monado/src/xrt/drivers/qwerty/qwerty_sdl.c

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// Copyright 2021, Mateo de Mayo.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Connection between user-generated SDL events and qwerty devices.
* @author Mateo de Mayo <mateodemayo@gmail.com>
* @ingroup drv_qwerty
*/
// @note: This file will process more than one device, that's
// why some comments reference multiple devices
#include "qwerty_device.h"
#include "xrt/xrt_device.h"
#include <SDL2/SDL.h>
// Amount of look_speed units a mouse delta of 1px in screen space will rotate the device
#define SENSITIVITY 0.1f
static void
find_qwerty_devices(struct xrt_device **xdevs,
size_t num_xdevs,
struct xrt_device **xd_hmd)
{
for (size_t i = 0; i < num_xdevs; i++) {
if (xdevs[i] == NULL) {
continue;
}
if (strcmp(xdevs[i]->str, QWERTY_HMD_STR) == 0) {
*xd_hmd = xdevs[i];
}
}
}
void
qwerty_process_event(struct xrt_device **xdevs, size_t num_xdevs, SDL_Event event)
{
static struct xrt_device *xd_hmd = NULL;
// We can cache the devices as they don't get destroyed during runtime
static bool cached = false;
if (!cached) {
find_qwerty_devices(xdevs, num_xdevs, &xd_hmd);
cached = true;
}
bool using_qhmd = xd_hmd != NULL;
struct qwerty_device *qd_hmd = using_qhmd ? qwerty_device(xd_hmd) : NULL;
if (!qd_hmd) {
return;
}
// clang-format off
// Determine focused device
struct qwerty_device *qdev = qd_hmd;
// WASDQE Movement
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_a) qwerty_press_left(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_a) qwerty_release_left(qdev);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_d) qwerty_press_right(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_d) qwerty_release_right(qdev);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_w) qwerty_press_forward(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_w) qwerty_release_forward(qdev);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_s) qwerty_press_backward(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_s) qwerty_release_backward(qdev);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_e) qwerty_press_up(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_e) qwerty_release_up(qdev);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_q) qwerty_press_down(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_q) qwerty_release_down(qdev);
// Arrow keys rotation
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_LEFT) qwerty_press_look_left(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_LEFT) qwerty_release_look_left(qdev);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_RIGHT) qwerty_press_look_right(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_RIGHT) qwerty_release_look_right(qdev);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_UP) qwerty_press_look_up(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_UP) qwerty_release_look_up(qdev);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_DOWN) qwerty_press_look_down(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_DOWN) qwerty_release_look_down(qdev);
// Movement speed
if (event.type == SDL_MOUSEWHEEL) qwerty_change_movement_speed(qdev, event.wheel.y);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_KP_PLUS) qwerty_change_movement_speed(qdev, 1);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_KP_MINUS) qwerty_change_movement_speed(qdev, -1);
// Sprinting
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_LSHIFT) qwerty_press_sprint(qdev);
if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_LSHIFT) qwerty_release_sprint(qdev);
// Mouse rotation
if (event.type == SDL_MOUSEBUTTONUP && event.button.button == SDL_BUTTON_RIGHT) {
SDL_SetRelativeMouseMode(false);
}
if (event.type == SDL_MOUSEMOTION && event.motion.state & SDL_BUTTON_RMASK) {
SDL_SetRelativeMouseMode(true);
float yaw = -event.motion.xrel * SENSITIVITY;
float pitch = -event.motion.yrel * SENSITIVITY;
qwerty_add_look_delta(qdev, yaw, pitch);
}
// clang-format on
}