* common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
* code: Wrap settings values
* Port from yuzu to allow per game settings
* citra_qt: Initial per-game settings dialog
* citra_qt: Use new API for read/save of config values
* citra_qt: Per game audio settings
* citra_qt: Per game graphics settings
* citra_qt: Per game system settings
* citra_qt: Per game general settings
* citra_qt: Document and run clang format
* citra_qt: Make icon smaller and centered
* citra_qt: Remove version number
* Not sure how to extract that, can always add it back later
* citra_qt: Wrap UISettings
* citra_qt: Fix unthottled fps setting
* citra_qt: Remove margin in emulation tab
* citra_qt: Implement some suggestions
* Bring back speed switch hotkey
* Allow configuration when game is running
* Rename/adjust UI stuff
* citra_qt: Fix build with separate windows
* citra_qt: Address feedback
* citra_qt: Log per-game settings before launching games
* citra_qt: Add shader cache options
* Also fix android build
* citra_qt: Add DLC menu option
* citra_qt: Run clang-format
* citra_qt: Adjust for time offset
* citra_qt: Implement suggestions
* Run clang-format
Co-authored-by: bunnei <bunneidev@gmail.com>
* kernel/thread: Change owner_process to std::weak_ptr
Previously this leaked almost all kernel objects. In short, Threads own Processes which own HandleTables which own maps of Objects which include Threads.
Changing this to weak_ptr at least got the camera interfaces to destruct properly. Did not really check the other objects though, and I think there are probably more leaks.
* hle/kernel: Lock certain objects while deserializing
When deserializing other kernel objects, these objects (`MemoryRegion`s and `VMManager`s) can possibly get modified. To avoid inconsistent state caused by destructor side-effects, we may as well simply lock them until loading is fully completed.
* Fix silly typo
Somehow this didn't break?!
* Core::Timing: Add multiple timer, one for each core
* revert clang-format; work on tests for CoreTiming
* Kernel:: Add support for multiple cores, asserts in HandleSyncRequest because Thread->status == WaitIPC
* Add some TRACE_LOGs
* fix tests
* make some adjustments to qt-debugger, cheats and gdbstub(probably still broken)
* Make ARM_Interface::id private, rework ARM_Interface ctor
* ReRename TimingManager to Timing for smaler diff
* addressed review comments
* yuzu/CMakeLists: Disable implicit QString conversions
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>
* citra_qt: Remove lots of implicit QString conversions
Co-authored-by: Mat M. <mathew1800@gmail.com>
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
* kernel/event: Make data members private
Instead we can simply provide accessors to the required data instead of
giving external read/write access to the variables directly.
* fix compile error
Kernel/Threads: Add a new thread status that will allow using a Kernel::Event to put a guest thread to sleep inside an HLE handler until said event is signaled
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses:
THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false.
THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
Define a variable with the value of the sync timeout error code.
Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.
The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.
This new implementation is based off reverse-engineering of the real kernel.
See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.