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https://github.com/PabloMK7/citra.git
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shader_jit_a64: Compact host executable memory (#230)
* common/aarch64: Allow generic code generator types Use the templated `BasicCodeGenerator` type rather than the specialized `CodeGenerator` type. Allows `VectorCodeGenerator` to work with these functions. * common/aarch64: Add `VectorCodeGenerator` to `CallFarFunction` `VectorCodeGenerator` will always do far-calls since we cannot resolve any absolute addresses here. * shader_jit_a64: Implement position-independent VectorCodeGenerator Generates more position-independent assembly to allow for code to be generated within a resizable vector before copying into executable memory, allowing for more compact memory allocations and usage rather than a statically defined worst-case for all-cases. `VectorCodeGenerator` will need to generate position-independent code rather than use absolute addresses. Assumes all far function calls in the case of `VectorCodeGenerator` to use absolute addresses rather than potentially use a relative `BL` branch after memory relocation.
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@ -78,7 +78,8 @@ inline ABIFrameInfo ABI_CalculateFrameSize(std::bitset<64> regs, std::size_t fra
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return ABIFrameInfo{static_cast<u32>(total_size), static_cast<u32>(fprs_base_subtraction)};
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}
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inline void ABI_PushRegisters(oaknut::CodeGenerator& code, std::bitset<64> regs,
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template <typename Policy>
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inline void ABI_PushRegisters(oaknut::BasicCodeGenerator<Policy>& code, std::bitset<64> regs,
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std::size_t frame_size = 0) {
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using namespace oaknut;
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using namespace oaknut::util;
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@ -137,7 +138,8 @@ inline void ABI_PushRegisters(oaknut::CodeGenerator& code, std::bitset<64> regs,
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}
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}
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inline void ABI_PopRegisters(oaknut::CodeGenerator& code, std::bitset<64> regs,
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template <typename Policy>
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inline void ABI_PopRegisters(oaknut::BasicCodeGenerator<Policy>& code, std::bitset<64> regs,
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std::size_t frame_size = 0) {
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using namespace oaknut;
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using namespace oaknut::util;
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@ -38,6 +38,16 @@ inline void CallFarFunction(oaknut::CodeGenerator& code, const T f) {
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}
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}
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template <typename T>
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inline void CallFarFunction(oaknut::VectorCodeGenerator& code, const T f) {
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static_assert(std::is_pointer_v<T>, "Argument must be a (function) pointer.");
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// X16(IP0) and X17(IP1) is the standard veneer register
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// LR is also available as an intermediate register
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// https://developer.arm.com/documentation/102374/0101/Procedure-Call-Standard
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code.MOVP2R(oaknut::util::X16, reinterpret_cast<const void*>(f));
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code.BLR(oaknut::util::X16);
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}
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} // namespace Common::A64
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#endif // CITRA_ARCH(arm64)
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@ -942,7 +942,7 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
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swizzle_data = swizzle_data_;
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// Reset flow control state
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program = xptr<CompiledShader*>();
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const std::uintptr_t program_offset = offset();
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program_counter = 0;
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loop_depth = 0;
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instruction_labels.fill(Label());
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@ -984,18 +984,28 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
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return_offsets.clear();
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return_offsets.shrink_to_fit();
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// Copy to executable memory
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const size_t code_size = code_vec.size() * sizeof(u32);
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code_mem = std::make_unique<oaknut::CodeBlock>(code_size);
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code_mem->unprotect();
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program = reinterpret_cast<CompiledShader*>(reinterpret_cast<std::byte*>(code_mem->ptr()) +
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program_offset);
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// Copy to executable memory
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std::memcpy(code_mem->ptr(), code_vec.data(), code_vec.size() * sizeof(u32));
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// Memory is ready to execute
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protect();
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invalidate_all();
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code_mem->protect();
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code_mem->invalidate_all();
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const std::size_t code_size = static_cast<std::size_t>(offset());
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ASSERT_MSG(code_size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
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LOG_DEBUG(HW_GPU, "Compiled shader size={}", code_size);
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// code_vec is no longer needed
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code_vec.clear();
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code_vec.shrink_to_fit();
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}
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JitShader::JitShader() : CodeBlock(MAX_SHADER_SIZE), CodeGenerator(CodeBlock::ptr()) {
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unprotect();
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JitShader::JitShader() : oaknut::VectorCodeGenerator(code_vec) {
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CompilePrelude();
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}
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@ -1013,19 +1023,22 @@ Label JitShader::CompilePrelude_Log2() {
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// range. Coefficients for the minimax polynomial.
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// f(x) computes approximately log2(x) / (x - 1).
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// f(x) = c4 + x * (c3 + x * (c2 + x * (c1 + x * c0)).
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align(16);
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const void* c0 = xptr<const void*>();
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oaknut::Label c0;
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// align(16);
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l(c0);
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dw(0x3d74552f);
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align(16);
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const void* c14 = xptr<const void*>();
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// align(16);
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oaknut::Label c14;
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l(c14);
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dw(0xbeee7397);
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dw(0x3fbd96dd);
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dw(0xc02153f6);
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dw(0x4038d96c);
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align(16);
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const void* negative_infinity_vector = xptr<const void*>();
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// align(16);
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oaknut::Label negative_infinity_vector;
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l(negative_infinity_vector);
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dw(0xff800000);
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dw(0xff800000);
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dw(0xff800000);
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@ -1038,19 +1051,19 @@ Label JitShader::CompilePrelude_Log2() {
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Label input_is_nan, input_is_zero, input_out_of_range;
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align(16);
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// align(16);
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l(input_out_of_range);
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B(Cond::EQ, input_is_zero);
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MOVP2R(XSCRATCH0, default_qnan_vector);
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ADR(XSCRATCH0, default_qnan_vector);
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LDR(SRC1, XSCRATCH0);
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RET();
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l(input_is_zero);
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MOVP2R(XSCRATCH0, negative_infinity_vector);
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ADR(XSCRATCH0, negative_infinity_vector);
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LDR(SRC1, XSCRATCH0);
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RET();
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align(16);
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// align(16);
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l(subroutine);
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// Here we handle edge cases: input in {NaN, 0, -Inf, Negative}.
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@ -1078,14 +1091,14 @@ Label JitShader::CompilePrelude_Log2() {
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UCVTF(VSCRATCH1.toS(), VSCRATCH1.toS());
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// VSCRATCH1 now contains the exponent of the input.
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MOVP2R(XSCRATCH0, c0);
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ADR(XSCRATCH0, c0);
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LDR(XSCRATCH0.toW(), XSCRATCH0);
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MOV(VSCRATCH0.Selem()[0], XSCRATCH0.toW());
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// Complete computation of polynomial
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// Load C1,C2,C3,C4 into a single scratch register
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const QReg C14 = SRC2;
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MOVP2R(XSCRATCH0, c14);
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ADR(XSCRATCH0, c14);
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LDR(C14, XSCRATCH0);
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FMUL(VSCRATCH0.toS(), VSCRATCH0.toS(), SRC1.toS());
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FMLA(VSCRATCH0.toS(), ONE.toS(), C14.Selem()[0]);
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@ -1118,27 +1131,35 @@ Label JitShader::CompilePrelude_Exp2() {
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// polynomial which was fit for the function exp2(x) is then evaluated. We then restore the
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// result into the appropriate range.
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align(16);
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const void* input_max = xptr<const void*>();
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// align(16);
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Label input_max;
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l(input_max);
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dw(0x43010000);
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const void* input_min = xptr<const void*>();
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Label input_min;
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l(input_min);
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dw(0xc2fdffff);
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const void* c0 = xptr<const void*>();
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Label c0;
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l(c0);
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dw(0x3c5dbe69);
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const void* half = xptr<const void*>();
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Label half;
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l(half);
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dw(0x3f000000);
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const void* c1 = xptr<const void*>();
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Label c1;
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l(c1);
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dw(0x3d5509f9);
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const void* c2 = xptr<const void*>();
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Label c2;
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l(c2);
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dw(0x3e773cc5);
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const void* c3 = xptr<const void*>();
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Label c3;
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l(c3);
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dw(0x3f3168b3);
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const void* c4 = xptr<const void*>();
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Label c4;
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l(c4);
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dw(0x3f800016);
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Label ret_label;
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align(16);
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// align(16);
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l(subroutine);
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// Handle edge cases
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@ -1149,15 +1170,15 @@ Label JitShader::CompilePrelude_Exp2() {
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// VSCRATCH0=2^round(input)
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// SRC1=input-round(input) [-0.5, 0.5)
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// Clamp to maximum range since we shift the value directly into the exponent.
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MOVP2R(XSCRATCH0, input_max);
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ADR(XSCRATCH0, input_max);
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LDR(VSCRATCH0.toS(), XSCRATCH0);
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FMIN(SRC1.toS(), SRC1.toS(), VSCRATCH0.toS());
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MOVP2R(XSCRATCH0, input_min);
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ADR(XSCRATCH0, input_min);
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LDR(VSCRATCH0.toS(), XSCRATCH0);
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FMAX(SRC1.toS(), SRC1.toS(), VSCRATCH0.toS());
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MOVP2R(XSCRATCH0, half);
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ADR(XSCRATCH0, half);
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LDR(VSCRATCH0.toS(), XSCRATCH0);
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FSUB(VSCRATCH0.toS(), SRC1.toS(), VSCRATCH0.toS());
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@ -30,20 +30,17 @@ struct ShaderUnit;
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namespace Pica::Shader {
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/// Memory allocated for each compiled shader
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constexpr std::size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 256;
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/**
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* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
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* code that can be executed on the host machine directly.
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*/
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class JitShader : private oaknut::CodeBlock, private oaknut::CodeGenerator {
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class JitShader : public oaknut::VectorCodeGenerator {
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public:
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JitShader();
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void Run(const ShaderSetup& setup, ShaderUnit& state, u32 offset) const {
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program(&setup.uniforms, &state,
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reinterpret_cast<std::byte*>(oaknut::CodeBlock::ptr()) +
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reinterpret_cast<const std::byte*>(code_mem->ptr()) +
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instruction_labels[offset].offset());
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}
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@ -81,6 +78,9 @@ public:
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void Compile_SETE(Instruction instr);
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private:
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std::vector<u32> code_vec;
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std::unique_ptr<oaknut::CodeBlock> code_mem;
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void Compile_Block(u32 end);
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void Compile_NextInstr();
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