savestates: validate states before load
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8e8c8fa37a
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c79acdd88d
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@ -49,6 +49,30 @@ std::string GetSaveStatePath(u64 program_id, u32 slot) {
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}
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}
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static bool ValidateSaveState(const CSTHeader& header, SaveStateInfo& info, u64 program_id,
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u32 slot) {
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const auto path = GetSaveStatePath(program_id, slot);
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if (header.filetype != header_magic_bytes) {
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LOG_WARNING(Core, "Invalid save state file {}", path);
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return false;
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}
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info.time = header.time;
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if (header.program_id != program_id) {
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LOG_WARNING(Core, "Save state file isn't for the current game {}", path);
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return false;
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}
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const std::string revision = fmt::format("{:02x}", fmt::join(header.revision, ""));
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if (revision == Common::g_scm_rev) {
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info.status = SaveStateInfo::ValidationStatus::OK;
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} else {
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LOG_WARNING(Core, "Save state file {} created from a different revision {}", path,
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revision);
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info.status = SaveStateInfo::ValidationStatus::RevisionDismatch;
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}
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return true;
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}
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std::vector<SaveStateInfo> ListSaveStates(u64 program_id) {
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std::vector<SaveStateInfo> result;
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for (u32 slot = 1; slot <= SaveStateSlotCount; ++slot) {
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@ -74,24 +98,10 @@ std::vector<SaveStateInfo> ListSaveStates(u64 program_id) {
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LOG_ERROR(Core, "Could not read from file {}", path);
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continue;
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}
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if (header.filetype != header_magic_bytes) {
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LOG_WARNING(Core, "Invalid save state file {}", path);
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if (!ValidateSaveState(header, info, program_id, slot)) {
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continue;
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}
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info.time = header.time;
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if (header.program_id != program_id) {
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LOG_WARNING(Core, "Save state file isn't for the current game {}", path);
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continue;
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}
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const std::string revision = fmt::format("{:02x}", fmt::join(header.revision, ""));
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if (revision == Common::g_scm_rev) {
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info.status = SaveStateInfo::ValidationStatus::OK;
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} else {
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LOG_WARNING(Core, "Save state file {} created from a different revision {}", path,
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revision);
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info.status = SaveStateInfo::ValidationStatus::RevisionDismatch;
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}
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result.emplace_back(std::move(info));
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}
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return result;
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@ -146,7 +156,19 @@ void System::LoadState(u32 slot) {
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std::vector<u8> buffer(FileUtil::GetSize(path) - sizeof(CSTHeader));
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FileUtil::IOFile file(path, "rb");
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file.Seek(sizeof(CSTHeader), SEEK_SET); // Skip header
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// load header
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CSTHeader header;
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if (file.ReadBytes(&header, sizeof(header)) != sizeof(header)) {
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throw std::runtime_error("Could not read from file at " + path);
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}
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// validate header
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SaveStateInfo info;
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if (!ValidateSaveState(header, info, title_id, slot)) {
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throw std::runtime_error("Invalid savestate");
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}
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if (file.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) {
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throw std::runtime_error("Could not read from file at " + path);
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}
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