gl_rasterizer: Fix texel buffer size overflow (#6458)
Co-authored-by: GPUCode <geoster3d@gmail.com>
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@ -68,8 +68,7 @@ GLenum MakeAttributeType(Pica::PipelineRegs::VertexAttributeFormat format) {
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// which corresponds to GL_RG32F
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GLint max_texel_buffer_size;
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glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max_texel_buffer_size);
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LOG_INFO(Render_OpenGL, "Max texture buffer size: {}", max_texel_buffer_size);
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return std::min<GLsizeiptr>(max_texel_buffer_size * 8, TEXTURE_BUFFER_SIZE);
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return std::min<GLsizeiptr>(max_texel_buffer_size * 8ULL, TEXTURE_BUFFER_SIZE);
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}
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} // Anonymous namespace
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