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Workaround a performance bug in older Mali GPUs (#185)
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@ -199,6 +199,15 @@ void Driver::FindBugs() {
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if (vendor == Vendor::Intel && !is_linux) {
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bugs |= DriverBug::BrokenClearTexture;
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}
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if (vendor == Vendor::ARM && gpu_model.find("Mali") != gpu_model.npos) {
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constexpr GLint MIN_TEXTURE_BUFFER_SIZE = static_cast<GLint>((1 << 16));
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GLint max_texel_buffer_size;
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glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max_texel_buffer_size);
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if (max_texel_buffer_size == MIN_TEXTURE_BUFFER_SIZE) {
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bugs |= DriverBug::SlowTextureBufferWithBigSize;
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}
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}
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}
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} // namespace OpenGL
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@ -36,6 +36,9 @@ enum class DriverBug {
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BrokenTextureView = 1 << 2,
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// On Haswell and Broadwell Intel drivers glClearTexSubImage produces a black screen
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BrokenClearTexture = 1 << 3,
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// On some Mali GPUs, the texture buffer size is small and has reduced performance
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// if the buffer is close to the maximum texture size
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SlowTextureBufferWithBigSize = 1 << 4,
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};
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/**
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@ -63,12 +63,19 @@ GLenum MakeAttributeType(Pica::PipelineRegs::VertexAttributeFormat format) {
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return GL_UNSIGNED_BYTE;
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}
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[[nodiscard]] GLsizeiptr TextureBufferSize() {
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[[nodiscard]] GLsizeiptr TextureBufferSize(const Driver& driver, bool is_lf) {
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// Use the smallest texel size from the texel views
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// which corresponds to GL_RG32F
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GLint max_texel_buffer_size;
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glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max_texel_buffer_size);
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return std::min<GLsizeiptr>(max_texel_buffer_size * 8ULL, TEXTURE_BUFFER_SIZE);
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GLsizeiptr candidate = std::min<GLsizeiptr>(max_texel_buffer_size * 8ULL, TEXTURE_BUFFER_SIZE);
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if (driver.HasBug(DriverBug::SlowTextureBufferWithBigSize) && !is_lf) {
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constexpr GLsizeiptr FIXUP_TEXTURE_BUFFER_SIZE = static_cast<GLsizeiptr>(1 << 14); // 16384
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return FIXUP_TEXTURE_BUFFER_SIZE;
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}
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return candidate;
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}
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} // Anonymous namespace
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@ -79,13 +86,11 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, Pica::PicaCore&
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: VideoCore::RasterizerAccelerated{memory, pica}, driver{driver_},
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shader_manager{renderer.GetRenderWindow(), driver, !driver.IsOpenGLES()},
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runtime{driver, renderer}, res_cache{memory, custom_tex_manager, runtime, regs, renderer},
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texture_buffer_size{TextureBufferSize()}, vertex_buffer{driver, GL_ARRAY_BUFFER,
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VERTEX_BUFFER_SIZE},
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vertex_buffer{driver, GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE},
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uniform_buffer{driver, GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE},
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index_buffer{driver, GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE},
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texture_buffer{driver, GL_TEXTURE_BUFFER, texture_buffer_size}, texture_lf_buffer{
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driver, GL_TEXTURE_BUFFER,
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texture_buffer_size} {
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texture_buffer{driver, GL_TEXTURE_BUFFER, TextureBufferSize(driver, false)},
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texture_lf_buffer{driver, GL_TEXTURE_BUFFER, TextureBufferSize(driver, true)} {
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// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
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state.clip_distance[0] = true;
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@ -145,7 +145,6 @@ private:
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OGLVertexArray hw_vao; // VAO for hardware shader / accelerate draw
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std::array<bool, 16> hw_vao_enabled_attributes{};
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GLsizeiptr texture_buffer_size;
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OGLStreamBuffer vertex_buffer;
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OGLStreamBuffer uniform_buffer;
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OGLStreamBuffer index_buffer;
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