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bootmanager: make main_context a unique_ptr
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40849a8fa8
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@ -386,7 +386,7 @@ static Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window
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return wsi;
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}
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std::shared_ptr<Frontend::GraphicsContext> GRenderWindow::main_context;
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std::unique_ptr<Frontend::GraphicsContext> GRenderWindow::main_context;
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GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread, bool is_secondary_)
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: QWidget(parent_), EmuWindow(is_secondary_), emu_thread(emu_thread) {
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@ -667,7 +667,7 @@ bool GRenderWindow::InitializeOpenGL() {
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child_widget->windowHandle()->create();
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if (!main_context) {
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main_context = std::make_shared<OpenGLSharedContext>();
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main_context = std::make_unique<OpenGLSharedContext>();
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}
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auto child_context = CreateSharedContext();
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@ -192,7 +192,7 @@ private:
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/// Main context that will be shared with all other contexts that are requested.
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/// If this is used in a shared context setting, then this should not be used directly, but
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/// should instead be shared from
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static std::shared_ptr<Frontend::GraphicsContext> main_context;
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static std::unique_ptr<Frontend::GraphicsContext> main_context;
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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