2022-09-18 13:04:34 +00:00
|
|
|
|
// Copyright 2022, Collabora, Inc.
|
|
|
|
|
// SPDX-License-Identifier: BSL-1.0
|
|
|
|
|
/*!
|
|
|
|
|
* @file
|
|
|
|
|
* @brief Test for change-of-basis transformations between left-handed and right-handed coordinate sytems for
|
|
|
|
|
* quaternions.
|
|
|
|
|
* @author Moses Turner <moses@collabora.com>
|
|
|
|
|
*/
|
|
|
|
|
#include "math/m_api.h"
|
|
|
|
|
#include "xrt/xrt_defines.h"
|
|
|
|
|
#include <util/u_worker.hpp>
|
|
|
|
|
#include <util/u_logging.h>
|
|
|
|
|
#include <math/m_space.h>
|
|
|
|
|
#include <math/m_vec3.h>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include "catch/catch.hpp"
|
|
|
|
|
|
|
|
|
|
#include <random>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include "math/m_eigen_interop.hpp"
|
|
|
|
|
#include <Eigen/Core>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// https://stackoverflow.com/questions/28673777/convert-quaternion-from-right-handed-to-left-handed-coordinate-system
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// unity: x=0.3, w=0.95 . results in +40 rotation, which I think is wrong probably, should probably be -40
|
|
|
|
|
// openxr, according to us:
|
|
|
|
|
void
|
|
|
|
|
log_quat(xrt_quat q)
|
|
|
|
|
{
|
|
|
|
|
U_LOG_E("xyzw: %f %f %f %f", q.x, q.y, q.z, q.w);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float
|
|
|
|
|
quat_difference(xrt_quat q1, xrt_quat q2)
|
|
|
|
|
{
|
|
|
|
|
// https://math.stackexchange.com/a/90098
|
|
|
|
|
// d(q1,q2)=1−⟨q1,q2⟩2
|
|
|
|
|
|
|
|
|
|
float inner_product = (q1.w * q2.w) + (q1.x * q2.x) + (q1.y * q2.y) + (q1.z * q2.z);
|
|
|
|
|
return 1.0 - (inner_product * inner_product);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
xrt_quat
|
|
|
|
|
random_quat()
|
|
|
|
|
{
|
|
|
|
|
std::random_device dev;
|
|
|
|
|
|
|
|
|
|
auto mt = std::mt19937(dev());
|
|
|
|
|
auto rd = std::normal_distribution<float>(0, 1);
|
|
|
|
|
|
|
|
|
|
struct xrt_quat quat = {rd(mt), rd(mt), rd(mt), rd(mt)};
|
|
|
|
|
|
|
|
|
|
math_quat_normalize(&quat);
|
|
|
|
|
return quat;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! https://stackoverflow.com/questions/28673777/convert-quaternion-from-right-handed-to-left-handed-coordinate-system
|
|
|
|
|
// Same as zldtt_ori_right in lm_main.
|
|
|
|
|
void
|
|
|
|
|
slow_change_of_basis_lh_to_rh(xrt_quat *in, xrt_quat *out)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
xrt_vec3 x = XRT_VEC3_UNIT_X;
|
|
|
|
|
xrt_vec3 z = XRT_VEC3_UNIT_Z;
|
|
|
|
|
|
|
|
|
|
math_quat_rotate_vec3(in, &x, &x);
|
|
|
|
|
math_quat_rotate_vec3(in, &z, &z);
|
|
|
|
|
|
|
|
|
|
// This is a very squashed change-of-basis from left-handed coordinate systems to right-handed coordinate
|
|
|
|
|
// systems: you multiply everything by (-1 0 0) then negate the X axis.
|
|
|
|
|
|
|
|
|
|
x.y *= -1;
|
|
|
|
|
x.z *= -1;
|
|
|
|
|
|
|
|
|
|
z.x *= -1;
|
|
|
|
|
|
|
|
|
|
math_quat_from_plus_x_z(&x, &z, out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
fast_change_of_basis_lh_to_rh(xrt_quat *in, xrt_quat *out)
|
|
|
|
|
{
|
|
|
|
|
out->x = -in->x;
|
|
|
|
|
out->y = in->y;
|
|
|
|
|
out->z = in->z;
|
|
|
|
|
out->w = -in->w;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
OpenXR is +X right, +Y up, -Z forward
|
|
|
|
|
Unity is X+ Right, Y+ Up, Z+ Forward
|
|
|
|
|
|
|
|
|
|
So we're not swapping axes, we're just flipping them. It's the same change of basis as "left hand" to "right hand"
|
|
|
|
|
(indeed we chould have implemented left vs right in our optical hand tracking that way), just the "flip" is on the XY
|
|
|
|
|
plane not the YZ plane.
|
|
|
|
|
|
|
|
|
|
Vaguely based on `make_joint_at_matrix_right_hand` from ccdik_main but rotated
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
slow_change_of_basis_unity_to_oxr(xrt_quat *in, xrt_quat *out)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
Eigen::Quaternionf q;
|
|
|
|
|
|
|
|
|
|
q.w() = in->w;
|
|
|
|
|
q.x() = in->x;
|
|
|
|
|
q.y() = in->y;
|
|
|
|
|
q.z() = in->z;
|
|
|
|
|
|
|
|
|
|
Eigen::Matrix3f unity_rotation(q);
|
|
|
|
|
|
|
|
|
|
Eigen::Matrix3f mirror_unity_to_openxr = Eigen::Matrix3f::Identity();
|
|
|
|
|
mirror_unity_to_openxr(2, 2) = -1;
|
|
|
|
|
|
|
|
|
|
Eigen::Matrix3f intermediate = mirror_unity_to_openxr * unity_rotation;
|
|
|
|
|
|
|
|
|
|
intermediate(0, 2) *= -1;
|
|
|
|
|
intermediate(1, 2) *= -1;
|
|
|
|
|
intermediate(2, 2) *= -1;
|
|
|
|
|
|
|
|
|
|
Eigen::Quaternionf q_new;
|
|
|
|
|
|
|
|
|
|
q_new = intermediate;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
out->w = q_new.w();
|
|
|
|
|
out->x = q_new.x();
|
|
|
|
|
out->y = q_new.y();
|
|
|
|
|
out->z = q_new.z();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
fast_change_of_basis_unity_to_oxr(xrt_quat *in, xrt_quat *out)
|
|
|
|
|
{
|
|
|
|
|
out->x = in->x;
|
|
|
|
|
out->y = in->y;
|
|
|
|
|
out->z = -in->z;
|
|
|
|
|
out->w = -in->w;
|
|
|
|
|
}
|
|
|
|
|
|
2022-11-02 08:53:33 +00:00
|
|
|
|
TEST_CASE("QuaternionChangeOfBasis")
|
2022-09-18 13:04:34 +00:00
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
U_LOG_E("LH to RH!");
|
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
|
xrt_quat q = random_quat();
|
|
|
|
|
xrt_quat q_prime;
|
|
|
|
|
xrt_quat q_prime_fast;
|
|
|
|
|
slow_change_of_basis_lh_to_rh(&q, &q_prime);
|
|
|
|
|
fast_change_of_basis_lh_to_rh(&q, &q_prime_fast);
|
|
|
|
|
log_quat(q);
|
|
|
|
|
log_quat(q_prime);
|
|
|
|
|
log_quat(q_prime_fast);
|
|
|
|
|
// xrt_quat factors;
|
|
|
|
|
// factors.w = q_prime.w / q.w;
|
|
|
|
|
// factors.x = q_prime.x / q.x;
|
|
|
|
|
// factors.y = q_prime.y / q.y;
|
|
|
|
|
// factors.z = q_prime.z / q.z;
|
|
|
|
|
// log_quat(factors);
|
|
|
|
|
|
|
|
|
|
CHECK(quat_difference(q_prime, q_prime_fast) < 0.01);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
U_LOG_E("Unity to OpenXR!");
|
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
|
xrt_quat q = random_quat();
|
|
|
|
|
if (i == 0) {
|
|
|
|
|
q.x = 0.31;
|
|
|
|
|
q.y = 0;
|
|
|
|
|
q.z = 0;
|
|
|
|
|
q.w = 0.95;
|
|
|
|
|
math_quat_normalize(&q);
|
|
|
|
|
}
|
|
|
|
|
xrt_quat q_prime;
|
|
|
|
|
xrt_quat q_prime_fast;
|
|
|
|
|
slow_change_of_basis_unity_to_oxr(&q, &q_prime);
|
|
|
|
|
fast_change_of_basis_unity_to_oxr(&q, &q_prime_fast);
|
|
|
|
|
log_quat(q);
|
|
|
|
|
log_quat(q_prime);
|
|
|
|
|
log_quat(q_prime_fast);
|
|
|
|
|
// xrt_quat factors;
|
|
|
|
|
// factors.w = q_prime.w / q.w;
|
|
|
|
|
// factors.x = q_prime.x / q.x;
|
|
|
|
|
// factors.y = q_prime.y / q.y;
|
|
|
|
|
// factors.z = q_prime.z / q.z;
|
|
|
|
|
// log_quat(factors);
|
|
|
|
|
|
|
|
|
|
CHECK(quat_difference(q_prime, q_prime_fast) < 0.01);
|
|
|
|
|
}
|
|
|
|
|
}
|