monado/src/xrt/ipc/ipc_server.h

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// Copyright 2020, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Common server side code.
* @author Pete Black <pblack@collabora.com>
* @author Jakob Bornecrantz <jakob@collabora.com>
* @ingroup ipc_server
*/
#pragma once
#include "xrt/xrt_compiler.h"
#include "os/os_threading.h"
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
*
* Logging
*
*/
/*!
* Spew level logging.
*/
#define IPC_SPEW(c, ...) \
do { \
if (c->print_spew) { \
fprintf(stderr, "%s - ", __func__); \
fprintf(stderr, __VA_ARGS__); \
fprintf(stderr, "\n"); \
} \
} while (false)
/*!
* Debug level logging.
*/
#define IPC_DEBUG(c, ...) \
do { \
if (c->print_debug) { \
fprintf(stderr, "%s - ", __func__); \
fprintf(stderr, __VA_ARGS__); \
fprintf(stderr, "\n"); \
} \
} while (false)
/*
*
* Structs
*
*/
#define IPC_SERVER_NUM_XDEVS 8
#define IPC_MAX_CLIENT_SWAPCHAINS 8
#define IPC_MAX_CLIENTS 8
struct xrt_instance;
struct xrt_compositor;
struct xrt_compositor_fd;
struct ipc_wait;
/*!
* Information about a single swapchain.
*
* @ingroup ipc_server
*/
struct ipc_swapchain_data
{
uint32_t width;
uint32_t height;
uint64_t format;
uint32_t num_images;
};
/*!
* Render state for a client.
*
* @ingroup ipc_server
*/
struct ipc_render_state
{
bool rendering;
bool flip_y;
uint32_t l_swapchain_index;
uint32_t l_image_index;
uint32_t r_swapchain_index;
uint32_t r_image_index;
};
/*!
* Holds the state for a single client.
*
* @ingroup ipc_server
*/
struct ipc_client_state
{
//! Link back to the main server.
struct ipc_server *server;
//! Compositor for this client.
struct xrt_compositor *xc;
//! Number of swapchains in use by client
uint32_t num_swapchains;
//! Handles for dealing with swapchains via ipc
uint32_t swapchain_handles[IPC_MAX_CLIENT_SWAPCHAINS];
//! Ptrs to the swapchains
struct xrt_swapchain *xscs[IPC_MAX_CLIENT_SWAPCHAINS];
//! Data for the swapchains.
struct ipc_swapchain_data swapchain_data[IPC_MAX_CLIENT_SWAPCHAINS];
//! Socket fd used for client comms
int ipc_socket_fd;
//! State for rendering.
struct ipc_render_state render_state;
bool active;
};
/*!
* Main IPC object for the server.
*
* @ingroup ipc_server
*/
struct ipc_server
{
struct xrt_instance *xinst;
struct xrt_compositor *xc;
struct xrt_compositor_fd *xcfd;
struct xrt_device *xdevs[IPC_SERVER_NUM_XDEVS];
struct xrt_tracking_origin *xtracks[IPC_SERVER_NUM_XDEVS];
struct ipc_shared_memory *ism;
int ism_fd;
//! Socket that we accept connections on.
int listen_socket;
//! For waiting on various events in the main thread.
int epoll_fd;
// Is the mainloop supposed to run.
volatile bool running;
// Should we exit when a client disconnects.
bool exit_on_disconnect;
//! Were we launched by socket activation, instead of explicitly?
bool launched_by_socket;
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//! The socket filename we bound to, if any.
char *socket_filename;
bool print_debug;
bool print_spew;
// Hack for now.
struct ipc_wait *iw;
struct os_thread thread;
volatile bool thread_started;
volatile bool thread_stopping;
volatile struct ipc_client_state thread_state;
};
/*!
* Main entrypoint to the compositor process.
*
* @ingroup ipc_server
*/
int
ipc_server_main(int argc, char **argv);
/*!
* Thread function for the client side dispatching.
*
* @ingroup ipc_server
*/
void *
ipc_server_client_thread(void *_cs);
/*!
* Create a single wait thread.
*
* @ingroup ipc_server
*/
int
ipc_server_wait_alloc(struct ipc_server *s, struct ipc_wait **out_iw);
/*!
* Destroy a wait thread, checks for NULL and sets to NULL.
*
* @ingroup ipc_server
*/
void
ipc_server_wait_free(struct ipc_wait **out_iw);
/*!
* Add a client to wait for wait frame, if need be start waiting for the next
* wait frame.
*
* @ingroup ipc_server
*/
void
ipc_server_wait_add_frame(struct ipc_wait *iw,
volatile struct ipc_client_state *cs);
#ifdef __cplusplus
}
#endif