Add random sleep to game main thread on first boot when using LLE modules (#7199)
* Add random delay to app main thread * Suggestions * Remove randomness, only delay with lle * Apply suggestions * Fix clang format * Fix compilation (again) * Remove unused include
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@ -452,6 +452,7 @@ void Config::ReadCoreValues() {
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if (global) {
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ReadBasicSetting(Settings::values.use_cpu_jit);
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ReadBasicSetting(Settings::values.delay_start_for_lle_modules);
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}
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qt_config->endGroup();
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@ -979,6 +980,7 @@ void Config::SaveCoreValues() {
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if (global) {
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WriteBasicSetting(Settings::values.use_cpu_jit);
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WriteBasicSetting(Settings::values.delay_start_for_lle_modules);
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}
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qt_config->endGroup();
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@ -94,6 +94,8 @@ void ConfigureDebug::SetConfiguration() {
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ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
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ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
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ui->delay_start_for_lle_modules->setChecked(
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Settings::values.delay_start_for_lle_modules.GetValue());
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ui->toggle_renderer_debug->setChecked(Settings::values.renderer_debug.GetValue());
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ui->toggle_dump_command_buffers->setChecked(Settings::values.dump_command_buffers.GetValue());
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@ -125,6 +127,7 @@ void ConfigureDebug::ApplyConfiguration() {
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filter.ParseFilterString(Settings::values.log_filter.GetValue());
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Common::Log::SetGlobalFilter(filter);
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Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
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Settings::values.delay_start_for_lle_modules = ui->delay_start_for_lle_modules->isChecked();
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Settings::values.renderer_debug = ui->toggle_renderer_debug->isChecked();
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Settings::values.dump_command_buffers = ui->toggle_dump_command_buffers->isChecked();
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@ -219,6 +219,25 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_5">
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<property name="title">
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<string>Miscellaneus</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="1" column="0">
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<widget class="QCheckBox" name="delay_start_for_lle_modules">
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<property name="toolTip">
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<string><html><head/><body><p>Introduces a delay to the first ever launched app thread if LLE modules are enabled, to allow them to initialize.</p></body></html></string>
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</property>
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<property name="text">
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<string>Delay app start for LLE module initialization</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="label_cpu_clock_info">
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<property name="text">
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@ -141,6 +141,7 @@ void LogSettings() {
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log_setting("System_RegionValue", values.region_value.GetValue());
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log_setting("System_PluginLoader", values.plugin_loader_enabled.GetValue());
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log_setting("System_PluginLoaderAllowed", values.allow_plugin_loader.GetValue());
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log_setting("Debugging_DelayStartForLLEModules", values.delay_start_for_lle_modules.GetValue());
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log_setting("Debugging_UseGdbstub", values.use_gdbstub.GetValue());
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log_setting("Debugging_GdbstubPort", values.gdbstub_port.GetValue());
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}
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@ -529,6 +529,7 @@ struct Values {
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// Debugging
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bool record_frame_times;
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std::unordered_map<std::string, bool> lle_modules;
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Setting<bool> delay_start_for_lle_modules{true, "delay_start_for_lle_modules"};
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Setting<bool> use_gdbstub{false, "use_gdbstub"};
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Setting<u16> gdbstub_port{24689, "gdbstub_port"};
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@ -183,6 +183,7 @@ void KernelSystem::serialize(Archive& ar, const unsigned int file_version) {
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ar& next_thread_id;
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ar& memory_mode;
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ar& n3ds_hw_caps;
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ar& main_thread_extended_sleep;
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// Deliberately don't include debugger info to allow debugging through loads
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if (Archive::is_loading::value) {
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@ -185,12 +185,14 @@ public:
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* @param processor_id The ID(s) of the processors on which the thread is desired to be run
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* @param stack_top The address of the thread's stack top
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* @param owner_process The parent process for the thread
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* @param make_ready If the thread should be put in the ready queue
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* @return A shared pointer to the newly created thread
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*/
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ResultVal<std::shared_ptr<Thread>> CreateThread(std::string name, VAddr entry_point,
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u32 priority, u32 arg, s32 processor_id,
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VAddr stack_top,
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std::shared_ptr<Process> owner_process);
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std::shared_ptr<Process> owner_process,
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bool make_ready = true);
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/**
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* Creates a semaphore.
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@ -338,6 +340,15 @@ public:
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Core::Timing& timing;
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/// Sleep main thread of the first ever launched non-sysmodule process.
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void SetAppMainThreadExtendedSleep(bool requires_sleep) {
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main_thread_extended_sleep = requires_sleep;
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}
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bool GetAppMainThreadExtendedSleep() const {
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return main_thread_extended_sleep;
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}
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private:
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void MemoryInit(MemoryMode memory_mode, New3dsMemoryMode n3ds_mode, u64 override_init_time);
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@ -386,6 +397,14 @@ private:
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*/
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std::recursive_mutex hle_lock;
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/*
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* Flags non system module main threads to wait a bit before running. On real hardware,
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* system modules have plenty of time to load before the game is loaded, but on citra they
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* start at the same time as the game. The artificial wait gives system modules some time
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* to load and setup themselves before the game starts.
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*/
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bool main_thread_extended_sleep = false;
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friend class boost::serialization::access;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version);
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@ -10,8 +10,10 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/serialization/boost_flat_set.h"
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#include "common/settings.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/skyeye_common/armstate.h"
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#include "core/core.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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@ -324,7 +326,7 @@ static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, u32
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ResultVal<std::shared_ptr<Thread>> KernelSystem::CreateThread(
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std::string name, VAddr entry_point, u32 priority, u32 arg, s32 processor_id, VAddr stack_top,
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std::shared_ptr<Process> owner_process) {
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std::shared_ptr<Process> owner_process, bool make_ready) {
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// Check if priority is in ranged. Lowest priority -> highest priority id.
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if (priority > ThreadPrioLowest) {
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LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
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@ -367,8 +369,11 @@ ResultVal<std::shared_ptr<Thread>> KernelSystem::CreateThread(
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// to initialize the context
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ResetThreadContext(thread->context, stack_top, entry_point, arg);
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thread_managers[processor_id]->ready_queue.push_back(thread->current_priority, thread.get());
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thread->status = ThreadStatus::Ready;
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if (make_ready) {
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thread_managers[processor_id]->ready_queue.push_back(thread->current_priority,
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thread.get());
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thread->status = ThreadStatus::Ready;
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}
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return thread;
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}
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@ -405,16 +410,36 @@ void Thread::BoostPriority(u32 priority) {
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std::shared_ptr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
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std::shared_ptr<Process> owner_process) {
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constexpr s64 sleep_app_thread_ns = 2'600'000'000LL;
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constexpr u32 system_module_tid_high = 0x00040130;
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const bool is_lle_service =
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static_cast<u32>(owner_process->codeset->program_id >> 32) == system_module_tid_high;
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s64 sleep_time_ns = 0;
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if (!is_lle_service && kernel.GetAppMainThreadExtendedSleep()) {
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if (Settings::values.delay_start_for_lle_modules) {
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sleep_time_ns = sleep_app_thread_ns;
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}
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kernel.SetAppMainThreadExtendedSleep(false);
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}
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// Initialize new "main" thread
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auto thread_res =
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kernel.CreateThread("main", entry_point, priority, 0, owner_process->ideal_processor,
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Memory::HEAP_VADDR_END, owner_process);
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Memory::HEAP_VADDR_END, owner_process, sleep_time_ns == 0);
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std::shared_ptr<Thread> thread = std::move(thread_res).Unwrap();
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thread->context.fpscr =
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FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010
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if (sleep_time_ns != 0) {
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thread->status = ThreadStatus::WaitSleep;
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thread->WakeAfterDelay(sleep_time_ns);
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}
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// Note: The newly created thread will be run when the scheduler fires.
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return thread;
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}
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@ -214,10 +214,20 @@ static bool AttemptLLE(const ServiceModuleInfo& service_module) {
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/// Initialize ServiceManager
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void Init(Core::System& core) {
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SM::ServiceManager::InstallInterfaces(core);
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core.Kernel().SetAppMainThreadExtendedSleep(false);
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bool lle_module_present = false;
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for (const auto& service_module : service_module_map) {
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if (!AttemptLLE(service_module) && service_module.init_function != nullptr)
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const bool has_lle = AttemptLLE(service_module);
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if (!has_lle && service_module.init_function != nullptr) {
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service_module.init_function(core);
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}
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lle_module_present |= has_lle;
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}
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if (lle_module_present) {
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// If there is at least one LLE module, tell the kernel to
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// add a extended sleep to the app main thread (if option enabled).
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core.Kernel().SetAppMainThreadExtendedSleep(true);
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}
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LOG_DEBUG(Service, "initialized OK");
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}
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