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https://gitlab.freedesktop.org/monado/monado.git
synced 2025-01-01 12:46:12 +00:00
c/client: Move NOOP begin/end to EGL client
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@ -213,6 +213,19 @@ insert_fence_android_native(struct xrt_compositor *xc, xrt_graphics_sync_handle_
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return XRT_SUCCESS;
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}
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static xrt_result_t
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client_egl_context_begin(struct xrt_compositor *xc)
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{
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//! @todo Implement
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return XRT_SUCCESS;
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}
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static void
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client_egl_context_end(struct xrt_compositor *xc)
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{
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//! @todo Implement
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}
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static void
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client_egl_compositor_destroy(struct xrt_compositor *xc)
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{
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@ -350,8 +363,14 @@ xrt_gfx_provider_create_gl_egl(struct xrt_compositor_native *xcn,
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insert_fence_func = insert_fence_android_native;
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}
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//! @todo implement client_gl_context_begin_func and client_gl_context_end_func
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if (!client_gl_compositor_init(&ceglc->base, xcn, NULL, NULL, sc_create, insert_fence_func)) {
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bool bret = client_gl_compositor_init( //
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&ceglc->base, // c
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xcn, // xcn
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client_egl_context_begin, // context_begin
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client_egl_context_end, // context_end
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sc_create, // create_swapchain
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insert_fence_func); // insert_fence
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if (!bret) {
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free(ceglc);
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EGL_ERROR("Failed to initialize compositor");
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old_restore(&old, display);
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@ -490,18 +490,6 @@ client_gl_compositor_destroy(struct xrt_compositor *xc)
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assert(!"Destroy should be implemented by the winsys code that uses the GL code.");
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}
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static xrt_result_t
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client_gl_context_begin_nop(struct xrt_compositor *xc)
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{
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return XRT_SUCCESS;
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}
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static void
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client_gl_context_end_nop(struct xrt_compositor *xc)
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{
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// No return
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}
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/*
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*
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@ -523,6 +511,9 @@ client_gl_compositor_init(struct client_gl_compositor *c,
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client_gl_swapchain_create_func create_swapchain,
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client_gl_insert_fence_func insert_fence)
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{
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assert(context_begin != NULL);
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assert(context_end != NULL);
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c->base.base.create_swapchain = client_gl_swapchain_create;
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c->base.base.begin_session = client_gl_compositor_begin_session;
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c->base.base.end_session = client_gl_compositor_end_session;
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@ -540,8 +531,8 @@ client_gl_compositor_init(struct client_gl_compositor *c,
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c->base.base.layer_commit = client_gl_compositor_layer_commit;
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c->base.base.destroy = client_gl_compositor_destroy;
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c->base.base.poll_events = client_gl_compositor_poll_events;
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c->context_begin = context_begin ? context_begin : client_gl_context_begin_nop;
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c->context_end = context_end ? context_end : client_gl_context_end_nop;
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c->context_begin = context_begin;
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c->context_end = context_end;
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c->create_swapchain = create_swapchain;
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c->insert_fence = insert_fence;
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c->xcn = xcn;
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