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AudioCore/HLE/source: Partially implement last_buffer_id (#7397)
* AudioCore/HLE/source: Partially implement last_buffer_id shared_memory.h: fix typo * tests\audio_core\hle\source.cpp: Add test cases to verify last_buffer_id
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@ -316,7 +316,7 @@ struct SourceStatus {
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u16_le sync_count; ///< Is set by the DSP to the value of SourceConfiguration::sync_count
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u32_dsp buffer_position; ///< Number of samples into the current buffer
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u16_le current_buffer_id; ///< Updated when a buffer finishes playing
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INSERT_PADDING_DSPWORDS(1);
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u16_le last_buffer_id; ///< Updated when all buffers in the queue finish playing
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};
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Status status[num_sources];
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@ -324,6 +324,7 @@ void Source::GenerateFrame() {
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if (state.current_buffer.empty() && !DequeueBuffer()) {
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state.enabled = false;
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state.buffer_update = true;
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state.last_buffer_id = state.current_buffer_id;
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state.current_buffer_id = 0;
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return;
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}
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@ -411,6 +412,7 @@ bool Source::DequeueBuffer() {
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state.next_sample_number = state.current_sample_number;
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state.current_buffer_physical_address = buf.physical_address;
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state.current_buffer_id = buf.buffer_id;
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state.last_buffer_id = 0;
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state.buffer_update = buf.from_queue && !buf.has_played;
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if (buf.is_looping) {
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@ -432,9 +434,10 @@ SourceStatus::Status Source::GetCurrentStatus() {
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ret.is_enabled = state.enabled;
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ret.current_buffer_id_dirty = state.buffer_update ? 1 : 0;
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state.buffer_update = false;
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ret.current_buffer_id = state.current_buffer_id;
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ret.buffer_position = state.current_sample_number;
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ret.sync_count = state.sync_count;
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ret.buffer_position = state.current_sample_number;
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ret.current_buffer_id = state.current_buffer_id;
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ret.last_buffer_id = state.last_buffer_id;
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return ret;
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}
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@ -143,7 +143,8 @@ private:
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// buffer_id state
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bool buffer_update = false;
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u32 current_buffer_id = 0;
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u16 last_buffer_id = 0;
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u16 current_buffer_id = 0;
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// Decoding state
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@ -9,6 +9,7 @@ add_executable(tests
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core/memory/vm_manager.cpp
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precompiled_headers.h
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audio_core/hle/hle.cpp
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audio_core/hle/source.cpp
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audio_core/lle/lle.cpp
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audio_core/audio_fixures.h
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audio_core/decoder_tests.cpp
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379
src/tests/audio_core/hle/source.cpp
Normal file
379
src/tests/audio_core/hle/source.cpp
Normal file
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@ -0,0 +1,379 @@
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#include <cstdio>
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#include <catch2/catch_template_test_macros.hpp>
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#include "audio_core/hle/shared_memory.h"
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#include "common/settings.h"
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#include "tests/audio_core/merryhime_3ds_audio/merry_audio/merry_audio.h"
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TEST_CASE_METHOD(MerryAudio::MerryAudioFixture, "Verify SourceStatus::Status::last_buffer_id 1",
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"[audio_core][hle]") {
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// World's worst triangle wave generator.
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// Generates PCM16.
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auto fillBuffer = [this](u32* audio_buffer, size_t size, unsigned freq) {
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for (size_t i = 0; i < size; i++) {
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u32 data = (i % freq) * 256;
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audio_buffer[i] = (data << 16) | (data & 0xFFFF);
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}
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DSP_FlushDataCache(audio_buffer, size);
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};
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constexpr size_t NUM_SAMPLES = 160 * 1;
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u32* audio_buffer = (u32*)linearAlloc(NUM_SAMPLES * sizeof(u32));
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fillBuffer(audio_buffer, NUM_SAMPLES, 160);
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u32* audio_buffer2 = (u32*)linearAlloc(NUM_SAMPLES * sizeof(u32));
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fillBuffer(audio_buffer2, NUM_SAMPLES, 80);
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u32* audio_buffer3 = (u32*)linearAlloc(NUM_SAMPLES * sizeof(u32));
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fillBuffer(audio_buffer3, NUM_SAMPLES, 40);
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MerryAudio::AudioState state;
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{
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std::vector<u8> dspfirm;
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SECTION("HLE") {
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// The test case assumes HLE AudioCore doesn't require a valid firmware
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InitDspCore(Settings::AudioEmulation::HLE);
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dspfirm = {0};
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}
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SECTION("LLE Sanity") {
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InitDspCore(Settings::AudioEmulation::LLE);
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dspfirm = loadDspFirmFromFile();
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}
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if (!dspfirm.size()) {
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SKIP("Couldn't load firmware\n");
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return;
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}
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auto ret = audioInit(dspfirm);
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if (!ret) {
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INFO("Couldn't init audio\n");
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goto end;
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}
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state = *ret;
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}
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state.waitForSync();
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initSharedMem(state);
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state.notifyDsp();
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state.waitForSync();
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state.notifyDsp();
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state.waitForSync();
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state.notifyDsp();
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state.waitForSync();
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state.notifyDsp();
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state.waitForSync();
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state.notifyDsp();
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{
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u16 buffer_id = 0;
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size_t next_queue_position = 0;
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state.write().source_configurations->config[0].play_position = 0;
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state.write().source_configurations->config[0].physical_address =
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osConvertVirtToPhys(audio_buffer3);
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state.write().source_configurations->config[0].length = NUM_SAMPLES;
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state.write().source_configurations->config[0].mono_or_stereo.Assign(
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AudioCore::HLE::SourceConfiguration::Configuration::MonoOrStereo::Stereo);
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state.write().source_configurations->config[0].format.Assign(
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AudioCore::HLE::SourceConfiguration::Configuration::Format::PCM16);
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state.write().source_configurations->config[0].fade_in.Assign(false);
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state.write().source_configurations->config[0].adpcm_dirty.Assign(false);
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state.write().source_configurations->config[0].is_looping.Assign(false);
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state.write().source_configurations->config[0].buffer_id = ++buffer_id;
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state.write().source_configurations->config[0].partial_reset_flag.Assign(true);
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state.write().source_configurations->config[0].play_position_dirty.Assign(true);
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state.write().source_configurations->config[0].embedded_buffer_dirty.Assign(true);
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.physical_address = osConvertVirtToPhys(buffer_id % 2 ? audio_buffer2 : audio_buffer);
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state.write().source_configurations->config[0].buffers[next_queue_position].length =
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NUM_SAMPLES;
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state.write().source_configurations->config[0].buffers[next_queue_position].adpcm_dirty =
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false;
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state.write().source_configurations->config[0].buffers[next_queue_position].is_looping =
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false;
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state.write().source_configurations->config[0].buffers[next_queue_position].buffer_id =
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++buffer_id;
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state.write().source_configurations->config[0].buffers_dirty |= 1 << next_queue_position;
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next_queue_position = (next_queue_position + 1) % 4;
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state.write().source_configurations->config[0].buffer_queue_dirty.Assign(true);
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state.write().source_configurations->config[0].enable = true;
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state.write().source_configurations->config[0].enable_dirty.Assign(true);
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state.notifyDsp();
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for (size_t frame_count = 0; frame_count < 10; frame_count++) {
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state.waitForSync();
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if (!state.read().source_statuses->status[0].is_enabled) {
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state.write().source_configurations->config[0].enable = true;
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state.write().source_configurations->config[0].enable_dirty.Assign(true);
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}
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if (state.read().source_statuses->status[0].current_buffer_id_dirty) {
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if (state.read().source_statuses->status[0].current_buffer_id == buffer_id ||
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state.read().source_statuses->status[0].current_buffer_id == 0) {
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.physical_address =
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osConvertVirtToPhys(buffer_id % 2 ? audio_buffer2 : audio_buffer);
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.length = NUM_SAMPLES;
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.adpcm_dirty = false;
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.is_looping = false;
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.buffer_id = ++buffer_id;
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state.write().source_configurations->config[0].buffers_dirty |=
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1 << next_queue_position;
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next_queue_position = (next_queue_position + 1) % 4;
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state.write().source_configurations->config[0].buffer_queue_dirty.Assign(true);
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}
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}
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state.notifyDsp();
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}
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// current_buffer_id should be 0 if the queue is not empty
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REQUIRE(state.read().source_statuses->status[0].last_buffer_id == 0);
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// Let the queue finish playing
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for (size_t frame_count = 0; frame_count < 10; frame_count++) {
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state.waitForSync();
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state.notifyDsp();
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}
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// TODO: There seems to be some nuances with how the LLE firmware runs the buffer queue,
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// that differs from the HLE implementation
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// REQUIRE(state.read().source_statuses->status[0].last_buffer_id == 5);
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// current_buffer_id should be equal to buffer_id once the queue is empty
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REQUIRE(state.read().source_statuses->status[0].last_buffer_id == buffer_id);
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}
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end:
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audioExit(state);
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}
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TEST_CASE_METHOD(MerryAudio::MerryAudioFixture, "Verify SourceStatus::Status::last_buffer_id 2",
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"[audio_core][hle]") {
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// World's worst triangle wave generator.
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// Generates PCM16.
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auto fillBuffer = [this](u32* audio_buffer, size_t size, unsigned freq) {
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for (size_t i = 0; i < size; i++) {
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u32 data = (i % freq) * 256;
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audio_buffer[i] = (data << 16) | (data & 0xFFFF);
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}
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DSP_FlushDataCache(audio_buffer, size);
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};
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constexpr size_t NUM_SAMPLES = 160 * 1;
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u32* audio_buffer = (u32*)linearAlloc(NUM_SAMPLES * sizeof(u32));
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fillBuffer(audio_buffer, NUM_SAMPLES, 160);
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u32* audio_buffer2 = (u32*)linearAlloc(NUM_SAMPLES * sizeof(u32));
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fillBuffer(audio_buffer2, NUM_SAMPLES, 80);
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u32* audio_buffer3 = (u32*)linearAlloc(NUM_SAMPLES * sizeof(u32));
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fillBuffer(audio_buffer3, NUM_SAMPLES, 40);
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MerryAudio::AudioState state;
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{
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std::vector<u8> dspfirm;
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SECTION("HLE") {
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// The test case assumes HLE AudioCore doesn't require a valid firmware
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InitDspCore(Settings::AudioEmulation::HLE);
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dspfirm = {0};
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}
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SECTION("LLE Sanity") {
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InitDspCore(Settings::AudioEmulation::LLE);
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dspfirm = loadDspFirmFromFile();
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}
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if (!dspfirm.size()) {
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SKIP("Couldn't load firmware\n");
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return;
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}
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auto ret = audioInit(dspfirm);
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if (!ret) {
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INFO("Couldn't init audio\n");
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goto end;
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}
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state = *ret;
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}
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state.waitForSync();
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initSharedMem(state);
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state.notifyDsp();
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state.waitForSync();
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state.notifyDsp();
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state.waitForSync();
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state.notifyDsp();
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state.waitForSync();
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state.notifyDsp();
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state.waitForSync();
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state.notifyDsp();
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{
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u16 buffer_id = 0;
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size_t next_queue_position = 0;
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state.write().source_configurations->config[0].play_position = 0;
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state.write().source_configurations->config[0].physical_address =
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osConvertVirtToPhys(audio_buffer3);
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state.write().source_configurations->config[0].length = NUM_SAMPLES;
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state.write().source_configurations->config[0].mono_or_stereo.Assign(
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AudioCore::HLE::SourceConfiguration::Configuration::MonoOrStereo::Stereo);
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state.write().source_configurations->config[0].format.Assign(
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AudioCore::HLE::SourceConfiguration::Configuration::Format::PCM16);
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state.write().source_configurations->config[0].fade_in.Assign(false);
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state.write().source_configurations->config[0].adpcm_dirty.Assign(false);
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state.write().source_configurations->config[0].is_looping.Assign(false);
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state.write().source_configurations->config[0].buffer_id = ++buffer_id;
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state.write().source_configurations->config[0].partial_reset_flag.Assign(true);
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state.write().source_configurations->config[0].play_position_dirty.Assign(true);
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state.write().source_configurations->config[0].embedded_buffer_dirty.Assign(true);
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.physical_address = osConvertVirtToPhys(buffer_id % 2 ? audio_buffer2 : audio_buffer);
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state.write().source_configurations->config[0].buffers[next_queue_position].length =
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NUM_SAMPLES;
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state.write().source_configurations->config[0].buffers[next_queue_position].adpcm_dirty =
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false;
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state.write().source_configurations->config[0].buffers[next_queue_position].is_looping =
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false;
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state.write().source_configurations->config[0].buffers[next_queue_position].buffer_id =
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++buffer_id;
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state.write().source_configurations->config[0].buffers_dirty |= 1 << next_queue_position;
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next_queue_position = (next_queue_position + 1) % 4;
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state.write().source_configurations->config[0].buffer_queue_dirty.Assign(true);
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state.write().source_configurations->config[0].enable = true;
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state.write().source_configurations->config[0].enable_dirty.Assign(true);
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state.notifyDsp();
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for (size_t frame_count = 0; frame_count < 10; frame_count++) {
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state.waitForSync();
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if (!state.read().source_statuses->status[0].is_enabled) {
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state.write().source_configurations->config[0].enable = true;
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state.write().source_configurations->config[0].enable_dirty.Assign(true);
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}
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if (state.read().source_statuses->status[0].current_buffer_id_dirty) {
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if (state.read().source_statuses->status[0].current_buffer_id == buffer_id ||
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state.read().source_statuses->status[0].current_buffer_id == 0) {
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.physical_address =
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osConvertVirtToPhys(buffer_id % 2 ? audio_buffer2 : audio_buffer);
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.length = NUM_SAMPLES;
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.adpcm_dirty = false;
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.is_looping = false;
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.buffer_id = ++buffer_id;
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state.write().source_configurations->config[0].buffers_dirty |=
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1 << next_queue_position;
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next_queue_position = (next_queue_position + 1) % 4;
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state.write().source_configurations->config[0].buffer_queue_dirty.Assign(true);
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}
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}
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state.notifyDsp();
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}
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// current_buffer_id should be 0 if the queue is not empty
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REQUIRE(state.read().source_statuses->status[0].last_buffer_id == 0);
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// Let the queue finish playing
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for (size_t frame_count = 0; frame_count < 10; frame_count++) {
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state.waitForSync();
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state.notifyDsp();
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}
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// TODO: There seems to be some nuances with how the LLE firmware runs the buffer queue,
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// that differs from the HLE implementation
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// REQUIRE(state.read().source_statuses->status[0].last_buffer_id == 5);
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// current_buffer_id should be equal to buffer_id once the queue is empty
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REQUIRE(state.read().source_statuses->status[0].last_buffer_id == buffer_id);
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// Restart Playing
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for (size_t frame_count = 0; frame_count < 10; frame_count++) {
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state.waitForSync();
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if (!state.read().source_statuses->status[0].is_enabled) {
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state.write().source_configurations->config[0].enable = true;
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state.write().source_configurations->config[0].enable_dirty.Assign(true);
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}
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if (state.read().source_statuses->status[0].current_buffer_id_dirty) {
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if (state.read().source_statuses->status[0].current_buffer_id == buffer_id ||
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state.read().source_statuses->status[0].current_buffer_id == 0) {
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.physical_address =
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osConvertVirtToPhys(buffer_id % 2 ? audio_buffer2 : audio_buffer);
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.length = NUM_SAMPLES;
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
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.adpcm_dirty = false;
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state.write()
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.source_configurations->config[0]
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.buffers[next_queue_position]
|
||||
.is_looping = false;
|
||||
state.write()
|
||||
.source_configurations->config[0]
|
||||
.buffers[next_queue_position]
|
||||
.buffer_id = ++buffer_id;
|
||||
state.write().source_configurations->config[0].buffers_dirty |=
|
||||
1 << next_queue_position;
|
||||
next_queue_position = (next_queue_position + 1) % 4;
|
||||
state.write().source_configurations->config[0].buffer_queue_dirty.Assign(true);
|
||||
}
|
||||
}
|
||||
|
||||
state.notifyDsp();
|
||||
}
|
||||
|
||||
// current_buffer_id should be 0 if the queue is not empty
|
||||
REQUIRE(state.read().source_statuses->status[0].last_buffer_id == 0);
|
||||
|
||||
// Let the queue finish playing
|
||||
for (size_t frame_count = 0; frame_count < 10; frame_count++) {
|
||||
state.waitForSync();
|
||||
state.notifyDsp();
|
||||
}
|
||||
|
||||
// current_buffer_id should be equal to buffer_id once the queue is empty
|
||||
REQUIRE(state.read().source_statuses->status[0].last_buffer_id == buffer_id);
|
||||
}
|
||||
|
||||
end:
|
||||
audioExit(state);
|
||||
}
|
Loading…
Reference in a new issue