dendrite/roomserver
Till b732eede27
Fix spaces over federation (#3347)
Fixes #2504

 A few issues with the previous iteration:
- We never returned `inaccessible_children`, which (if I read the code
correctly), made Synapse raise an error and thus not returning the
requested rooms
- For restricted rooms, we didn't return the list of allowed rooms
2024-03-28 20:40:45 +01:00
..
acls Query rooms with ACLs instead of all rooms (#3338) 2024-03-05 20:41:35 +01:00
api Fix spaces over federation (#3347) 2024-03-28 20:40:45 +01:00
auth Update gmsl to use new validated RoomID on PDUs (#3200) 2023-09-15 14:39:06 +00:00
internal Fix spaces over federation (#3347) 2024-03-28 20:40:45 +01:00
producers Speed up start up time by batch querying ACL events (#3334) 2024-02-21 14:10:22 +01:00
state Check event is not rejected (#3243) 2023-10-25 09:47:21 +02:00
storage Add getting/deleting single event report (#3344) 2024-03-22 21:54:29 +00:00
types
version
README.md
roomserver.go
roomserver_test.go Query rooms with ACLs instead of all rooms (#3338) 2024-03-05 20:41:35 +01:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+