monado/doc/changes/xrt/mr.536.md

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2020-09-22 00:17:49 +00:00
Replace mesh generator with `compute_distortion` function on `xrt_device`. This
is used to both make it possible to use mesh shaders for devices and to provide
compatibility with SteamVR which requires a `compute_distortion` function as
well.
The compositor uses this function automatically to create a mesh and uses mesh
distortion for all drivers. The function `compute_distortion` default
implementations for `none`, `panotools` and `vive` distortion models are
provided in util.