mirror of
https://gitlab.freedesktop.org/monado/monado.git
synced 2025-01-01 12:46:12 +00:00
c/main: Re-arrange comp_renderer to allow late init.
Co-author: Jakob Bornecrantz <jakob@collabora.com>
This commit is contained in:
parent
1cf39ec2c0
commit
1521953813
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@ -41,9 +41,13 @@
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*/
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struct comp_renderer
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{
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uint32_t current_buffer;
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//! @name Durable members
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//! @brief These don't require the images to be created and don't depend on it.
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//! @{
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VkQueue queue;
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//! The compositor we were created by
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struct comp_compositor *c;
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struct comp_settings *settings;
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struct
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{
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@ -51,14 +55,37 @@ struct comp_renderer
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VkSemaphore render_complete;
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} semaphores;
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VkQueue queue;
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//! @}
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//! @name Image-dependent members
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//! @{
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//! Index of the current buffer/image
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uint32_t current_buffer;
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/*!
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* Array of "renderings" equal in size to the number of comp_target images.
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*/
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struct comp_rendering *rrs;
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/*!
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* Array of fences equal in size to the number of comp_target images.
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*/
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VkFence *fences;
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/*!
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* The number of renderings/fences we've created: set from comp_target when we use that data.
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*/
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uint32_t num_buffers;
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struct comp_compositor *c;
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struct comp_settings *settings;
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/*!
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* @brief The layer renderer, which actually knows how to composite layers.
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*
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* Depends on the target extents.
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*/
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struct comp_layer_renderer *lr;
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//! @}
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};
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@ -68,23 +95,18 @@ struct comp_renderer
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*
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*/
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//! Create renderer and initialize non-image-dependent members
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static void
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renderer_create(struct comp_renderer *r, struct comp_compositor *c);
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static void
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renderer_init(struct comp_renderer *r);
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static void
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renderer_submit_queue(struct comp_renderer *r);
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static void
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renderer_build_renderings(struct comp_renderer *r);
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renderer_create_renderings_and_fences(struct comp_renderer *r);
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static void
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renderer_allocate_renderings(struct comp_renderer *r);
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static void
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renderer_close_renderings(struct comp_renderer *r);
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renderer_close_renderings_and_fences(struct comp_renderer *r);
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static void
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renderer_init_semaphores(struct comp_renderer *r);
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@ -102,6 +124,7 @@ static void
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renderer_destroy(struct comp_renderer *r);
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/*
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*
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* Interface functions.
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@ -114,7 +137,6 @@ comp_renderer_create(struct comp_compositor *c)
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struct comp_renderer *r = U_TYPED_CALLOC(struct comp_renderer);
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renderer_create(r, c);
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renderer_init(r);
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return r;
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}
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@ -134,12 +156,118 @@ comp_renderer_destroy(struct comp_renderer **ptr_r)
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*ptr_r = NULL;
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}
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/*
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*
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* Functions.
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*
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*/
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static void
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renderer_wait_gpu_idle(struct comp_renderer *r)
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{
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COMP_TRACE_MARKER();
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os_mutex_lock(&r->c->vk.queue_mutex);
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r->c->vk.vkDeviceWaitIdle(r->c->vk.device);
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os_mutex_unlock(&r->c->vk.queue_mutex);
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}
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//! @pre comp_target_check_ready(r->c->target)
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static void
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renderer_create_layer_renderer(struct comp_renderer *r)
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{
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struct vk_bundle *vk = &r->c->vk;
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assert(comp_target_check_ready(r->c->target));
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uint32_t num_layers = 0;
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if (r->lr != NULL) {
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// if we already had one, re-populate it after recreation.
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num_layers = r->lr->num_layers;
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comp_layer_renderer_destroy(&r->lr);
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}
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VkExtent2D extent;
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if (r->c->target->surface_transform & VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
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r->c->target->surface_transform & VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) {
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// Swapping width and height, since we are pre rotating
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extent = (VkExtent2D){
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.width = r->c->xdev->hmd->screens[0].h_pixels,
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.height = r->c->xdev->hmd->screens[0].w_pixels,
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};
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} else {
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extent = (VkExtent2D){
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.width = r->c->xdev->hmd->screens[0].w_pixels,
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.height = r->c->xdev->hmd->screens[0].h_pixels,
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};
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}
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r->lr = comp_layer_renderer_create(vk, &r->c->shaders, extent, VK_FORMAT_B8G8R8A8_SRGB);
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if (num_layers != 0) {
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comp_layer_renderer_allocate_layers(r->lr, num_layers);
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}
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}
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/*!
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* @brief Ensure that target images and renderings are created, if possible.
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*
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* @param r Self pointer
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* @param force_recreate If true, will tear down and re-create images and renderings, e.g. for a resize
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*
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* @returns true if images and renderings are ready and created.
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*
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* @private @memberof comp_renderer
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* @ingroup comp_main
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*/
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static bool
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renderer_ensure_images_and_renderings(struct comp_renderer *r, bool force_recreate)
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{
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struct comp_compositor *c = r->c;
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struct comp_target *target = c->target;
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if (!comp_target_check_ready(target)) {
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// Not ready, so can't render anything.
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return false;
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}
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// We will create images if we don't have any images or if we were told to recreate them.
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bool create = force_recreate || !comp_target_has_images(target) || (r->num_buffers == 0);
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if (!create) {
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return true;
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}
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COMP_DEBUG(c, "Creating iamges and renderings (force_recreate: %s).", force_recreate ? "true" : "false");
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/*
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* This makes sure that any pending command buffer has completed
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* and all resources referred by it can now be manipulated. This
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* make sure that validation doesn't complain. This is done
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* during resize so isn't time critical.
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*/
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renderer_wait_gpu_idle(r);
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// Make we sure we destroy all dependent things before creating new images.
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renderer_close_renderings_and_fences(r);
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comp_target_create_images( //
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r->c->target, //
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r->c->target->width, //
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r->c->target->height, //
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r->settings->color_format, //
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r->settings->color_space, //
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r->settings->present_mode); //
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r->num_buffers = r->c->target->num_images;
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renderer_create_layer_renderer(r);
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renderer_create_renderings_and_fences(r);
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assert(r->num_buffers != 0);
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return true;
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}
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static void
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renderer_create(struct comp_renderer *r, struct comp_compositor *c)
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{
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@ -150,18 +278,15 @@ renderer_create(struct comp_renderer *r, struct comp_compositor *c)
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r->queue = VK_NULL_HANDLE;
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r->semaphores.present_complete = VK_NULL_HANDLE;
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r->semaphores.render_complete = VK_NULL_HANDLE;
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r->rrs = NULL;
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}
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static void
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renderer_wait_gpu_idle(struct comp_renderer *r)
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{
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COMP_TRACE_MARKER();
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struct vk_bundle *vk = &r->c->vk;
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os_mutex_lock(&r->c->vk.queue_mutex);
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r->c->vk.vkDeviceWaitIdle(r->c->vk.device);
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os_mutex_unlock(&r->c->vk.queue_mutex);
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vk->vkGetDeviceQueue(vk->device, r->c->vk.queue_family_index, 0, &r->queue);
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renderer_init_semaphores(r);
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// Try to early-allocate these, in case we can.
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renderer_ensure_images_and_renderings(r, false);
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}
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static void
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@ -215,6 +340,7 @@ renderer_submit_queue(struct comp_renderer *r)
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}
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}
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//! @pre comp_target_has_images(r->c->target)
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static void
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renderer_build_rendering(struct comp_renderer *r, struct comp_rendering *rr, uint32_t index)
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{
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@ -361,14 +487,8 @@ renderer_build_rendering(struct comp_renderer *r, struct comp_rendering *rr, uin
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comp_draw_end_target(rr);
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}
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static void
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renderer_build_renderings(struct comp_renderer *r)
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{
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for (uint32_t i = 0; i < r->num_buffers; ++i) {
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renderer_build_rendering(r, &r->rrs[i], i);
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}
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}
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//! @pre comp_target_has_images(r->c->target)
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static void
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renderer_create_fences(struct comp_renderer *r)
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{
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}
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}
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static void
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renderer_init(struct comp_renderer *r)
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{
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struct vk_bundle *vk = &r->c->vk;
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vk->vkGetDeviceQueue(vk->device, r->c->vk.queue_family_index, 0, &r->queue);
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renderer_init_semaphores(r);
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assert(r->c->target->num_images > 0);
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r->num_buffers = r->c->target->num_images;
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renderer_create_fences(r);
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VkExtent2D extent;
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if (r->c->target->surface_transform & VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
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r->c->target->surface_transform & VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) {
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// Swapping width and height, since we are pre rotating
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extent = (VkExtent2D){
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.width = r->c->xdev->hmd->screens[0].h_pixels,
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.height = r->c->xdev->hmd->screens[0].w_pixels,
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};
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} else {
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extent = (VkExtent2D){
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.width = r->c->xdev->hmd->screens[0].w_pixels,
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.height = r->c->xdev->hmd->screens[0].h_pixels,
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};
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}
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r->lr = comp_layer_renderer_create(vk, &r->c->shaders, extent, VK_FORMAT_B8G8R8A8_SRGB);
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renderer_allocate_renderings(r);
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renderer_build_renderings(r);
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}
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VkImageView
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get_image_view(struct comp_swapchain_image *image, enum xrt_layer_composition_flags flags, uint32_t array_index)
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{
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@ -660,6 +746,7 @@ comp_renderer_draw(struct comp_renderer *r)
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struct comp_target *ct = r->c->target;
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struct comp_compositor *c = r->c;
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assert(c->frame.rendering.id == -1);
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c->frame.rendering = c->frame.waited;
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@ -667,10 +754,19 @@ comp_renderer_draw(struct comp_renderer *r)
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comp_target_mark_begin(ct, c->frame.rendering.id, os_monotonic_get_ns());
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// Are we ready to render? No - skip rendering.
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if (!comp_target_check_ready(r->c->target)) {
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// Need to emulate rendering for the timing.
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//! @todo This should be discard.
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comp_target_mark_submit(ct, c->frame.rendering.id, os_monotonic_get_ns());
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return;
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}
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comp_target_flush(ct);
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comp_target_update_timings(ct);
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// Ensures that renderings are created.
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renderer_acquire_swapchain_image(r);
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comp_target_update_timings(ct);
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@ -684,7 +780,6 @@ comp_renderer_draw(struct comp_renderer *r)
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renderer_submit_queue(r);
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renderer_present_swapchain_image(r, c->frame.rendering.desired_present_time_ns,
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c->frame.rendering.present_slop_ns);
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@ -709,9 +804,12 @@ comp_renderer_draw(struct comp_renderer *r)
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comp_target_update_timings(ct);
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}
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//! Update r->num_buffers before calling.
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static void
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renderer_allocate_renderings(struct comp_renderer *r)
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renderer_create_renderings_and_fences(struct comp_renderer *r)
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{
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assert(r->rrs == NULL);
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assert(r->fences == NULL);
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if (r->num_buffers == 0) {
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COMP_ERROR(r->c, "Requested 0 command buffers.");
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return;
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@ -719,22 +817,42 @@ renderer_allocate_renderings(struct comp_renderer *r)
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COMP_DEBUG(r->c, "Allocating %d Command Buffers.", r->num_buffers);
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if (r->rrs != NULL) {
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free(r->rrs);
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r->rrs = U_TYPED_ARRAY_CALLOC(struct comp_rendering, r->num_buffers);
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for (uint32_t i = 0; i < r->num_buffers; ++i) {
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renderer_build_rendering(r, &r->rrs[i], i);
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}
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r->rrs = U_TYPED_ARRAY_CALLOC(struct comp_rendering, r->num_buffers);
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//! @todo inline this here or above in the other loop? or just put in renderings?
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renderer_create_fences(r);
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}
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static void
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renderer_close_renderings(struct comp_renderer *r)
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renderer_close_renderings_and_fences(struct comp_renderer *r)
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{
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for (uint32_t i = 0; i < r->num_buffers; i++) {
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comp_rendering_close(&r->rrs[i]);
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struct vk_bundle *vk = &r->c->vk;
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// Renderings
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if (r->num_buffers > 0 && r->rrs != NULL) {
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for (uint32_t i = 0; i < r->num_buffers; i++) {
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comp_rendering_close(&r->rrs[i]);
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}
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free(r->rrs);
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r->rrs = NULL;
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}
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free(r->rrs);
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r->rrs = NULL;
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// Fences
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if (r->num_buffers > 0 && r->fences != NULL) {
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for (uint32_t i = 0; i < r->num_buffers; i++) {
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vk->vkDestroyFence(vk->device, r->fences[i], NULL);
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r->fences[i] = VK_NULL_HANDLE;
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}
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free(r->fences);
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r->fences = NULL;
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}
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r->num_buffers = 0;
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r->current_buffer = 0;
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}
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static void
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@ -761,32 +879,16 @@ renderer_init_semaphores(struct comp_renderer *r)
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static void
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renderer_resize(struct comp_renderer *r)
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{
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struct vk_bundle *vk = &r->c->vk;
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if (!comp_target_check_ready(r->c->target)) {
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// Can't create images right now.
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// Just close any existing renderings.
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renderer_close_renderings_and_fences(r);
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return;
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}
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/*
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* This makes sure that any pending command buffer has completed
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* and all resources referred by it can now be manipulated. This
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* make sure that validation doesn't complain. This is done
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* during resize so isn't time critical.
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*/
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os_mutex_lock(&vk->queue_mutex);
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vk->vkDeviceWaitIdle(vk->device);
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os_mutex_unlock(&vk->queue_mutex);
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renderer_ensure_images_and_renderings(r, true); // Force recreate.
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comp_target_create_images( //
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r->c->target, //
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r->c->target->width, //
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r->c->target->height, //
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r->settings->color_format, //
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r->settings->color_space, //
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r->settings->present_mode); //
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renderer_close_renderings(r);
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r->num_buffers = r->c->target->num_images;
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renderer_allocate_renderings(r);
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renderer_build_renderings(r);
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return;
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}
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static void
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@ -796,19 +898,29 @@ renderer_acquire_swapchain_image(struct comp_renderer *r)
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VkResult ret;
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if (!renderer_ensure_images_and_renderings(r, false)) {
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// Not ready yet.
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return;
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}
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ret = comp_target_acquire(r->c->target, r->semaphores.present_complete, &r->current_buffer);
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if ((ret == VK_ERROR_OUT_OF_DATE_KHR) || (ret == VK_SUBOPTIMAL_KHR)) {
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COMP_DEBUG(r->c, "Received %s.", vk_result_string(ret));
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renderer_resize(r);
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if (!renderer_ensure_images_and_renderings(r, true)) {
|
||||
// Failed on force recreate.
|
||||
COMP_ERROR(r->c,
|
||||
"renderer_acquire_swapchain_image: comp_target_acquire was out of date, force "
|
||||
"re-create image and renderings failed. Probably the target disappeared.");
|
||||
return;
|
||||
}
|
||||
/* Acquire image again to silence validation error */
|
||||
ret = comp_target_acquire(r->c->target, r->semaphores.present_complete, &r->current_buffer);
|
||||
if (ret != VK_SUCCESS) {
|
||||
COMP_ERROR(r->c, "vk_swapchain_acquire_next_image: %s", vk_result_string(ret));
|
||||
COMP_ERROR(r->c, "comp_target_acquire: %s", vk_result_string(ret));
|
||||
}
|
||||
} else if (ret != VK_SUCCESS) {
|
||||
COMP_ERROR(r->c, "vk_swapchain_acquire_next_image: %s", vk_result_string(ret));
|
||||
COMP_ERROR(r->c, "comp_target_acquire: %s", vk_result_string(ret));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -835,18 +947,8 @@ renderer_destroy(struct comp_renderer *r)
|
|||
{
|
||||
struct vk_bundle *vk = &r->c->vk;
|
||||
|
||||
// Fences
|
||||
for (uint32_t i = 0; i < r->num_buffers; i++)
|
||||
vk->vkDestroyFence(vk->device, r->fences[i], NULL);
|
||||
free(r->fences);
|
||||
|
||||
// Command buffers
|
||||
renderer_close_renderings(r);
|
||||
if (r->rrs != NULL) {
|
||||
free(r->rrs);
|
||||
}
|
||||
|
||||
r->num_buffers = 0;
|
||||
renderer_close_renderings_and_fences(r);
|
||||
|
||||
// Semaphores
|
||||
if (r->semaphores.present_complete != VK_NULL_HANDLE) {
|
||||
|
|
|
@ -245,6 +245,13 @@ comp_target_swapchain_destroy_old(struct comp_target_swapchain *cts, VkSwapchain
|
|||
}
|
||||
}
|
||||
|
||||
static bool
|
||||
comp_target_swapchain_has_images(struct comp_target *ct)
|
||||
{
|
||||
struct comp_target_swapchain *cts = (struct comp_target_swapchain *)ct;
|
||||
return cts->surface.handle != VK_NULL_HANDLE && cts->swapchain.handle != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
static VkResult
|
||||
comp_target_swapchain_acquire_next_image(struct comp_target *ct, VkSemaphore semaphore, uint32_t *out_index)
|
||||
{
|
||||
|
@ -255,6 +262,7 @@ comp_target_swapchain_acquire_next_image(struct comp_target *ct, VkSemaphore sem
|
|||
//! @todo what error to return here?
|
||||
return VK_ERROR_INITIALIZATION_FAILED;
|
||||
}
|
||||
|
||||
return vk->vkAcquireNextImageKHR( //
|
||||
vk->device, // device
|
||||
cts->swapchain.handle, // swapchain
|
||||
|
@ -309,13 +317,6 @@ comp_target_swapchain_check_ready(struct comp_target *ct)
|
|||
return cts->surface.handle != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
static bool
|
||||
comp_target_swapchain_has_images(struct comp_target *ct)
|
||||
{
|
||||
struct comp_target_swapchain *cts = (struct comp_target_swapchain *)ct;
|
||||
return cts->surface.handle != VK_NULL_HANDLE && cts->swapchain.handle != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
static bool
|
||||
_find_surface_format(struct comp_target_swapchain *cts, VkSurfaceKHR surface, VkSurfaceFormatKHR *format)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue