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aux/math: encourage people to use normalized inputs to math_quat_from_plus_x_z
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@ -168,6 +168,8 @@ math_quat_from_matrix_3x3(const struct xrt_matrix_3x3 *mat, struct xrt_quat *res
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* Create a rotation from two vectors plus x and z, by creating a rotation
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* matrix by crossing z and x to get the y axis.
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*
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* Input vectors should be normalized.
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*
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* @relates xrt_quat
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* @see xrt_vec3
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* @ingroup aux_math
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