mirror of
https://github.com/PabloMK7/citra.git
synced 2024-12-29 11:06:12 +00:00
Merge pull request #5248 from lioncash/view
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
This commit is contained in:
commit
df92b37bbf
|
@ -150,7 +150,7 @@ std::vector<std::string> GetPostProcessingShaderList(bool anaglyph) {
|
|||
return shader_names;
|
||||
}
|
||||
|
||||
std::string GetPostProcessingShaderCode(bool anaglyph, std::string shader) {
|
||||
std::string GetPostProcessingShaderCode(bool anaglyph, std::string_view shader) {
|
||||
std::string shader_dir = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir);
|
||||
std::string shader_path;
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
namespace OpenGL {
|
||||
|
@ -18,6 +19,6 @@ std::vector<std::string> GetPostProcessingShaderList(bool anaglyph);
|
|||
// If anaglyph is true, it searches the shaders/anaglyph directory rather than
|
||||
// the shaders directory
|
||||
// If the shader cannot be loaded, an empty string is returned
|
||||
std::string GetPostProcessingShaderCode(bool anaglyph, std::string shader_name);
|
||||
std::string GetPostProcessingShaderCode(bool anaglyph, std::string_view shader_name);
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
Loading…
Reference in a new issue