monado/src/xrt/auxiliary/bindings/bindings.py

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#!/usr/bin/env python3
# Copyright 2020-2022, Collabora, Ltd.
# SPDX-License-Identifier: BSL-1.0
"""Generate code from a JSON file describing interaction profiles and
bindings."""
import argparse
import json
class PathsByLengthCollector:
"""Helper class to sort paths by length, useful for creating fast path
validation functions.
"""
def __init__(self):
self.by_length = dict()
def add_path(self, path):
length = len(path)
if length in self.by_length:
self.by_length[length].add(path)
else:
self.by_length[length] = {path}
def add_paths(self, paths):
for path in paths:
self.add_path(path)
def to_dict_of_lists(self):
ret = dict()
for length, set_per_length in self.by_length.items():
ret[length] = list(set_per_length)
return ret
class Component:
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"""Components correspond with the standard OpenXR components click, touch,
force, value, x, y, twist, pose
"""
@classmethod
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def parse_components(component_cls,
subaction_path,
identifier_path,
json_subpath):
"""Turn a Identifier's component paths into a list of Component objects."""
component_list = []
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for component_name in json_subpath["components"]: # click, touch, ...
monado_binding = None
if component_name in json_subpath["monado_bindings"]:
monado_binding = json_subpath["monado_bindings"][component_name]
c = Component(subaction_path,
identifier_path,
json_subpath["localized_name"],
json_subpath["type"],
component_name,
monado_binding,
json_subpath["components"])
component_list.append(c)
return component_list
def __init__(self,
subaction_path,
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identifier_path,
subpath_localized_name,
subpath_type,
component_name,
monado_binding,
components_for_subpath):
self.subaction_path = subaction_path
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self.identifier_path = identifier_path # note: starts with a slash
self.subpath_localized_name = subpath_localized_name
self.subpath_type = subpath_type
self.component_name = component_name
self.monado_binding = monado_binding
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# click, touch etc. components under the subpath of this component.
# Only needed for steamvr profile gen.
self.components_for_subpath = components_for_subpath
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def get_full_openxr_paths(self):
"""A group of paths that derive from the same component.
For example .../thumbstick, .../thumbstick/x, .../thumbstick/y
"""
paths = []
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basepath = self.subaction_path + self.identifier_path
if self.component_name == "position":
paths.append(basepath + "/" + "x")
paths.append(basepath + "/" + "y")
paths.append(basepath)
else:
paths.append(basepath + "/" + self.component_name)
paths.append(basepath)
return paths
def is_input(self):
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# only haptics is output so far, everything else is input
return self.component_name != "haptic"
def is_output(self):
return not self.is_input()
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class Identifer:
"""A Identifier is a OpenXR identifier with a user path, such as button
X, a trackpad, a pose such as aim. It can have one or more features, even
tho outputs doesn't include a component/feature path a output indentifier
will have a haptic output feature.
"""
@classmethod
def parse_identifiers(indentifer_cls, json_profile):
"""Turn a profile's input paths into a list of Component objects."""
json_subaction_paths = json_profile["subaction_paths"]
json_subpaths = json_profile["subpaths"]
identifier_list = []
for subaction_path in json_subaction_paths: # /user/hand/*
for json_sub_path_itm in json_subpaths.items(): # /input/*, /output/*
identifier_path = json_sub_path_itm[0] # /input/trackpad
json_subpath = json_sub_path_itm[1] # json object associated with a subpath (type, localized_name, ...)
# Oculus Touch a,b/x,y components only exist on one controller
if "side" in json_subpath and "/user/hand/" + json_subpath["side"] != subaction_path:
continue
component_list = Component.parse_components(subaction_path,
identifier_path,
json_subpath)
i = Identifer(subaction_path,
identifier_path,
component_list)
identifier_list.append(i)
return identifier_list
def __init__(self,
subaction_path,
identifier_path,
component_list):
self.subaction_path = subaction_path
self.identifier_path = identifier_path
self.path = subaction_path + identifier_path
self.components = component_list
return
class Profile:
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"""An interactive bindings profile."""
def __init__(self, profile_name, json_profile):
"""Construct an profile."""
self.name = profile_name
self.localized_name = json_profile['title']
self.profile_type = json_profile["type"]
self.monado_device_enum = json_profile["monado_device"]
self.validation_func_name = profile_name.replace("/interaction_profiles/", "").replace("/", "_")
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self.identifiers = Identifer.parse_identifiers(json_profile)
self.components = []
for identifier in self.identifiers:
for component in identifier.components:
self.components.append(component)
collector = PathsByLengthCollector()
for component in self.components:
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collector.add_paths(component.get_full_openxr_paths())
self.by_length = collector.to_dict_of_lists()
class Bindings:
"""A collection of interaction profiles used in bindings."""
@classmethod
def parse(cls, json_root):
"""Parse an entire bindings.json into a collection of Profile objects."""
return cls(json_root)
@classmethod
def load_and_parse(cls, file):
"""Load a JSON file and parse it into Profile objects."""
with open(file) as infile:
json_root = json.loads(infile.read())
return cls.parse(json_root)
def __init__(self, json_root):
"""Construct a bindings from a dictionary of profiles."""
self.profiles = [Profile(profile_name, json_profile) for
profile_name, json_profile in json_root["profiles"].items()]
header = '''// Copyright 2020-2022, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief {brief}.
* @author Jakob Bornecrantz <jakob@collabora.com>
* @author Christoph Haag <christoph.haag@collabora.com>
* @ingroup {group}
*/
'''
func_start = '''
bool
oxr_verify_{func}_subpath(const char *str, size_t length)
{{
\tswitch (length) {{
'''
if_strcmp = '''if (strcmp(str, "{check}") == 0) {{
\t\t\treturn true;
\t\t}} else '''
def generate_bindings_c(file, p):
"""Generate the file to verify subpaths on a interaction profile."""
f = open(file, "w")
f.write(header.format(brief='Generated bindings data', group='oxr_main'))
f.write('''
#include "b_generated_bindings.h"
#include <string.h>
// clang-format off
''')
for profile in p.profiles:
f.write(func_start.format(func=profile.validation_func_name))
for length in profile.by_length:
f.write("\tcase " + str(length) + ":\n\t\t")
for path in profile.by_length[length]:
f.write(if_strcmp.format(check=path))
f.write("{\n\t\t\treturn false;\n\t\t}\n")
f.write("\tdefault:\n\t\treturn false;\n\t}\n}\n")
f.write(
f'\n\nstruct profile_template profile_templates[{len(p.profiles)}] = {{ // array of profile_template\n')
for profile in p.profiles:
hw_name = str(profile.name.split("/")[-1])
vendor_name = str(profile.name.split("/")[-2])
fname = vendor_name + "_" + hw_name + "_profile.json"
controller_type = "monado_" + vendor_name + "_" + hw_name
binding_count = len(profile.components)
f.write(f'\t{{ // profile_template\n')
f.write(f'\t\t.name = {profile.monado_device_enum},\n')
f.write(f'\t\t.path = "{profile.name}",\n')
f.write(f'\t\t.localized_name = "{profile.localized_name}",\n')
f.write(f'\t\t.steamvr_input_profile_path = "{fname}",\n')
f.write(f'\t\t.steamvr_controller_type = "{controller_type}",\n')
f.write(f'\t\t.binding_count = {binding_count},\n')
f.write(
f'\t\t.bindings = (struct binding_template[]){{ // array of binding_template\n')
component: Component
for idx, component in enumerate(profile.components):
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steamvr_path = component.identifier_path
if component.component_name in ["click", "touch", "force", "value"]:
steamvr_path += "/" + component.component_name
f.write(f'\t\t\t{{ // binding_template {idx}\n')
f.write(f'\t\t\t\t.subaction_path = "{component.subaction_path}",\n')
f.write(f'\t\t\t\t.steamvr_path = "{steamvr_path}",\n')
f.write(
f'\t\t\t\t.localized_name = "{component.subpath_localized_name}",\n')
f.write('\t\t\t\t.paths = { // array of paths\n')
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for path in component.get_full_openxr_paths():
f.write(f'\t\t\t\t\t"{path}",\n')
f.write('\t\t\t\t\tNULL\n')
f.write('\t\t\t\t}, // /array of paths\n')
# print("component", component.__dict__)
component_str = component.component_name
# controllers can have input that we don't have bindings for
if component.monado_binding:
monado_binding = component.monado_binding
if component.is_input() and monado_binding is not None:
f.write(f'\t\t\t\t.input = {monado_binding},\n')
else:
f.write(f'\t\t\t\t.input = 0,\n')
if component.is_output() and monado_binding is not None:
f.write(f'\t\t\t\t.output = {monado_binding},\n')
else:
f.write(f'\t\t\t\t.output = 0,\n')
f.write(f'\t\t\t}}, // /binding_template {idx}\n')
f.write('\t\t}, // /array of binding_template\n')
f.write('\t}, // /profile_template\n')
f.write('}; // /array of profile_template\n\n')
inputs = set()
outputs = set()
for profile in p.profiles:
component: Component
for idx, component in enumerate(profile.components):
if not component.monado_binding:
continue
if component.subpath_type == "vibration":
outputs.add(component.monado_binding)
else:
inputs.add(component.monado_binding)
# special cased bindings that are never directly used in the input profiles
inputs.add("XRT_INPUT_GENERIC_HEAD_POSE")
inputs.add("XRT_INPUT_GENERIC_HEAD_DETECT")
inputs.add("XRT_INPUT_GENERIC_HAND_TRACKING_LEFT")
inputs.add("XRT_INPUT_GENERIC_HAND_TRACKING_RIGHT")
inputs.add("XRT_INPUT_GENERIC_TRACKER_POSE")
f.write('const char *\n')
f.write('xrt_input_name_string(enum xrt_input_name input)\n')
f.write('{\n')
f.write('\tswitch(input)\n')
f.write('\t{\n')
for input in inputs:
f.write(f'\tcase {input}: return "{input}";\n')
f.write(f'\tdefault: return "UNKNOWN";\n')
f.write('\t}\n')
f.write('}\n')
f.write('enum xrt_input_name\n')
f.write('xrt_input_name_enum(const char *input)\n')
f.write('{\n')
for input in inputs:
f.write(f'\tif(strcmp("{input}", input) == 0) return {input};\n')
f.write(f'\treturn XRT_INPUT_GENERIC_TRACKER_POSE;\n')
f.write('}\n')
f.write('const char *\n')
f.write('xrt_output_name_string(enum xrt_output_name output)\n')
f.write('{\n')
f.write('\tswitch(output)\n')
f.write('\t{\n')
for output in outputs:
f.write(f'\tcase {output}: return "{output}";\n')
f.write(f'\tdefault: return "UNKNOWN";\n')
f.write('\t}\n')
f.write('}\n')
f.write('enum xrt_output_name\n')
f.write('xrt_output_name_enum(const char *output)\n')
f.write('{\n')
for output in outputs:
f.write(f'\tif(strcmp("{output}", output) == 0) return {output};\n')
f.write(f'\treturn XRT_OUTPUT_NAME_SIMPLE_VIBRATION;\n')
f.write('}\n')
f.write("\n// clang-format on\n")
f.close()
def generate_bindings_h(file, p):
"""Generate header for the verify subpaths functions."""
f = open(file, "w")
f.write(header.format(brief='Generated bindings data header',
group='oxr_api'))
f.write('''
#pragma once
#include <stddef.h>
#include "xrt/xrt_defines.h"
// clang-format off
''')
for profile in p.profiles:
f.write("\nbool\noxr_verify_" + profile.validation_func_name +
"_subpath(const char *str, size_t length);\n")
f.write(f'''
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#define PATHS_PER_BINDING_TEMPLATE 8
struct binding_template
{{
\tconst char *subaction_path;
\tconst char *steamvr_path;
\tconst char *localized_name;
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\tconst char *paths[PATHS_PER_BINDING_TEMPLATE];
\tenum xrt_input_name input;
\tenum xrt_output_name output;
}};
struct profile_template
{{
\tenum xrt_device_name name;
\tconst char *path;
\tconst char *localized_name;
\tconst char *steamvr_input_profile_path;
\tconst char *steamvr_controller_type;
\tstruct binding_template *bindings;
\tsize_t binding_count;
}};
#define NUM_PROFILE_TEMPLATES {len(p.profiles)}
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extern struct profile_template profile_templates[NUM_PROFILE_TEMPLATES];
''')
f.write('const char *\n')
f.write('xrt_input_name_string(enum xrt_input_name input);\n\n')
f.write('enum xrt_input_name\n')
f.write('xrt_input_name_enum(const char *input);\n\n')
f.write('const char *\n')
f.write('xrt_output_name_string(enum xrt_output_name output);\n\n')
f.write('enum xrt_output_name\n')
f.write('xrt_output_name_enum(const char *output);\n\n')
f.write("\n// clang-format on\n")
f.close()
def main():
"""Handle command line and generate a file."""
parser = argparse.ArgumentParser(description='Bindings generator.')
parser.add_argument(
'bindings', help='Bindings file to use')
parser.add_argument(
'output', type=str, nargs='+',
help='Output file, uses the name to choose output type')
args = parser.parse_args()
bindings = Bindings.load_and_parse(args.bindings)
for output in args.output:
if output.endswith("generated_bindings.c"):
generate_bindings_c(output, bindings)
if output.endswith("generated_bindings.h"):
generate_bindings_h(output, bindings)
if __name__ == "__main__":
main()