2021-04-30 21:35:40 +00:00
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# Code Style and Conventions {#conventions}
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<!--
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2022-05-17 20:30:05 +00:00
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Copyright 2021-2022, Collabora, Ltd. and the Monado contributors
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2021-04-30 21:35:40 +00:00
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SPDX-License-Identifier: BSL-1.0
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-->
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<!--
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NOTE to editors: To avoid stale references, make sure to mention relevant names
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using markup like @ref xrt_device so that Doxygen tries to parse and link names.
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This will result in Doxygen warnings if we change the name of something
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mentioned in these examples.
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-->
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2023-06-23 15:46:10 +00:00
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[TOC]
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2021-04-30 21:35:40 +00:00
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Here are some general code style guidelines we follow.
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2022-05-17 22:11:32 +00:00
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Note that we aim to "code with respect", to avoid terminology that may limit our
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community or hurt those in it, as well as to conform with emerging industry
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standards. Good guidelines to look to include the
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[Android Coding with Respect][] policy and the
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[Write Inclusive Documentation][] page from the Google developer documentation
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style guide. The latter also links to a word list for clear documentation,
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which, while not binding on this project, is useful in making sure your code,
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comments, and docs are understandable by the worldwide Monado community.
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[Android Coding with Respect]: https://source.android.com/setup/contribute/respectful-code
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[Write Inclusive Documentation]: https://developers.google.com/style/inclusive-documentation
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2023-06-17 15:30:01 +00:00
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## Changelog fragments
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In Monado we strongly prefer if all MRs merged into the main Monado repository
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also includes changelog fragments. A changelog fragment is a small file
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detailing the changes in the MR on a per area basis. They are slightly more
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detailed then a commit subject line, but usually just one or two lines, usually
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providing a little bit of context to the change. Sometimes for "big" changes
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they are more detailed and provide paragraph of description, such as for adding
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of new drivers, or large refactors. The changelog fragments are used to generate
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the @ref CHANGELOG file, updated on each release (and running on the CI). The
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changelog is generated with [proclamation][].
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The changelog fragments are located in the `doc/changes` folder, organised into
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sub-categories in subfolders. There isn't a 1-to-1 mapping of changelog fragment
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to commit, but instead they are per change. A changelog fragment file is named
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`mr.` + MR number + `.md`, for MR 1234 it would be named `mr.1234.md`. If a MR
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has multiple changes for one sub-category a number is added between the MR
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number and file extension, example `mr.1234.1.md` and `mr.1234.2.md`. If a
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change spans multiple MRs, such as fixing a feature introduced in a earlier MR
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we imply the use of YAML headers to mark a changelog fragment applying to
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multiple MRs, can also be used to link issues.
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```
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---
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- mr.1234
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- issue.42
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- mr.2000
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---
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Add cool feature X, it gives the answer to life, the universe and everything
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else.
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```
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Generally the last commit in a MR adds the changelog fragments, as unfortunately
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MR numbers are allocated when opened, also provides a nice readable separation
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between MRs in the git history. Examples for commits adding changelog fragments
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can be seen [here][example1], [here][example2] and [here][example3].
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[example1]: https://gitlab.freedesktop.org/monado/monado/-/commit/5e0f0866a6f74116acbc46c6e2447fdb8c716d02
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[example2]: https://gitlab.freedesktop.org/monado/monado/-/commit/98a5b18e0f90dab9f2ea5c2bbfd4ccd4998121c4
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[example3]: https://gitlab.freedesktop.org/monado/monado/-/commit/785e99f115df87dd4561fe6f88a7988b5834b650
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2023-11-15 17:25:56 +00:00
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[proclamation]: https://gitlab.com/proclamation/proclamation
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2021-04-30 21:35:40 +00:00
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## APIs
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Internal APIs, when it makes sense, should be C APIs. Headers that define
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general communication interfaces between modules (not only use of utilities)
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belong in the `xrt/include/xrt` directory, and should not depend on any other module outside
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that directory. (As a historical note: this directory gets its name from a
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compressed version of the phrase "XR RunTime", a generic term for Monado and an
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early development codename. Also, it's shorter than `monado_` and so nicer to
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use in code.)
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What follows are some basic API usage rules. Note that all the module usage
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relations must be expressed in the build system, so module usage should form a
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directed-acyclic-graph.
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- Any module can implement or use APIs declared in `xrt/include/xrt`
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- Any module (except the `xrt` interface headers themselves) can (and should!)
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use APIs declared in `xrt/auxiliary/util`.
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- Any module except for `auxiliary/util` and the `xrt` interface headers
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themselves can use APIs declared in other `xrt/auxiliary` modules.
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## Naming
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- C APIs:
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- `lower_snake_case` for types and functions.
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- `UPPER_SNAKE_CASE` for macros. e.g. @ref U_TYPED_CALLOC (which is how all
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allocations in C code should be performed)
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- Prefix names with a "namespace" - the library/module where they reside. e.g.
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@ref u_var_add_root, @ref math_pose_validate
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- Related: only things prefixed by `xrt_` belong in the `xrt/include/xrt`
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directory, and nothing named starting with `xrt_` should be declared
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anywhere else. (Interfaces *declared* in `xrt/include/xrt` are
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*implemented* in other modules.)
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- Generally, we do not declare typedefs for `struct` and `enum` types, but
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instead refer to them in long form, saying `struct` or `enum` then the name.
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The exception to not using typedefs is function pointers used as function
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arguments as these become very hard to both read and type out.
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- If a typedef is needed, it should be named ending with `_t`. Function
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pointer typedefs should end with `_func_t`.
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- Parameters: `lower_snake_case` or acronyms.
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- Output parameters should begin with `out_`.
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- Of special note: Structures/types that represent "objects" often have long
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type names or "conceptual" names. When a pointer to them is passed to a
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function or kept as a local variable, it is typically named by taking the
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first letter of each (typically `_`-delimited) word in the structure type
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name. Sometimes, it is an abbreviated form of that name instead. Relevant
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examples:
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- @ref xrt_comp_native_create_swapchain() is a member function of the
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interface @ref xrt_compositor_native, and takes a pointer to that
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interface named `xcn`. It creates an @ref xrt_swapchain, which it
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populates in the parameter named `out_xscn`: `out_` because it's a
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purely output parameter, `xscn` from @ref xrt_swapchain_native
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specifically the letters `Xrt_SwapChain_Native`. @ref xrt_swapchain and
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related types are a small exception to the rules - there are only 2
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words if you go by the `_` delimiters, but for clarity we treat
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swapchain as if it were two words when abbreviating. A few other places
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in the `xrt` headers use `x` + an abbreviated name form, like `xinst`
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for @ref xrt_instance, `xdev` for @ref xrt_device, `xsysd` sometimes
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used for @ref xrt_system_devices.
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- `create` and `destroy` are used when the functions actually perform
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allocation and return the new object, or deallocation of the passed-in
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object.
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- If some initialization or cleanup is required but the type is not opaque and
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is allocated by the caller, the names to use are `init` and, if needed, one
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of `cleanup`/`fini`/`teardown`. (We are not yet consistent on these names.)
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One common example is when there is some shared code and a structure
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partially implementing an interface: a further-derived object may need to
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call an `init` function on the shared structure, but it was allocated by the
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derived object and held by value.
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- C++:
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- Where a C API is exposed, it should follow the C API naming schemes.
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- If only a C++ API is exposed, a fairly conventional C++ naming scheme is used:
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- Namespaces: nested to match directory structure, starting with `xrt::`.
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- There are no C++ interfaces in the `xrt/include/xrt`, by design, so this
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is not ambiguous.
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- Place types that need to be exposed in a header for technical reasons,
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but that are still considered implementation details, within a
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further-nested `detail` namespace, as seen elsewhere in the C++
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ecosystem.
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- Types/classes: `CamelCase`
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- Methods/functions: `lowerCamelCase`
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- Constants/constexpr values: `kCamelCase`
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- If a header is only usable from C++ code, it should be named with the
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extension `.hpp` to signify this.
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2022-06-13 20:15:36 +00:00
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- Math:
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- For different types of transforms `T` between two entities `A` and `B`, try
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to use variable names like `T_A_B` to express the transform such that `B =
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T_A_B * A`. This is equivalent to "`B` expressed w.r.t. `A`" and "the
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transform that converts a point in `B` coordinates into `A` coordinates".
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`T` can be used for 4x4 isometry matrices, but you can use others like
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`P` for poses, `R` for 3x3 rotations, `Q` for quaternion rotations, `t` for
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translations, etc.
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## Patterns and Idioms
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This is an incomplete list of conventional idioms used in the Monado codebase.
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### C "Inheritance" through first struct member
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Despite being in C, the design is fairly object-oriented. Types implement
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interfaces and derive from other types typically by placing a field of that
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parent type/interface as their first element, conventionally named `base`. This
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means that a pointer to the derived type, and a pointer to the base type, have
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the same value.
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For example, consider @ref client_gl_swapchain
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2022-05-17 18:53:16 +00:00
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- Its first element is named @ref client_gl_swapchain::base and is of type
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@ref xrt_swapchain_gl - meaning that it implements @ref xrt_swapchain_gl
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- @ref xrt_swapchain_gl in turn starts with @ref xrt_swapchain_gl::base which is
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@ref xrt_swapchain - meaning that @ref xrt_swapchain_gl **extends** @ref
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xrt_swapchain. (Both @ref xrt_swapchain_gl and @ref xrt_swapchain are abstract
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interfaces, as indicated by the `xrt_` prefix.)
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Structures/types that represent "objects" are often passed as the first
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parameter to many functions, which serve as their "member functions". Sometimes,
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these types are opaque and not related to other types in the system in a
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user-visible way: they should have a `_create` and `_destroy` function. See @ref
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time_state, @ref time_state_create, @ref time_state_destroy
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In other cases, an interface will have function pointers defined as fields in
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the interface structure. (A type implementing these may be opaque, but would
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begin with a member of the interface/base type.) These interface function
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pointers must still take in a self pointer as their first parameter, because
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there is no implied `this` pointer in C. This would result in awkward calls with
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repeated, error-prone mentions of the object pointer, such as this example
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calling the @ref xrt_device::update_inputs interface:
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`xdev->update_inputs(xdev)`. These are typically wrapped by inline free
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functions that make the call through the function pointer. Considering again the
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@ref xrt_device example, the way you would call @ref xrt_device::update_inputs
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is actually @ref xrt_device_update_inputs().
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### Destroy takes a pointer to a pointer, nulls it out
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Destroy free functions should take a pointer to a pointer, performing null checks
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before destruction, and setting null. They always succeed (void return): a
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failure when destroying an object has little meaning in most cases. For a
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sample, see @ref xrt_images_destroy. It would be used like this:
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```c
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struct xrt_image_native_allocator *xina = /* created and initialized, or maybe NULL */;
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/* ... */
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xrt_images_destroy(&xina);
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/* here, xina is NULL in all cases, and if it wasn't NULL before, it has been freed. */
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```
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Note that this pattern is used in most cases but not all in the codebase: we
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are gradually migrating those that don't fit this pattern. If you call a
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destroy function that does not take a pointer-to-a-pointer, make sure to do
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null checks before calling and set it to null after it returns.
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2022-05-17 20:30:05 +00:00
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Also note: when an interface includes a "destroy" function pointer, it takes the
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normal pointer to an object: The free function wrapper is the one that takes a
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pointer-to-a-pointer and handles the null checks. See for example @ref
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xrt_instance_destroy takes the pointer-to-a-pointer, while the interface method
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@ref xrt_instance::destroy takes the single pointer.
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