mirror of
https://github.com/PabloMK7/citra.git
synced 2024-12-29 11:06:12 +00:00
fix typo; updated comment about apples bad driver
This commit is contained in:
parent
1e54f27cde
commit
922a5f738a
|
@ -112,10 +112,10 @@ void Config::ReadValues() {
|
|||
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
|
||||
Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
|
||||
#ifdef __APPLE__
|
||||
// Hardware shader is broken on macos thanks to poor drivers.
|
||||
// Separable shader is broken on macos with Intel GPU thanks to poor drivers.
|
||||
// We still want to provide this option for test/development purposes, but disable it by
|
||||
// default.
|
||||
Settings::values.seperable_shader = sdl2_config->GetBoolean("Renderer", "seperable_shader", false);
|
||||
Settings::values.separable_shader = sdl2_config->GetBoolean("Renderer", "separable_shader", false);
|
||||
#endif
|
||||
Settings::values.shaders_accurate_mul =
|
||||
sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
|
||||
|
|
|
@ -110,9 +110,9 @@ use_hw_renderer =
|
|||
# 0: Software, 1 (default): Hardware
|
||||
use_hw_shader =
|
||||
|
||||
# Whether to use seperable shaders to emulate 3DS shaders (macOS only)
|
||||
# Whether to use separable shaders to emulate 3DS shaders (macOS only)
|
||||
# 0: Off (Default), 1 : On
|
||||
seperable_shader =
|
||||
separable_shader =
|
||||
|
||||
# Whether to use accurate multiplication in hardware shaders
|
||||
# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)
|
||||
|
|
|
@ -436,7 +436,7 @@ void Config::ReadRendererValues() {
|
|||
// Hardware shader is broken on macos thanks to poor drivers.
|
||||
// We still want to provide this option for test/development purposes, but disable it by
|
||||
// default.
|
||||
Settings::values.seperable_shader = ReadSetting(QStringLiteral("seperable_shader"), false).toBool();
|
||||
Settings::values.separable_shader = ReadSetting(QStringLiteral("separable_shader"), false).toBool();
|
||||
#endif
|
||||
Settings::values.shaders_accurate_mul =
|
||||
ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool();
|
||||
|
@ -919,7 +919,7 @@ void Config::SaveRendererValues() {
|
|||
#ifdef __APPLE__
|
||||
// Hardware shader is broken on macos thanks to poor drivers.
|
||||
// TODO: enable this for none Intel GPUs
|
||||
WriteSetting(QStringLiteral("use_seperable_shader"), Settings::values.seperable_shader, false);
|
||||
WriteSetting(QStringLiteral("use_separable_shader"), Settings::values.separable_shader, false);
|
||||
#endif
|
||||
WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul,
|
||||
false);
|
||||
|
|
|
@ -30,14 +30,14 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
|||
#ifdef __APPLE__
|
||||
connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) {
|
||||
if (state == Qt::Checked) {
|
||||
ui->toggle_seperable_shader->setEnabled(true);
|
||||
ui->toggle_separable_shader->setEnabled(true);
|
||||
}
|
||||
});
|
||||
connect(ui->toggle_seperable_shader, &QCheckBox::stateChanged, this, [this](int state) {
|
||||
connect(ui->toggle_separable_shader, &QCheckBox::stateChanged, this, [this](int state) {
|
||||
if (state == Qt::Checked) {
|
||||
QMessageBox::warning(
|
||||
this, tr("Hardware Shader Warning"),
|
||||
tr("Seperable Shader support is broken on macOS with Intel GPUs, and will cause graphical issues "
|
||||
tr("Separable Shader support is broken on macOS with Intel GPUs, and will cause graphical issues "
|
||||
"like showing a black screen.<br><br>The option is only there for "
|
||||
"test/development purposes. If you experience graphical issues with Hardware "
|
||||
"Shader, please turn it off."));
|
||||
|
@ -45,7 +45,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
|||
});
|
||||
#else
|
||||
// TODO(B3N30): Hide this for macs with none Intel GPUs, too.
|
||||
ui->toggle_seperable_shader->visible(false);
|
||||
ui->toggle_separable_shader->setVisible(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -54,7 +54,7 @@ ConfigureGraphics::~ConfigureGraphics() = default;
|
|||
void ConfigureGraphics::SetConfiguration() {
|
||||
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
|
||||
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
|
||||
ui->toggle_seperable_shader->setChecked(Settings::values.seperable_shader);
|
||||
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader);
|
||||
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
|
||||
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
|
||||
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new);
|
||||
|
@ -63,7 +63,7 @@ void ConfigureGraphics::SetConfiguration() {
|
|||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
|
||||
Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
|
||||
Settings::values.seperable_shader = ui->toggle_seperable_shader->isChecked();
|
||||
Settings::values.separable_shader = ui->toggle_separable_shader->isChecked();
|
||||
Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
|
||||
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
|
||||
Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked();
|
||||
|
|
|
@ -77,9 +77,9 @@
|
|||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_seperable_shader">
|
||||
<widget class="QCheckBox" name="toggle_separable_shader">
|
||||
<property name="text">
|
||||
<string>Seperable Shader (Intel GPUs only)</string>
|
||||
<string>Separable Shader (Intel GPUs only)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -27,7 +27,7 @@ void Apply() {
|
|||
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
|
||||
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
|
||||
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
|
||||
VideoCore::g_seperable_shader_enabled = values.seperable_shader;
|
||||
VideoCore::g_separable_shader_enabled = values.separable_shader;
|
||||
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
|
||||
VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache;
|
||||
|
||||
|
@ -79,7 +79,7 @@ void LogSettings() {
|
|||
LogSetting("Renderer_UseGLES", Settings::values.use_gles);
|
||||
LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
|
||||
LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
|
||||
LogSetting("Renderer_SeperableShader", Settings::values.seperable_shader);
|
||||
LogSetting("Renderer_SeparableShader", Settings::values.separable_shader);
|
||||
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
|
||||
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
|
||||
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
|
||||
|
|
|
@ -142,7 +142,7 @@ struct Values {
|
|||
bool use_gles;
|
||||
bool use_hw_renderer;
|
||||
bool use_hw_shader;
|
||||
bool seperable_shader;
|
||||
bool separable_shader;
|
||||
bool use_disk_shader_cache;
|
||||
bool shaders_accurate_mul;
|
||||
bool use_shader_jit;
|
||||
|
|
|
@ -168,7 +168,7 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window)
|
|||
#ifdef __APPLE__
|
||||
if (IsVendorIntel()) {
|
||||
shader_program_manager = std::make_unique<ShaderProgramManager>(
|
||||
VideoCore::g_seperable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false,
|
||||
VideoCore::g_separable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false,
|
||||
is_amd);
|
||||
} else {
|
||||
shader_program_manager =
|
||||
|
|
|
@ -23,7 +23,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
|||
std::atomic<bool> g_hw_renderer_enabled;
|
||||
std::atomic<bool> g_shader_jit_enabled;
|
||||
std::atomic<bool> g_hw_shader_enabled;
|
||||
std::atomic<bool> g_seperable_shader_enabled;
|
||||
std::atomic<bool> g_separable_shader_enabled;
|
||||
std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
std::atomic<bool> g_use_disk_shader_cache;
|
||||
std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
|
|
|
@ -31,7 +31,7 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
|||
extern std::atomic<bool> g_hw_renderer_enabled;
|
||||
extern std::atomic<bool> g_shader_jit_enabled;
|
||||
extern std::atomic<bool> g_hw_shader_enabled;
|
||||
extern std::atomic<bool> g_seperable_shader_enabled;
|
||||
extern std::atomic<bool> g_separable_shader_enabled;
|
||||
extern std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
extern std::atomic<bool> g_use_disk_shader_cache;
|
||||
extern std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
|
|
Loading…
Reference in a new issue