comp: Do not use cut-off in vive shader

This commit is contained in:
Jakob Bornecrantz 2019-11-12 18:38:54 +00:00
parent 08061e0c06
commit 08e898c111

View file

@ -53,9 +53,11 @@ void main()
texture(tex_sampler, tc_g).g,
texture(tex_sampler, tc_b).b);
#if 0
if (r2 > ubo.undistort_r2_cutoff[i]) {
color *= 0.125;
}
#endif
out_color = vec4(color, 1.0);
}