mirror of
https://github.com/PabloMK7/citra.git
synced 2024-12-29 11:06:12 +00:00
gl_rasterizer: move shader uniform sync from SetShader() to ctor
This commit is contained in:
parent
384849232b
commit
c2719feda2
|
@ -176,7 +176,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
|||
|
||||
// Sync fixed function OpenGL state
|
||||
SyncClipEnabled();
|
||||
SyncClipCoef();
|
||||
SyncCullMode();
|
||||
SyncBlendEnabled();
|
||||
SyncBlendFuncs();
|
||||
|
@ -187,6 +186,30 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
|||
SyncColorWriteMask();
|
||||
SyncStencilWriteMask();
|
||||
SyncDepthWriteMask();
|
||||
|
||||
// Sync uniforms
|
||||
SyncClipCoef();
|
||||
SyncDepthScale();
|
||||
SyncDepthOffset();
|
||||
SyncAlphaTest();
|
||||
SyncCombinerColor();
|
||||
auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
|
||||
for (std::size_t index = 0; index < tev_stages.size(); ++index)
|
||||
SyncTevConstColor(index, tev_stages[index]);
|
||||
|
||||
SyncGlobalAmbient();
|
||||
for (unsigned light_index = 0; light_index < 8; light_index++) {
|
||||
SyncLightSpecular0(light_index);
|
||||
SyncLightSpecular1(light_index);
|
||||
SyncLightDiffuse(light_index);
|
||||
SyncLightAmbient(light_index);
|
||||
SyncLightPosition(light_index);
|
||||
SyncLightDistanceAttenuationBias(light_index);
|
||||
SyncLightDistanceAttenuationScale(light_index);
|
||||
}
|
||||
|
||||
SyncFogColor();
|
||||
SyncProcTexNoise();
|
||||
}
|
||||
|
||||
RasterizerOpenGL::~RasterizerOpenGL() {}
|
||||
|
@ -1284,29 +1307,6 @@ void RasterizerOpenGL::SetShader() {
|
|||
"Uniform block size did not match! Got %d, expected %zu",
|
||||
static_cast<int>(block_size), sizeof(UniformData));
|
||||
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
|
||||
|
||||
// Update uniforms
|
||||
SyncDepthScale();
|
||||
SyncDepthOffset();
|
||||
SyncAlphaTest();
|
||||
SyncCombinerColor();
|
||||
auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
|
||||
for (int index = 0; index < tev_stages.size(); ++index)
|
||||
SyncTevConstColor(index, tev_stages[index]);
|
||||
|
||||
SyncGlobalAmbient();
|
||||
for (int light_index = 0; light_index < 8; light_index++) {
|
||||
SyncLightSpecular0(light_index);
|
||||
SyncLightSpecular1(light_index);
|
||||
SyncLightDiffuse(light_index);
|
||||
SyncLightAmbient(light_index);
|
||||
SyncLightPosition(light_index);
|
||||
SyncLightDistanceAttenuationBias(light_index);
|
||||
SyncLightDistanceAttenuationScale(light_index);
|
||||
}
|
||||
|
||||
SyncFogColor();
|
||||
SyncProcTexNoise();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue