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Queries
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Shaders
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Auto.cs
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AutoFlushCounter.cs
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BackgroundResources.cs
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BitMap.cs
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BufferHolder.cs
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BufferManager.cs
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BufferState.cs
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BufferUsageBitmap.cs
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CacheByRange.cs
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CommandBufferPool.cs
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CommandBufferScoped.cs
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Constants.cs
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DescriptorSetCollection.cs
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DescriptorSetManager.cs
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DescriptorSetUpdater.cs
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DisposableBuffer.cs
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DisposableBufferView.cs
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DisposableFramebuffer.cs
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DisposableImage.cs
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DisposableImageView.cs
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DisposableMemory.cs
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DisposablePipeline.cs
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DisposableRenderPass.cs
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DisposableSampler.cs
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EnumConversion.cs
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FenceHelper.cs
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FenceHolder.cs
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FormatCapabilities.cs
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FormatConverter.cs
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FormatTable.cs
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FramebufferParams.cs
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HardwareCapabilities.cs
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HashTableSlim.cs
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HelperShader.cs
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IdList.cs
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IndexBufferPattern.cs
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IndexBufferState.cs
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MemoryAllocation.cs
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MemoryAllocator.cs
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MemoryAllocatorBlockList.cs
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MultiFenceHolder.cs
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NativeArray.cs
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PersistentFlushBuffer.cs
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PipelineBase.cs
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PipelineConverter.cs
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PipelineDynamicState.cs
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PipelineFull.cs
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PipelineHelperShader.cs
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PipelineLayoutCache.cs
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PipelineLayoutCacheEntry.cs
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PipelineLayoutFactory.cs
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PipelineState.cs
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PipelineUid.cs
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Ryujinx.Graphics.Vulkan.csproj
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SamplerHolder.cs
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SemaphoreHolder.cs
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Shader.cs
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ShaderCollection.cs
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SpecInfo.cs
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StagingBuffer.cs
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SyncManager.cs
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TextureBuffer.cs
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TextureCopy.cs
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TextureStorage.cs
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TextureView.cs
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Vendor.cs
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VertexBufferState.cs
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VulkanConfiguration.cs
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VulkanException.cs
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VulkanInitialization.cs
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VulkanRenderer.cs
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Window.cs
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WindowBase.cs
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