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e17eb7bfaf
* amadeus: Update to REV10 This implements all the changes made with REV10 on 13.0.0. * Address Ack's comment * Address gdkchan's comment
81 lines
3.1 KiB
C#
81 lines
3.1 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using System;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class GroupedBiquadFilterCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.GroupedBiquadFilter;
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public ulong EstimatedProcessingTime { get; set; }
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private BiquadFilterParameter[] _parameters;
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private Memory<BiquadFilterState> _biquadFilterStates;
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private int _inputBufferIndex;
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private int _outputBufferIndex;
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private bool[] _isInitialized;
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public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
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{
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_parameters = filters.ToArray();
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_biquadFilterStates = biquadFilterStateMemory;
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_inputBufferIndex = baseIndex + inputBufferOffset;
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_outputBufferIndex = baseIndex + outputBufferOffset;
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_isInitialized = isInitialized.ToArray();
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Enabled = true;
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NodeId = nodeId;
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}
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public void Process(CommandList context)
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{
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Span<BiquadFilterState> states = _biquadFilterStates.Span;
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ReadOnlySpan<float> inputBuffer = context.GetBuffer(_inputBufferIndex);
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Span<float> outputBuffer = context.GetBuffer(_outputBufferIndex);
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for (int i = 0; i < _parameters.Length; i++)
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{
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if (!_isInitialized[i])
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{
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states[i] = new BiquadFilterState();
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}
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}
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// NOTE: Nintendo also implements a hot path for double biquad filters, but no generic path when the command definition suggests it could be done.
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// As such we currently only implement a generic path for simplicity.
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// TODO: Implement double biquad filters fast path.
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if (_parameters.Length == 1)
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{
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BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
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}
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else
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{
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BiquadFilterHelper.ProcessBiquadFilter(_parameters, states, outputBuffer, inputBuffer, context.SampleCount);
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}
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}
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}
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}
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