frame_dumper: Use jthread (#6855)
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ac78b74c45
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@ -5,6 +5,9 @@
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#include <glad/glad.h>
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#include <utility>
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#include "core/core.h"
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#include "core/dumping/backend.h"
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#include "core/frontend/emu_window.h"
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#include "video_core/renderer_opengl/frame_dumper_opengl.h"
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#include "video_core/renderer_opengl/gl_texture_mailbox.h"
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@ -12,13 +15,9 @@
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namespace OpenGL {
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FrameDumperOpenGL::FrameDumperOpenGL(Core::System& system_, Frontend::EmuWindow& emu_window)
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: system(system_), context(emu_window.CreateSharedContext()) {}
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: system{system_}, context{emu_window.CreateSharedContext()} {}
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FrameDumperOpenGL::~FrameDumperOpenGL() {
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if (present_thread.joinable()) {
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present_thread.join();
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}
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}
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FrameDumperOpenGL::~FrameDumperOpenGL() = default;
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bool FrameDumperOpenGL::IsDumping() const {
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auto video_dumper = system.GetVideoDumper();
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@ -35,19 +34,19 @@ void FrameDumperOpenGL::StartDumping() {
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present_thread.join();
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}
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present_thread = std::thread(&FrameDumperOpenGL::PresentLoop, this);
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present_thread = std::jthread([this](std::stop_token stop_token) { PresentLoop(stop_token); });
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}
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void FrameDumperOpenGL::StopDumping() {
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stop_requested.store(true, std::memory_order_relaxed);
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present_thread.request_stop();
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}
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void FrameDumperOpenGL::PresentLoop() {
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void FrameDumperOpenGL::PresentLoop(std::stop_token stop_token) {
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const auto scope = context->Acquire();
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InitializeOpenGLObjects();
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const auto& layout = GetLayout();
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while (!stop_requested.exchange(false)) {
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while (!stop_token.stop_requested()) {
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auto frame = mailbox->TryGetPresentFrame(200);
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if (!frame) {
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continue;
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@ -6,9 +6,8 @@
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#include <atomic>
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#include <memory>
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#include <thread>
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#include "core/core.h"
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#include "core/dumping/backend.h"
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#include "common/polyfill_thread.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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@ -18,6 +17,10 @@ class GraphicsContext;
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class TextureMailbox;
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} // namespace Frontend
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namespace Core {
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class System;
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}
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namespace OpenGL {
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class RendererOpenGL;
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@ -42,12 +45,12 @@ public:
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private:
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void InitializeOpenGLObjects();
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void CleanupOpenGLObjects();
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void PresentLoop();
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void PresentLoop(std::stop_token stop_token);
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private:
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Core::System& system;
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std::unique_ptr<Frontend::GraphicsContext> context;
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std::thread present_thread;
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std::atomic_bool stop_requested{false};
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std::jthread present_thread;
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// PBOs used to dump frames faster
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std::array<OGLBuffer, 2> pbos;
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