Commit graph

45 commits

Author SHA1 Message Date
Steveice10 27bad3a699
audio_core: Replace AAC decoders with single FAAD2-based decoder. (#7098) 2023-11-04 14:56:13 -07:00
Steveice10 e49b3c75bd
externals: Make system dynamic library headers flags instead of auto-detect. (#7065) 2023-10-16 19:32:58 -07:00
GPUCode dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
Steveice10 df9cc1b84c
ci: Fix CI builds being marked as dirty. (#6656) 2023-07-04 21:02:33 -07:00
Steveice10 70225e92f7
externals: Move library headers CMake logic to Citra. (#6627) 2023-06-19 17:08:11 -07:00
Steveice10 38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
Steveice10 54c499ed5b
Prepare for Vulkan backend (#6595)
* externals: Add libraries required for vulkan

* build: Add support for downloading bundled MoltenVK.

* ci: Install tools needed for Vulkan.

* citra_qt: Add API status indicator

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-06-05 07:29:05 -07:00
Steveice10 055a58f01e
audio_core: Implement OpenAL backend (#6450) 2023-05-01 21:17:45 +02:00
GPUCode 06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00
Steveice10 d16dce6d99
externals: Update SoundTouch to upstream. (#6451) 2023-04-26 00:25:02 +02:00
Steveice10 3a6a17c708
externals: Bundle cryptopp as submodule. (#6272)
fix https://github.com/citra-emu/citra/issues/6271
2023-02-02 16:26:21 +01:00
Steveice10 a298e4969b
externals: Switch to newer cryptopp-cmake. (#6242) 2023-01-15 21:45:42 +05:30
SachinVin 0e325255f3 externals: point to upstream dynarmic 2023-01-06 06:41:51 -08:00
GPUCode cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
xperia64 1911c9791e
Add libyuv (#5623)
* Add libyuv

* Only use libyuv on Android

Co-authored-by: Marshall Mohror <mohror64@gmail.com>
2021-12-12 20:22:30 +05:30
Vortex de9d640de4 update submodule discord-rpc to latest [now deprecated] 2021-07-06 23:56:27 -03:00
Lioncash c5094ed614 externals: Track upstream libusb
We can place the external in an inner folder and manage the custom files
necessary to integrate it with CMake directly. This allows us to
directly change how we use it with our build system, as opposed to
needing to change a fork.
2021-04-24 02:02:45 -04:00
xperia64 94013c8e00
Merge ARM64 Dynarmic (#5620)
* Point dynarmic to citra fork, update dynarmic to AArch64 merge branch

* Enable dynarmic ARM64 support
2020-12-28 18:39:00 -05:00
James Rowe 8f67d6a444 Add ZSTD compression for precompiled cache 2020-01-15 19:58:33 -07:00
khang06 a458155f99 texture dump hotkey (ctrl+d)
address more comments
2019-11-09 12:56:30 -07:00
Khangaroo 93aab2c109 lodepng as submodule 2019-11-09 12:56:24 -07:00
Weiyi Wang 6347b5cbb4 Remove libzmq submodule 2019-02-02 15:25:23 -05:00
Weiyi Wang 6d51d95d44 audio_core: add teakra and lle interface 2018-12-21 20:49:18 -05:00
zhupengfei 1a8841f96e
network, web_service: Add Verification backend and use new lobby API
Added verify_backend to load user_data for members. and removed method to generate UID as this is now done server-side.

Added GetUsername function and a "token" param to room_member.
Also added a username to ChatEntry, so that the username can be shown (along with nicknames) in the chat dialog.
2018-12-15 11:02:51 +08:00
EverOddish 04dd91be82 Initial support for scripting (#4016)
* Add ZeroMQ external submodule

* ZeroMQ libzmq building on macOS

* Added RPC namespace, settings and logging

* Added request queue handling and new classes

* Add C++ interface to ZeroMQ

* Added start of ZeroMQ RPC Server implementation.

* Request construction and callback request handling

* Read and write memory implementation

* Add ID to request format and send reply

* Add RPC setting to macOS UI

* Fixed initialization order bug and added exception handling

* Working read-write through Python

* Update CMakeLists for libzmq to resolve target name conflict on Windows

* Platform-specific CMake definitions for Windows/non-Windows

* Add comments

* Revert "Add RPC setting to macOS UI"

* Always run RPC server instead of configurable

* Add Python scripting example. Updated .gitignore

* Rename member variables to remove trailing underscore

* Finally got libzmq external project building on macOS

* Add missing dependency during libzmq build

* Adding more missing dependencies [skip ci]

* Only build what is required from libzmq

* Extra length checks on client input

* Call InvalidateCacheRange after memory write

* Revert MinGW change. Fix clang-format. Improve error handling in request/reply. Allow any length of data read/write in Python.

* Re-organized RPC static global state into a proper class. [skip ci]

* Make sure libzmq always builds in Release mode

* Renamed Request to Packet since Request and Reply are the same thing

* Moved request fulfillment out of Packet and into RPCServer

* Change request thread from sleep to condition variable

* Remove non-blocking polling from ZMQ server code. Receive now blocks and terminates properly without sleeping. This change significantly improves script speed.

* Move scripting files to dist/ instead of src/

* C++ code review changes for jroweboy [skip ci]

* Python code review changes for jroweboy [skip ci]

* Add docstrings and tests to citra.py [skip ci]

* Add host OS check for libzmq build

* Revert "Add host OS check for libzmq build"

* Fixed a hang when emulation is stopped and restarted due to improper destruction order of ZMQ objects [skip ci]

* Add scripting directory to archive packaging [skip ci]

* Specify C/CXX compiler variables on MinGW build

* Only specify compiler on Linux mingw

* Use gcc and g++ on Windows mingw

* Specify generator for mingw

* Don't specify toolchain on windows mingw

* Changed citra.py to support Python 3 instead of Python 2

* Fix bug where RPC wouldn't restart after Stop/Start emulation

* Added copyright to headers and reorganized includes and forward declarations
2018-09-11 22:00:12 +02:00
Vamsi Krishna 6cb9a45154 Add Discord Rich Presence Support (#3883)
* Initial Discord RPC support

Build with Discord Presence ON

Fix RPC detection

Fix Time elapsed on pause; will now continue to count.

* Fix CI builds with compile flag

Addressed reviews

Fix silly mistakes

Fix 'Not in-game' display

class instead of namespace

Fix

Revamped

remove redundant code

Using Pimpl pattern

* Implement Null class

* Fix config updation

* Addressed All Reviews

* externals/discord-rpc : Updated to latest commit
2018-08-20 11:20:33 +02:00
darkf 83ee80666f Import cubeb as an external 2018-05-25 02:06:28 -05:00
James 9283053701 Move WebServices to use LibreSSL + cpp-httplib (#3501)
Move WebServices to use LibreSSL + cpp-httplib

Remove curl + openssl build dependencies
2018-03-24 13:19:35 -06:00
CDAGaming 7c5b2fe63f Switch inih to It's Official Repository @ benhoyt/inih
## Info
This Commit switches the Inih Submodule from it's mirror repository svn2github/inih to it's official repo at benhoyt/inih

## Reasoning
As explained in Info, svn2github is a Mirror Host, which was used mainly as there was no official repo for inih at the Time it was originally added. However, now that there is a Official repo, svn2github is considered unnecessary as well as inconsistent. This commit will make it easier to manage this submodule in the future, as well as able to fix issues related to inih, should any appear in the foreseeable future.
2017-12-03 19:35:54 -06:00
James 87dea94e14 Don't pull in entire JSON repo for single header file 2017-07-18 13:37:27 +10:00
Emmanuel Gil Peyrot 80b9a276ed .gitmodules: Make enet use the same convention as other submodules.
This makes it easier for packagers to preload all submodules.
2017-07-16 21:02:36 +01:00
bunnei 0f1ae781d0 externals: Add JSON as a submodule. 2017-07-09 18:38:02 -04:00
bunnei cc7583e036 externals: Add CPR as a submodule. 2017-07-09 13:24:20 -04:00
B3n30 2e37ce01c9 Implement basic virtual Room support based on enet (#2803)
* Added support for network with ENet lib,

connecting is possible, but data can't be sent, yet.

* fixup! Added support for network with ENet lib,

* fixup! CLang

* fixup! Added support for network with ENet lib,

* fixup! Added support for network with ENet lib,

* fixup! Clang format

* More fixups!

* Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Clang again

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
2017-07-07 15:34:15 -04:00
Yuri Kunde Schlesner a06220682c Add the fmt string formatting library
More info at http://fmtlib.net/

This commit was based on @jroweboy's work on his spdlog branch, but with
modifications.
2017-05-27 14:26:02 -07:00
Weiyi Wang dbc94efdb5 Core: add cryptopp library (#2412) 2017-02-13 12:03:55 -08:00
Yuri Kunde Schlesner 17fccb8c5d Externals: Add Xbyak 2016-12-14 20:06:08 -08:00
bunnei 1ea1affe0a dynarmic: Add new submodule. 2016-09-15 17:49:25 -04:00
MerryMage a03f9b6fb6 tests: Infrastructure for unit tests 2016-05-19 08:38:03 +01:00
MerryMage 32b1d8ebb0 gitmodules: citra-emu/soundtouch → citra-emu/ext-soundtouch 2016-05-13 11:31:36 +01:00
MerryMage 27ce3b3f51 Externals: Add soundtouch 2016-04-28 13:33:14 +01:00
Emmanuel Gil Peyrot ff015a22e2 Rename git submodules, so they are more easily accessible from external tools. 2015-04-24 13:54:36 +02:00
Tony Wasserka 056a8f9dfa Add nihstro (a 3DS shader tools suite) as a submodule. 2014-12-20 18:06:55 +01:00
Tony Wasserka 2db294306f externals: Add boost submodule. 2014-12-07 23:52:04 +01:00
archshift e6594f9f53 Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
2014-10-07 15:09:37 -07:00