frontend: Fix missing persistence for texture sampling setting. (#7305)
This commit is contained in:
parent
36db566428
commit
c6bcbc02de
|
@ -146,6 +146,7 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||||
ReadSetting("Renderer", Settings::values.use_vsync_new);
|
ReadSetting("Renderer", Settings::values.use_vsync_new);
|
||||||
ReadSetting("Renderer", Settings::values.texture_filter);
|
ReadSetting("Renderer", Settings::values.texture_filter);
|
||||||
|
ReadSetting("Renderer", Settings::values.texture_sampling);
|
||||||
|
|
||||||
// Work around to map Android setting for enabling the frame limiter to the format Citra expects
|
// Work around to map Android setting for enabling the frame limiter to the format Citra expects
|
||||||
if (sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)) {
|
if (sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)) {
|
||||||
|
|
|
@ -146,6 +146,7 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.frame_limit);
|
ReadSetting("Renderer", Settings::values.frame_limit);
|
||||||
ReadSetting("Renderer", Settings::values.use_vsync_new);
|
ReadSetting("Renderer", Settings::values.use_vsync_new);
|
||||||
ReadSetting("Renderer", Settings::values.texture_filter);
|
ReadSetting("Renderer", Settings::values.texture_filter);
|
||||||
|
ReadSetting("Renderer", Settings::values.texture_sampling);
|
||||||
|
|
||||||
ReadSetting("Renderer", Settings::values.mono_render_option);
|
ReadSetting("Renderer", Settings::values.mono_render_option);
|
||||||
ReadSetting("Renderer", Settings::values.render_3d);
|
ReadSetting("Renderer", Settings::values.render_3d);
|
||||||
|
|
|
@ -645,6 +645,7 @@ void Config::ReadRendererValues() {
|
||||||
ReadGlobalSetting(Settings::values.bg_blue);
|
ReadGlobalSetting(Settings::values.bg_blue);
|
||||||
|
|
||||||
ReadGlobalSetting(Settings::values.texture_filter);
|
ReadGlobalSetting(Settings::values.texture_filter);
|
||||||
|
ReadGlobalSetting(Settings::values.texture_sampling);
|
||||||
|
|
||||||
if (global) {
|
if (global) {
|
||||||
ReadBasicSetting(Settings::values.use_shader_jit);
|
ReadBasicSetting(Settings::values.use_shader_jit);
|
||||||
|
@ -1130,6 +1131,7 @@ void Config::SaveRendererValues() {
|
||||||
WriteGlobalSetting(Settings::values.bg_blue);
|
WriteGlobalSetting(Settings::values.bg_blue);
|
||||||
|
|
||||||
WriteGlobalSetting(Settings::values.texture_filter);
|
WriteGlobalSetting(Settings::values.texture_filter);
|
||||||
|
WriteGlobalSetting(Settings::values.texture_sampling);
|
||||||
|
|
||||||
if (global) {
|
if (global) {
|
||||||
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit.GetValue(),
|
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit.GetValue(),
|
||||||
|
|
Loading…
Reference in a new issue