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Ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 9a0330f7f8
Shader: Implement PrimitiveID ()
* Shader: Implement PrimitiveID

* Shader cache version bump
2022-12-08 10:55:03 +01:00
..
DiskCache Shader: Implement PrimitiveID () 2022-12-08 10:55:03 +01:00
HashTable Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
CachedShaderBindings.cs GPU: Swap bindings array instead of copying () 2022-12-04 18:18:40 +01:00
CachedShaderProgram.cs GPU: Swap bindings array instead of copying () 2022-12-04 18:18:40 +01:00
CachedShaderStage.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved () 2022-11-17 18:47:41 +01:00
GpuAccessor.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved () 2022-11-17 18:47:41 +01:00
GpuAccessorBase.cs Allow SNorm buffer texture formats on Vulkan () 2022-12-04 15:36:03 -03:00
GpuAccessorState.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
GpuChannelGraphicsState.cs GPU: Use lazy checks for specialization state () 2022-12-04 18:41:17 +01:00
GpuChannelPoolState.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
ResourceCounts.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
ShaderAddresses.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
ShaderCache.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
ShaderCacheHashTable.cs GPU: Use lazy checks for specialization state () 2022-12-04 18:41:17 +01:00
ShaderCacheState.cs Fix inconsistencies in progress reporting () 2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
ShaderDumper.cs Removed unused usings. () 2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
ShaderSpecializationList.cs GPU: Use lazy checks for specialization state () 2022-12-04 18:41:17 +01:00
ShaderSpecializationState.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
TransformFeedbackDescriptor.cs Rename ToSpan to AsSpan () 2022-08-11 18:07:37 -03:00