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aux/android: Looper trick for NativeActivity with app-glue
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27550ffa39
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@ -290,7 +290,7 @@ if(ANDROID)
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android/android_globals.h
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android/android_load_class.cpp
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android/android_load_class.hpp
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android/android_looper.c
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android/android_looper.cpp
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android/android_looper.h
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android/org.freedesktop.monado.auxiliary.cpp
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android/org.freedesktop.monado.auxiliary.hpp
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@ -1,32 +0,0 @@
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// Copyright 2021, Qualcomm Innovation Center, Inc.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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* @brief Implementation of android looper functions.
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* @author Jarvis Huang
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* @ingroup aux_android
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*/
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#include "android_looper.h"
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#include "util/u_logging.h"
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#include <android_native_app_glue.h>
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#include <android/looper.h>
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void
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android_looper_poll_until_activity_resumed()
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{
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struct android_poll_source *source;
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// Can we assume that activity already resumed if polling is failed?
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while (ALooper_pollAll(-1, NULL, NULL, (void **)&source) == LOOPER_ID_MAIN) {
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if (source) {
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// Let callback owner handle the event
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source->process(source->app, source);
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if (source->app->activityState == APP_CMD_RESUME && source->app->window) {
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U_LOG_I("Activity is in resume state and window is ready now");
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break;
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}
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}
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}
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}
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51
src/xrt/auxiliary/android/android_looper.cpp
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51
src/xrt/auxiliary/android/android_looper.cpp
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@ -0,0 +1,51 @@
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// Copyright 2021, Qualcomm Innovation Center, Inc.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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* @brief Implementation of android looper functions.
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* @author Jarvis Huang
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* @ingroup aux_android
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*/
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#include "android_looper.h"
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#include "android/android_globals.h"
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#include "util/u_logging.h"
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#include "wrap/android.app.h"
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#include <android_native_app_glue.h>
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#include <android/looper.h>
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#include <android/log.h>
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void
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android_looper_poll_until_activity_resumed()
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{
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jni::init(android_globals_get_vm());
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wrap::android::app::Activity activity{(jobject)android_globals_get_activity()};
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if (!jni::env()->IsInstanceOf(activity.object().getHandle(),
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jni::Class("android/app/NativeActivity").getHandle())) {
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// skip if given activity is not android.app.NativeActivity
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U_LOG_I("Activity is not NativeActivity, skip");
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return;
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}
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// Activity is in resumed state if window is active. Check Activity#onPostResume for detail.
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if (!activity.getWindow().isNull() && activity.getWindow().call<bool>("isActive()Z")) {
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// Already in resume state, skip
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U_LOG_I("Activity is NativeActivity and already in resume state with window available, skip");
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return;
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}
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struct android_poll_source *source;
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while (ALooper_pollAll(1000, NULL, NULL, (void **)&source) >= 0) {
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if (source) {
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// Let callback owner handle the event
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source->process(source->app, source);
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if (source->app->activityState == APP_CMD_RESUME && source->app->window) {
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U_LOG_I("Activity is in resume state with window available now");
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break;
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}
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}
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}
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}
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@ -9,6 +9,8 @@
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#pragma once
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#include <xrt/xrt_config_os.h>
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#ifdef XRT_OS_ANDROID
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#ifdef __cplusplus
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@ -15,7 +15,6 @@
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#include "util/u_logging.h"
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#include "android/android_load_class.hpp"
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#include "android/android_looper.h"
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#include "wrap/android.app.h"
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@ -85,10 +84,6 @@ ipc_client_android_create(struct _JavaVM *vm, void *activity)
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int
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ipc_client_android_blocking_connect(struct ipc_client_android *ica)
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{
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// To avoid deadlock on main thread, force client entering resume state
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// before setting up IPC/surface
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android_looper_poll_until_activity_resumed();
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try {
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int fd = ica->client.blockingConnect(ica->activity, XRT_ANDROID_PACKAGE);
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return fd;
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@ -20,6 +20,7 @@
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#ifdef XRT_OS_ANDROID
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#include "android/android_globals.h"
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#include "android/android_looper.h"
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#endif
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#include "oxr_objects.h"
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@ -263,6 +264,8 @@ oxr_instance_create(struct oxr_logger *log, const XrInstanceCreateInfo *createIn
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createInfo, XR_TYPE_INSTANCE_CREATE_INFO_ANDROID_KHR, XrInstanceCreateInfoAndroidKHR);
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android_globals_store_vm_and_activity((struct _JavaVM *)create_info_android->applicationVM,
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create_info_android->applicationActivity);
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// Trick to avoid deadlock on main thread. Only works for NativeActivity with app-glue.
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android_looper_poll_until_activity_resumed();
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#endif
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xinst_ret = xrt_instance_create(&i_info, &inst->xinst);
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