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4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct ImageCrop
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{
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public int Left { get; }
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public int Right { get; }
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public int Top { get; }
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public int Bottom { get; }
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public bool FlipX { get; }
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public bool FlipY { get; }
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public bool IsStretched { get; }
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public float AspectRatioX { get; }
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public float AspectRatioY { get; }
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public ImageCrop(
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int left,
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int right,
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int top,
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int bottom,
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bool flipX,
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bool flipY,
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bool isStretched,
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float aspectRatioX,
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float aspectRatioY)
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{
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Left = left;
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Right = right;
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Top = top;
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Bottom = bottom;
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FlipX = flipX;
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FlipY = flipY;
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IsStretched = isStretched;
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AspectRatioX = aspectRatioX;
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AspectRatioY = aspectRatioY;
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}
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}
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} |