mirror of
https://gitlab.freedesktop.org/monado/monado.git
synced 2025-02-10 15:58:06 +00:00
comp: Do not use cut-off in vive shader
This commit is contained in:
parent
08061e0c06
commit
08e898c111
|
@ -53,9 +53,11 @@ void main()
|
|||
texture(tex_sampler, tc_g).g,
|
||||
texture(tex_sampler, tc_b).b);
|
||||
|
||||
#if 0
|
||||
if (r2 > ubo.undistort_r2_cutoff[i]) {
|
||||
color *= 0.125;
|
||||
}
|
||||
#endif
|
||||
|
||||
out_color = vec4(color, 1.0);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue