monado/src/xrt/compositor/CMakeLists.txt

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CMake
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# Copyright 2019, Collabora, Ltd.
# SPDX-License-Identifier: BSL-1.0
spirv_shaders(SHADER_HEADERS
shaders/distortion.vert
shaders/none.frag
shaders/panotools.frag
shaders/vive.frag
)
set(GL_SOURCE_FILES
${SHADER_HEADERS}
client/comp_gl_client.c
client/comp_gl_client.h
client/comp_vk_client.c
client/comp_vk_client.h
client/comp_xlib_client.c
common/comp_vk.c
common/comp_vk.h
common/comp_vk_swapchain.h
common/comp_vk_swapchain.c
main/comp_client_interface.h
main/comp_compositor.c
main/comp_compositor.h
main/comp_distortion.c
main/comp_distortion.h
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main/comp_documentation.h
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main/comp_glue_gl.c
main/comp_glue_vk.c
main/comp_glue_xlib.c
main/comp_renderer.c
main/comp_renderer.h
main/comp_settings.c
main/comp_settings.h
main/comp_swapchain.c
main/comp_window.h
main/comp_window_direct_mode.cpp
main/comp_window_xcb.cpp
main/comp_window_wayland.c
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)
if (${XCB_FOUND})
add_definitions(-DVK_USE_PLATFORM_XCB_KHR)
add_definitions(-DVK_USE_PLATFORM_XLIB_XRANDR_EXT)
endif()
# generate wayland protocols
if("${WAYLAND_FOUND}" AND
"${WAYLAND_SCANNER_FOUND}" AND
"${WAYLAND_PROTOCOLS_FOUND}" AND
"${BUILD_WITH_WAYLAND}")
pkg_get_variable(WL_PROTOS_PKG_DIR wayland-protocols pkgdatadir)
pkg_get_variable(WL_SCANNER wayland-scanner wayland_scanner)
set(WL_PROTOS_DIR "${CMAKE_CURRENT_BINARY_DIR}/wayland-protocols/")
file(MAKE_DIRECTORY "${WL_PROTOS_DIR}")
set(WL_PROTOS_XML "${WL_PROTOS_PKG_DIR}/stable/xdg-shell/xdg-shell.xml")
set(WL_PROTOS_C "${WL_PROTOS_DIR}/xdg-shell.c")
set(WL_PROTOS_H "${WL_PROTOS_DIR}/xdg-shell-client-protocol.h")
add_custom_command(
COMMAND
${WL_SCANNER} private-code "${WL_PROTOS_XML}" "${WL_PROTOS_C}"
OUTPUT "${WL_PROTOS_C}" VERBATIM)
add_custom_command(
COMMAND
${WL_SCANNER} client-header "${WL_PROTOS_XML}" "${WL_PROTOS_H}"
OUTPUT "${WL_PROTOS_H}" VERBATIM)
set(WL_PROTOS_SRC ${WL_PROTOS_C} ${WL_PROTOS_H})
add_definitions(-DVK_USE_PLATFORM_WAYLAND_KHR)
endif()
if (${VULKAN_ENABLE_VALIDATION})
add_definitions(-DXRT_ENABLE_VK_VALIDATION)
endif()
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# Use OBJECT to not create a archive, since it just gets in the way.
add_library(comp OBJECT ${GL_SOURCE_FILES} ${WL_PROTOS_SRC})
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set_property(TARGET comp PROPERTY POSITION_INDEPENDENT_CODE ON)
target_include_directories(comp
PRIVATE
${XCB_INCLUDE_DIRS}
${VULKAN_INCLUDE_DIR}
${WL_PROTOS_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/../include
${CMAKE_CURRENT_SOURCE_DIR}/../auxiliary
${CMAKE_CURRENT_SOURCE_DIR}/../../external
${CMAKE_CURRENT_BINARY_DIR}
)
add_subdirectory(shaders)