mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 15:16:04 +00:00
951700fdd8
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
104 lines
2.7 KiB
C#
104 lines
2.7 KiB
C#
using Ryujinx.Input;
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Drawing;
|
|
using System.Numerics;
|
|
using System.Runtime.CompilerServices;
|
|
using static SDL2.SDL;
|
|
|
|
namespace Ryujinx.Headless.SDL2
|
|
{
|
|
class SDL2MouseDriver : IGamepadDriver
|
|
{
|
|
private bool _isDisposed;
|
|
|
|
public bool[] PressedButtons { get; }
|
|
|
|
public Vector2 CurrentPosition { get; private set; }
|
|
public Vector2 Scroll { get; private set; }
|
|
public Size _clientSize;
|
|
|
|
public SDL2MouseDriver()
|
|
{
|
|
PressedButtons = new bool[(int)MouseButton.Count];
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static MouseButton DriverButtonToMouseButton(uint rawButton)
|
|
{
|
|
Debug.Assert(rawButton > 0 && rawButton <= (int)MouseButton.Count);
|
|
|
|
return (MouseButton)(rawButton - 1);
|
|
}
|
|
|
|
public void Update(SDL_Event evnt)
|
|
{
|
|
if (evnt.type == SDL_EventType.SDL_MOUSEBUTTONDOWN || evnt.type == SDL_EventType.SDL_MOUSEBUTTONUP)
|
|
{
|
|
uint rawButton = evnt.button.button;
|
|
|
|
if (rawButton > 0 && rawButton <= (int)MouseButton.Count)
|
|
{
|
|
PressedButtons[(int)DriverButtonToMouseButton(rawButton)] = evnt.type == SDL_EventType.SDL_MOUSEBUTTONDOWN;
|
|
|
|
CurrentPosition = new Vector2(evnt.button.x, evnt.button.y);
|
|
}
|
|
}
|
|
else if (evnt.type == SDL_EventType.SDL_MOUSEMOTION)
|
|
{
|
|
CurrentPosition = new Vector2(evnt.motion.x, evnt.motion.y);
|
|
}
|
|
else if (evnt.type == SDL_EventType.SDL_MOUSEWHEEL)
|
|
{
|
|
Scroll = new Vector2(evnt.wheel.x, evnt.wheel.y);
|
|
}
|
|
}
|
|
|
|
public void SetClientSize(int width, int height)
|
|
{
|
|
_clientSize = new Size(width, height);
|
|
}
|
|
|
|
public bool IsButtonPressed(MouseButton button)
|
|
{
|
|
return PressedButtons[(int)button];
|
|
}
|
|
|
|
public Size GetClientSize()
|
|
{
|
|
return _clientSize;
|
|
}
|
|
|
|
public string DriverName => "SDL2";
|
|
|
|
public event Action<string> OnGamepadConnected
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
public event Action<string> OnGamepadDisconnected
|
|
{
|
|
add { }
|
|
remove { }
|
|
}
|
|
|
|
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
|
|
|
|
public IGamepad GetGamepad(string id)
|
|
{
|
|
return new SDL2Mouse(this);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_isDisposed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_isDisposed = true;
|
|
}
|
|
}
|
|
}
|