2020-10-09 16:14:17 +00:00
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// Copyright 2019-2020, Collabora, Ltd.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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* @brief Shader loading code.
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* @author Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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* @author Jakob Bornecrantz <jakob@collabora.com>
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* @ingroup comp_main
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*/
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#include "main/comp_compositor.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpragmas"
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#pragma GCC diagnostic ignored "-Wnewline-eof"
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#include "shaders/layer.frag.h"
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#include "shaders/layer.vert.h"
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2020-12-02 13:20:54 +00:00
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#include "shaders/equirect2.frag.h"
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#include "shaders/equirect2.vert.h"
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2020-10-09 16:14:17 +00:00
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#include "shaders/mesh.frag.h"
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#include "shaders/mesh.vert.h"
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#pragma GCC diagnostic pop
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/*
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*
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* Functions.
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*
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*/
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static VkResult
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shader_load(struct vk_bundle *vk,
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const uint32_t *code,
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size_t size,
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VkShaderModule *out_module)
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{
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VkResult ret;
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VkShaderModuleCreateInfo info = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = size,
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.pCode = code,
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};
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VkShaderModule module;
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ret = vk->vkCreateShaderModule(vk->device, //
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&info, //
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NULL, //
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&module); //
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if (ret != VK_SUCCESS) {
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VK_ERROR(vk, "vkCreateShaderModule failed: %s",
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vk_result_string(ret));
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return ret;
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}
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*out_module = module;
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return VK_SUCCESS;
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}
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#define C(c) \
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do { \
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VkResult ret = c; \
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if (ret != VK_SUCCESS) { \
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comp_shaders_close(vk, s); \
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return false; \
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} \
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} while (false)
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bool
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comp_shaders_load(struct vk_bundle *vk, struct comp_shaders *s)
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{
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C(shader_load(vk, // vk_bundle
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shaders_mesh_vert, // data
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sizeof(shaders_mesh_vert), // size
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&s->mesh_vert)); // out
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C(shader_load(vk, // vk_bundle
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shaders_mesh_frag, // data
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sizeof(shaders_mesh_frag), // size
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&s->mesh_frag)); // out
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2020-12-02 13:20:54 +00:00
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C(shader_load(vk, // vk_bundle
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shaders_equirect2_vert, // data
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sizeof(shaders_equirect2_vert), // size
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&s->equirect2_vert)); // out
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C(shader_load(vk, // vk_bundle
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shaders_equirect2_frag, // data
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sizeof(shaders_equirect2_frag), // size
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&s->equirect2_frag)); // out
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2020-10-09 14:33:13 +00:00
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2020-10-09 16:14:17 +00:00
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C(shader_load(vk, // vk_bundle
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shaders_layer_vert, // data
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sizeof(shaders_layer_vert), // size
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&s->layer_vert)); // out
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C(shader_load(vk, // vk_bundle
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shaders_layer_frag, // data
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sizeof(shaders_layer_frag), // size
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&s->layer_frag)); // out
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VK_DEBUG(vk, "Shaders loaded!");
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return true;
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}
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#define D(shader) \
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if (s->shader != VK_NULL_HANDLE) { \
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vk->vkDestroyShaderModule(vk->device, s->shader, NULL); \
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s->shader = VK_NULL_HANDLE; \
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}
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void
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comp_shaders_close(struct vk_bundle *vk, struct comp_shaders *s)
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{
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D(mesh_vert);
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D(mesh_frag);
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2020-12-02 13:20:54 +00:00
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D(equirect2_vert);
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D(equirect2_frag);
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2020-10-09 16:14:17 +00:00
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D(layer_vert);
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D(layer_frag);
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VK_DEBUG(vk, "Shaders destroyed!");
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}
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