monado/src/xrt/auxiliary/math/m_vec2.h

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// Copyright 2019, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief C vec2 math library.
* @author Jakob Bornecrantz <jakob@collabora.com>
*
* @see xrt_vec2
* @ingroup aux_math
*/
#pragma once
#include "xrt/xrt_defines.h"
#include "m_mathinclude.h"
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#ifdef __cplusplus
extern "C" {
#endif
static inline struct xrt_vec2
m_vec2_mul(struct xrt_vec2 l, struct xrt_vec2 r)
{
struct xrt_vec2 ret = {l.x * r.x, l.y * r.y};
return ret;
}
static inline struct xrt_vec2
m_vec2_mul_scalar(struct xrt_vec2 l, float r)
{
struct xrt_vec2 ret = {l.x * r, l.y * r};
return ret;
}
static inline struct xrt_vec2
m_vec2_add(struct xrt_vec2 l, struct xrt_vec2 r)
{
struct xrt_vec2 ret = {l.x + r.x, l.y + r.y};
return ret;
}
static inline struct xrt_vec2
m_vec2_sub(struct xrt_vec2 l, struct xrt_vec2 r)
{
struct xrt_vec2 ret = {l.x - r.x, l.y - r.y};
return ret;
}
static inline struct xrt_vec2
m_vec2_div(struct xrt_vec2 l, struct xrt_vec2 r)
{
struct xrt_vec2 ret = {l.x / r.x, l.y / r.y};
return ret;
}
static inline struct xrt_vec2
m_vec2_div_scalar(struct xrt_vec2 l, float r)
{
struct xrt_vec2 ret = {l.x / r, l.y / r};
return ret;
}
static inline float
m_vec2_len_sqrd(struct xrt_vec2 l)
{
return l.x * l.x + l.y * l.y;
}
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static inline float
m_vec2_len(struct xrt_vec2 l)
{
return sqrtf(m_vec2_len_sqrd(l));
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}
static inline float
m_vec2_dot(struct xrt_vec2 l, struct xrt_vec2 r)
{
return l.x * r.x + l.y * r.y;
}
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#ifdef __cplusplus
}
static inline struct xrt_vec2
operator+(const struct xrt_vec2 &a, const struct xrt_vec2 &b)
{
return m_vec2_add(a, b);
}
static inline struct xrt_vec2
operator-(const struct xrt_vec2 &a, const struct xrt_vec2 &b)
{
return m_vec2_sub(a, b);
}
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static inline struct xrt_vec2 operator*(const struct xrt_vec2 &a, const struct xrt_vec2 &b)
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{
return m_vec2_mul(a, b);
}
static inline struct xrt_vec2
operator/(const struct xrt_vec2 &a, const struct xrt_vec2 &b)
{
return m_vec2_div(a, b);
}
static inline void
operator+=(struct xrt_vec2 &a, const struct xrt_vec2 &b)
{
a = a + b;
}
static inline void
operator-=(struct xrt_vec2 &a, const struct xrt_vec2 &b)
{
a = a - b;
}
static inline void
operator*=(struct xrt_vec2 &a, const struct xrt_vec2 &b)
{
a = a * b;
}
static inline void
operator/=(struct xrt_vec2 &a, const struct xrt_vec2 &b)
{
a = a / b;
}
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#endif