mirror of
https://github.com/PabloMK7/citra.git
synced 2024-12-29 11:06:12 +00:00
Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
This commit is contained in:
parent
2b00bdec1f
commit
ba2a54a9dd
|
@ -13,18 +13,13 @@ if [ "$TRAVIS_OS_NAME" = "linux" -o -z "$TRAVIS_OS_NAME" ]; then
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| tar -xz -C $HOME/.local --strip-components=1
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(
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git clone https://github.com/glfw/glfw.git --branch 3.1.1 --depth 1
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mkdir glfw/build && cd glfw/build
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cmake -DBUILD_SHARED_LIBS=ON \
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-DGLFW_BUILD_EXAMPLES=OFF \
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-DGLFW_BUILD_TESTS=OFF \
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-DCMAKE_INSTALL_PREFIX=$HOME/.local \
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..
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wget http://libsdl.org/release/SDL2-2.0.4.tar.gz -O - | tar xz
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cd SDL2-2.0.4
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./configure --prefix=$HOME/.local
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make -j4 && make install
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)
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elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
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brew update > /dev/null # silence the very verbose output
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brew install qt5 glfw3
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brew install qt5 sdl2
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gem install xcpretty
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fi
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@ -18,8 +18,6 @@ addons:
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- gcc-4.9
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- g++-4.9
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- xorg-dev
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- libglu1-mesa-dev
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- libxcursor-dev
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- lib32stdc++6 # For CMake
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- lftp # To upload builds
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@ -35,8 +35,8 @@ endfunction()
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project(citra)
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option(ENABLE_GLFW "Enable the GLFW frontend" ON)
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option(CITRA_USE_BUNDLED_GLFW "Download bundled GLFW binaries" OFF)
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option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
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option(CITRA_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" OFF)
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option(ENABLE_QT "Enable the Qt frontend" ON)
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option(CITRA_USE_BUNDLED_QT "Download bundled Qt binaries" OFF)
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@ -135,34 +135,29 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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if (ENABLE_GLFW)
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if (CITRA_USE_BUNDLED_GLFW)
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if (ENABLE_SDL2)
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if (CITRA_USE_BUNDLED_SDL2)
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# Detect toolchain and platform
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if (MSVC14 AND ARCHITECTURE_x86_64)
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set(GLFW_VER "glfw-3.1.1-msvc2015_64")
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elseif (MSVC12 AND ARCHITECTURE_x86_64)
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set(GLFW_VER "glfw-3.1.1-msvc2013_64")
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set(SDL2_VER "SDL2-2.0.4")
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else()
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message(FATAL_ERROR "No bundled GLFW binaries for your toolchain. Disable CITRA_USE_BUNDLED_GLFW and provide your own.")
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message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable CITRA_USE_BUNDLED_SDL2 and provide your own.")
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endif()
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if (DEFINED GLFW_VER)
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download_bundled_external("glfw/" ${GLFW_VER} GLFW_PREFIX)
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if (DEFINED SDL2_VER)
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download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
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endif()
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set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers")
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set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib" CACHE PATH "Path to GLFW3 libraries")
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set(GLFW_LIBRARIES glfw3)
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set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
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set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
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set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
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else()
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find_package(PkgConfig REQUIRED)
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pkg_search_module(GLFW REQUIRED glfw3)
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find_package(SDL2 REQUIRED)
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endif()
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endif()
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IF (APPLE)
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FIND_LIBRARY(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related
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FIND_LIBRARY(IOKIT_LIBRARY IOKit) # GLFW dependency
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FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo) # GLFW dependency
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set(PLATFORM_LIBRARIES iconv ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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@ -19,7 +19,7 @@ install:
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before_build:
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- mkdir build
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- cd build
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- cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DCITRA_USE_BUNDLED_QT=1 ..
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- cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 ..
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- cd ..
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after_build:
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224
externals/cmake-modules/FindSDL2.cmake
vendored
Normal file
224
externals/cmake-modules/FindSDL2.cmake
vendored
Normal file
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@ -0,0 +1,224 @@
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License").
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# CMake - Cross Platform Makefile Generator
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# Copyright 2000-2016 Kitware, Inc.
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# Copyright 2000-2011 Insight Software Consortium
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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#
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||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
#
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||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
#
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||||
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
|
||||
# nor the names of their contributors may be used to endorse or promote
|
||||
# products derived from this software without specific prior written
|
||||
# permission.
|
||||
#
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||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
# ------------------------------------------------------------------------------
|
||||
#
|
||||
# The above copyright and license notice applies to distributions of
|
||||
# CMake in source and binary form. Some source files contain additional
|
||||
# notices of original copyright by their contributors; see each source
|
||||
# for details. Third-party software packages supplied with CMake under
|
||||
# compatible licenses provide their own copyright notices documented in
|
||||
# corresponding subdirectories.
|
||||
#
|
||||
# ------------------------------------------------------------------------------
|
||||
#
|
||||
# CMake was initially developed by Kitware with the following sponsorship:
|
||||
#
|
||||
# * National Library of Medicine at the National Institutes of Health
|
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# as part of the Insight Segmentation and Registration Toolkit (ITK).
|
||||
#
|
||||
# * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
|
||||
# Visualization Initiative.
|
||||
#
|
||||
# * National Alliance for Medical Image Computing (NAMIC) is funded by the
|
||||
# National Institutes of Health through the NIH Roadmap for Medical Research,
|
||||
# Grant U54 EB005149.
|
||||
#
|
||||
# * Kitware, Inc.
|
||||
#
|
||||
|
||||
message("<FindSDL2.cmake>")
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||||
SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
|
||||
/opt/local # DarwinPorts
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||||
/opt/csw # Blastwave
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/opt
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${SDL2_PATH}
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)
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||||
|
||||
FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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||||
HINTS
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||||
$ENV{SDL2DIR}
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||||
PATH_SUFFIXES lib64 lib
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||||
PATHS ${SDL2_SEARCH_PATHS}
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||||
)
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||||
|
||||
IF(SDL2_LIBRARY_TEMP)
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||||
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES include/SDL2 include
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||||
PATHS ${SDL2_SEARCH_PATHS}
|
||||
)
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||||
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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||||
HINTS
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||||
$ENV{SDL2DIR}
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||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS ${SDL2_SEARCH_PATHS}
|
||||
)
|
||||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
IF(NOT APPLE)
|
||||
FIND_PACKAGE(Threads)
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional library, mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
# For SDL2main
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(SDL2MAIN_LIBRARY)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(SDL2MAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
IF(APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
||||
|
||||
# Unset the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
UNSET(SDL2_LIBRARY_TEMP)
|
||||
ENDIF(SDL2_LIBRARY_TEMP)
|
||||
|
||||
message("</FindSDL2.cmake>")
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
28
externals/cmake-modules/WindowsCopyFiles.cmake
vendored
Normal file
28
externals/cmake-modules/WindowsCopyFiles.cmake
vendored
Normal file
|
@ -0,0 +1,28 @@
|
|||
# Copyright 2016 Citra Emulator Project
|
||||
# Licensed under GPLv2 or any later version
|
||||
# Refer to the license.txt file included.
|
||||
|
||||
# This file provides the function windows_copy_files.
|
||||
# This is only valid on Windows.
|
||||
|
||||
# Include guard
|
||||
if(__windows_copy_files)
|
||||
return()
|
||||
endif()
|
||||
set(__windows_copy_files YES)
|
||||
|
||||
# Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR.
|
||||
# This copying happens post-build.
|
||||
function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
|
||||
# windows commandline expects the / to be \ so switch them
|
||||
string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR})
|
||||
string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR})
|
||||
|
||||
# /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
|
||||
# cmake adds an extra check for command success which doesn't work too well with robocopy
|
||||
# so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
|
||||
add_custom_command(TARGET ${TARGET} POST_BUILD
|
||||
COMMAND if not exist ${DEST_DIR} mkdir ${DEST_DIR} 2> nul
|
||||
COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
|
||||
)
|
||||
endfunction()
|
|
@ -5,7 +5,7 @@ add_subdirectory(common)
|
|||
add_subdirectory(core)
|
||||
add_subdirectory(video_core)
|
||||
add_subdirectory(audio_core)
|
||||
if (ENABLE_GLFW)
|
||||
if (ENABLE_SDL2)
|
||||
add_subdirectory(citra)
|
||||
endif()
|
||||
if (ENABLE_QT)
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
set(SRCS
|
||||
emu_window/emu_window_glfw.cpp
|
||||
emu_window/emu_window_sdl2.cpp
|
||||
citra.cpp
|
||||
config.cpp
|
||||
citra.rc
|
||||
)
|
||||
set(HEADERS
|
||||
emu_window/emu_window_glfw.h
|
||||
emu_window/emu_window_sdl2.h
|
||||
config.h
|
||||
default_ini.h
|
||||
resource.h
|
||||
|
@ -13,12 +13,11 @@ set(HEADERS
|
|||
|
||||
create_directory_groups(${SRCS} ${HEADERS})
|
||||
|
||||
include_directories(${GLFW_INCLUDE_DIRS})
|
||||
link_directories(${GLFW_LIBRARY_DIRS})
|
||||
include_directories(${SDL2_INCLUDE_DIR})
|
||||
|
||||
add_executable(citra ${SRCS} ${HEADERS})
|
||||
target_link_libraries(citra core video_core audio_core common)
|
||||
target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad)
|
||||
target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)
|
||||
if (MSVC)
|
||||
target_link_libraries(citra getopt)
|
||||
endif()
|
||||
|
@ -27,3 +26,13 @@ target_link_libraries(citra ${PLATFORM_LIBRARIES})
|
|||
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
|
||||
install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
include(WindowsCopyFiles)
|
||||
|
||||
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
|
||||
|
||||
windows_copy_files(citra ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
|
||||
|
||||
unset(DLL_DEST)
|
||||
endif()
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include "core/loader/loader.h"
|
||||
|
||||
#include "citra/config.h"
|
||||
#include "citra/emu_window/emu_window_glfw.h"
|
||||
#include "citra/emu_window/emu_window_sdl2.h"
|
||||
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
|
@ -76,7 +76,7 @@ int main(int argc, char **argv) {
|
|||
GDBStub::ToggleServer(Settings::values.use_gdbstub);
|
||||
GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
|
||||
|
||||
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
|
||||
EmuWindow_SDL2* emu_window = new EmuWindow_SDL2;
|
||||
|
||||
VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
|
||||
VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <inih/cpp/INIReader.h>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "citra/default_ini.h"
|
||||
|
||||
#include "common/file_util.h"
|
||||
|
@ -17,8 +17,8 @@
|
|||
|
||||
Config::Config() {
|
||||
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
|
||||
glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini";
|
||||
glfw_config = new INIReader(glfw_config_loc);
|
||||
sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
|
||||
sdl2_config = new INIReader(sdl2_config_loc);
|
||||
|
||||
Reload();
|
||||
}
|
||||
|
@ -41,51 +41,51 @@ bool Config::LoadINI(INIReader* config, const char* location, const std::string&
|
|||
}
|
||||
|
||||
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
|
||||
GLFW_KEY_A, GLFW_KEY_S, GLFW_KEY_Z, GLFW_KEY_X,
|
||||
GLFW_KEY_Q, GLFW_KEY_W, GLFW_KEY_1, GLFW_KEY_2,
|
||||
GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B,
|
||||
GLFW_KEY_T, GLFW_KEY_G, GLFW_KEY_F, GLFW_KEY_H,
|
||||
GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_LEFT, GLFW_KEY_RIGHT,
|
||||
GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L
|
||||
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
|
||||
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
|
||||
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
|
||||
SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
|
||||
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
|
||||
SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
|
||||
};
|
||||
|
||||
void Config::ReadValues() {
|
||||
// Controls
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
|
||||
glfw_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
|
||||
sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
|
||||
}
|
||||
|
||||
// Core
|
||||
Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
|
||||
Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
|
||||
|
||||
// Renderer
|
||||
Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
|
||||
Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
|
||||
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
|
||||
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
|
||||
|
||||
Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
|
||||
Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
|
||||
Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0);
|
||||
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
|
||||
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
|
||||
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
|
||||
|
||||
// Data Storage
|
||||
Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
||||
Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
||||
|
||||
// System Region
|
||||
Settings::values.region_value = glfw_config->GetInteger("System Region", "region_value", 1);
|
||||
Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);
|
||||
|
||||
// Miscellaneous
|
||||
Settings::values.log_filter = glfw_config->Get("Miscellaneous", "log_filter", "*:Info");
|
||||
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
|
||||
|
||||
// Debugging
|
||||
Settings::values.use_gdbstub = glfw_config->GetBoolean("Debugging", "use_gdbstub", false);
|
||||
Settings::values.gdbstub_port = glfw_config->GetInteger("Debugging", "gdbstub_port", 24689);
|
||||
Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
|
||||
Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
|
||||
}
|
||||
|
||||
void Config::Reload() {
|
||||
LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file);
|
||||
LoadINI(sdl2_config, sdl2_config_loc.c_str(), DefaultINI::sdl2_config_file);
|
||||
ReadValues();
|
||||
}
|
||||
|
||||
Config::~Config() {
|
||||
delete glfw_config;
|
||||
delete sdl2_config;
|
||||
}
|
||||
|
|
|
@ -9,8 +9,8 @@
|
|||
class INIReader;
|
||||
|
||||
class Config {
|
||||
INIReader* glfw_config;
|
||||
std::string glfw_config_loc;
|
||||
INIReader* sdl2_config;
|
||||
std::string sdl2_config_loc;
|
||||
|
||||
bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true);
|
||||
void ReadValues();
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
namespace DefaultINI {
|
||||
|
||||
const char* glfw_config_file = R"(
|
||||
const char* sdl2_config_file = R"(
|
||||
[Controls]
|
||||
pad_start =
|
||||
pad_select =
|
||||
|
|
|
@ -1,168 +0,0 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
|
||||
// Let’s use our own GL header, instead of one from GLFW.
|
||||
#include <glad/glad.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/key_map.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
#include "core/settings.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
|
||||
#include "citra/emu_window/emu_window_glfw.h"
|
||||
|
||||
EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
|
||||
return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
|
||||
}
|
||||
|
||||
void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
|
||||
if (button == GLFW_MOUSE_BUTTON_LEFT) {
|
||||
auto emu_window = GetEmuWindow(win);
|
||||
auto layout = emu_window->GetFramebufferLayout();
|
||||
double x, y;
|
||||
glfwGetCursorPos(win, &x, &y);
|
||||
|
||||
if (action == GLFW_PRESS)
|
||||
emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
|
||||
else if (action == GLFW_RELEASE)
|
||||
emu_window->TouchReleased();
|
||||
}
|
||||
}
|
||||
|
||||
void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
|
||||
GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(std::max(x, 0.0)), static_cast<unsigned>(std::max(y, 0.0)));
|
||||
}
|
||||
|
||||
/// Called by GLFW when a key event occurs
|
||||
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
|
||||
auto emu_window = GetEmuWindow(win);
|
||||
int keyboard_id = emu_window->keyboard_id;
|
||||
|
||||
if (action == GLFW_PRESS) {
|
||||
emu_window->KeyPressed({key, keyboard_id});
|
||||
} else if (action == GLFW_RELEASE) {
|
||||
emu_window->KeyReleased({key, keyboard_id});
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||
const bool EmuWindow_GLFW::IsOpen() {
|
||||
return glfwWindowShouldClose(m_render_window) == 0;
|
||||
}
|
||||
|
||||
void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
|
||||
GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
|
||||
}
|
||||
|
||||
void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
|
||||
// NOTE: GLFW provides no proper way to set a minimal window size.
|
||||
// Hence, we just ignore the corresponding EmuWindow hint.
|
||||
OnFramebufferResizeEvent(win, width, height);
|
||||
}
|
||||
|
||||
/// EmuWindow_GLFW constructor
|
||||
EmuWindow_GLFW::EmuWindow_GLFW() {
|
||||
keyboard_id = KeyMap::NewDeviceId();
|
||||
|
||||
ReloadSetKeymaps();
|
||||
|
||||
glfwSetErrorCallback([](int error, const char *desc){
|
||||
LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc);
|
||||
});
|
||||
|
||||
// Initialize the window
|
||||
if(glfwInit() != GL_TRUE) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
// GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
|
||||
m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
|
||||
(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
|
||||
window_title.c_str(), nullptr, nullptr);
|
||||
|
||||
if (m_render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glfwSetWindowUserPointer(m_render_window, this);
|
||||
|
||||
// Notify base interface about window state
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(m_render_window, &width, &height);
|
||||
OnFramebufferResizeEvent(m_render_window, width, height);
|
||||
|
||||
glfwGetWindowSize(m_render_window, &width, &height);
|
||||
OnClientAreaResizeEvent(m_render_window, width, height);
|
||||
|
||||
// Setup callbacks
|
||||
glfwSetKeyCallback(m_render_window, OnKeyEvent);
|
||||
glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
|
||||
glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
|
||||
glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
|
||||
glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
|
||||
|
||||
DoneCurrent();
|
||||
}
|
||||
|
||||
/// EmuWindow_GLFW destructor
|
||||
EmuWindow_GLFW::~EmuWindow_GLFW() {
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void EmuWindow_GLFW::SwapBuffers() {
|
||||
glfwSwapBuffers(m_render_window);
|
||||
}
|
||||
|
||||
/// Polls window events
|
||||
void EmuWindow_GLFW::PollEvents() {
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
/// Makes the GLFW OpenGL context current for the caller thread
|
||||
void EmuWindow_GLFW::MakeCurrent() {
|
||||
glfwMakeContextCurrent(m_render_window);
|
||||
}
|
||||
|
||||
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
|
||||
void EmuWindow_GLFW::DoneCurrent() {
|
||||
glfwMakeContextCurrent(nullptr);
|
||||
}
|
||||
|
||||
void EmuWindow_GLFW::ReloadSetKeymaps() {
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
|
||||
std::pair<int,int> current_size;
|
||||
glfwGetWindowSize(m_render_window, ¤t_size.first, ¤t_size.second);
|
||||
|
||||
DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0);
|
||||
int new_width = std::max(current_size.first, (int)minimal_size.first);
|
||||
int new_height = std::max(current_size.second, (int)minimal_size.second);
|
||||
|
||||
if (current_size != std::make_pair(new_width, new_height))
|
||||
glfwSetWindowSize(m_render_window, new_width, new_height);
|
||||
}
|
|
@ -1,54 +0,0 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "common/emu_window.h"
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
class EmuWindow_GLFW : public EmuWindow {
|
||||
public:
|
||||
EmuWindow_GLFW();
|
||||
~EmuWindow_GLFW();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Polls window events
|
||||
void PollEvents() override;
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
void MakeCurrent() override;
|
||||
|
||||
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
|
||||
void DoneCurrent() override;
|
||||
|
||||
static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
|
||||
|
||||
static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
|
||||
|
||||
static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
|
||||
|
||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||
const bool IsOpen();
|
||||
|
||||
static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
|
||||
|
||||
static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
|
||||
|
||||
void ReloadSetKeymaps() override;
|
||||
|
||||
private:
|
||||
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
|
||||
|
||||
static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
|
||||
|
||||
GLFWwindow* m_render_window; ///< Internal GLFW render window
|
||||
|
||||
/// Device id of keyboard for use with KeyMap
|
||||
int keyboard_id;
|
||||
};
|
167
src/citra/emu_window/emu_window_sdl2.cpp
Normal file
167
src/citra/emu_window/emu_window_sdl2.cpp
Normal file
|
@ -0,0 +1,167 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
|
||||
#include "common/key_map.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
#include "core/settings.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
|
||||
#include "citra/emu_window/emu_window_sdl2.h"
|
||||
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
||||
if (button != SDL_BUTTON_LEFT)
|
||||
return;
|
||||
|
||||
if (state == SDL_PRESSED) {
|
||||
TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||
} else {
|
||||
TouchReleased();
|
||||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
|
||||
if (state == SDL_PRESSED) {
|
||||
KeyPressed({ key, keyboard_id });
|
||||
} else if (state == SDL_RELEASED) {
|
||||
KeyReleased({ key, keyboard_id });
|
||||
}
|
||||
}
|
||||
|
||||
bool EmuWindow_SDL2::IsOpen() const {
|
||||
return is_open;
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnResize() {
|
||||
int width, height;
|
||||
|
||||
SDL_GetWindowSize(render_window, &width, &height);
|
||||
|
||||
NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
|
||||
}
|
||||
|
||||
EmuWindow_SDL2::EmuWindow_SDL2() {
|
||||
keyboard_id = KeyMap::NewDeviceId();
|
||||
|
||||
ReloadSetKeymaps();
|
||||
|
||||
SDL_SetMainReady();
|
||||
|
||||
// Initialize the window
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window = SDL_CreateWindow(window_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
VideoCore::kScreenTopWidth,
|
||||
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
gl_context = SDL_GL_CreateContext(render_window);
|
||||
|
||||
if (gl_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
OnResize();
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
SDL_PumpEvents();
|
||||
|
||||
DoneCurrent();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2::~EmuWindow_SDL2() {
|
||||
SDL_GL_DeleteContext(gl_context);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::SwapBuffers() {
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::PollEvents() {
|
||||
SDL_Event event;
|
||||
|
||||
// SDL_PollEvent returns 0 when there are no more events in the event queue
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
OnResize();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
is_open = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
OnMouseMotion(event.motion.x, event.motion.y);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
is_open = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::MakeCurrent() {
|
||||
SDL_GL_MakeCurrent(render_window, gl_context);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::DoneCurrent() {
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::ReloadSetKeymaps() {
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) {
|
||||
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
|
||||
}
|
64
src/citra/emu_window/emu_window_sdl2.h
Normal file
64
src/citra/emu_window/emu_window_sdl2.h
Normal file
|
@ -0,0 +1,64 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "common/emu_window.h"
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
class EmuWindow_SDL2 : public EmuWindow {
|
||||
public:
|
||||
EmuWindow_SDL2();
|
||||
~EmuWindow_SDL2();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Polls window events
|
||||
void PollEvents() override;
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
void MakeCurrent() override;
|
||||
|
||||
/// Releases the GL context from the caller thread
|
||||
void DoneCurrent() override;
|
||||
|
||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||
bool IsOpen() const;
|
||||
|
||||
/// Load keymap from configuration
|
||||
void ReloadSetKeymaps() override;
|
||||
|
||||
private:
|
||||
/// Called by PollEvents when a key is pressed or released.
|
||||
void OnKeyEvent(int key, u8 state);
|
||||
|
||||
/// Called by PollEvents when the mouse moves.
|
||||
void OnMouseMotion(s32 x, s32 y);
|
||||
|
||||
/// Called by PollEvents when a mouse button is pressed or released
|
||||
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
|
||||
|
||||
/// Called by PollEvents when any event that may cause the window to be resized occurs
|
||||
void OnResize();
|
||||
|
||||
/// Called when a configuration change affects the minimal size of the window
|
||||
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override;
|
||||
|
||||
/// Is the window still open?
|
||||
bool is_open = true;
|
||||
|
||||
/// Internal SDL2 render window
|
||||
SDL_Window* render_window;
|
||||
|
||||
using SDL_GLContext = void *;
|
||||
/// The OpenGL context associated with the window
|
||||
SDL_GLContext gl_context;
|
||||
|
||||
/// Device id of keyboard for use with KeyMap
|
||||
int keyboard_id;
|
||||
};
|
|
@ -88,9 +88,14 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
|
|||
endif()
|
||||
|
||||
if (Qt5_FOUND AND MSVC)
|
||||
include(WindowsCopyFiles)
|
||||
|
||||
set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")
|
||||
set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/")
|
||||
set(Qt5_DLLS
|
||||
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
|
||||
set(PLATFORMS ${DLL_DEST}platforms/)
|
||||
|
||||
windows_copy_files(citra-qt ${Qt5_DLL_DIR} ${DLL_DEST}
|
||||
icudt*.dll
|
||||
icuin*.dll
|
||||
icuuc*.dll
|
||||
|
@ -99,24 +104,8 @@ if (Qt5_FOUND AND MSVC)
|
|||
Qt5OpenGL$<$<CONFIG:Debug>:d>.*
|
||||
Qt5Widgets$<$<CONFIG:Debug>:d>.*
|
||||
)
|
||||
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
|
||||
set(PLATFORMS ${DLL_DEST}platforms/)
|
||||
windows_copy_files(citra-qt ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
|
||||
|
||||
# windows commandline expects the / to be \ so switch them
|
||||
string(REPLACE "/" "\\\\" Qt5_DLL_DIR ${Qt5_DLL_DIR})
|
||||
string(REPLACE "/" "\\\\" Qt5_PLATFORMS_DIR ${Qt5_PLATFORMS_DIR})
|
||||
string(REPLACE "/" "\\\\" DLL_DEST ${DLL_DEST})
|
||||
string(REPLACE "/" "\\\\" PLATFORMS ${PLATFORMS})
|
||||
|
||||
# /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
|
||||
# cmake adds an extra check for command success which doesn't work too well with robocopy
|
||||
# so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
|
||||
add_custom_command(TARGET citra-qt POST_BUILD
|
||||
COMMAND robocopy ${Qt5_DLL_DIR} ${DLL_DEST} ${Qt5_DLLS} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
|
||||
COMMAND if not exist ${PLATFORMS} mkdir ${PLATFORMS} 2> nul
|
||||
COMMAND robocopy ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.* /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
|
||||
)
|
||||
unset(Qt5_DLLS)
|
||||
unset(Qt5_DLL_DIR)
|
||||
unset(Qt5_PLATFORMS_DIR)
|
||||
unset(DLL_DEST)
|
||||
|
|
Loading…
Reference in a new issue