|
||||
* @ingroup comp_main
|
||||
*/
|
||||
void
|
||||
comp_renderer_set_cube_layer(struct comp_renderer *r,
|
||||
uint32_t layer,
|
||||
struct comp_swapchain_image *image,
|
||||
struct xrt_layer_data *data);
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* Allocate an internal array of per-layer data with the given number of elements.
|
||||
*
|
||||
* @public @memberof comp_renderer
|
||||
* @ingroup comp_main
|
||||
*/
|
||||
void
|
||||
comp_renderer_allocate_layers(struct comp_renderer *self, uint32_t layer_count);
|
||||
|
||||
/*!
|
||||
* De-initialize and free internal array of per-layer data.
|
||||
*
|
||||
* @public @memberof comp_renderer
|
||||
* @ingroup comp_main
|
||||
*/
|
||||
void
|
||||
comp_renderer_destroy_layers(struct comp_renderer *self);
|
||||
|
||||
void
|
||||
comp_renderer_add_debug_vars(struct comp_renderer *self);
|
||||
|
||||
|
|
Loading…
Reference in a new issue