monado/src/xrt/compositor/shaders/equirect2.vert

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2020-10-09 14:33:13 +00:00
// Copyright 2020 Collabora Ltd.
// Author: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
// SPDX-License-Identifier: BSL-1.0
#version 460
layout (binding = 0, std140) uniform Transformation {
mat4 mvp;
ivec2 offset;
ivec2 extent;
bool flip_y;
} transformation;
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 uv;
layout (location = 0) out vec2 out_uv;
out gl_PerVertex {
vec4 gl_Position;
};
const mat4 mvp = mat4(
2, 0, 0, 0,
0, 2, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
void main() {
gl_Position = mvp * vec4 (position, 1.0f);
gl_Position.y = -gl_Position.y;
out_uv = uv;
if (transformation.flip_y) {
out_uv.y = 1.0 - out_uv.y;
}
}