Ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan c532118d94
Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
..
Compute GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
Dma GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
GPFifo Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
InlineToMemory Mark texture as modified and sync on I2M fast path (#4449) 2023-02-21 10:40:23 +01:00
MME Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Threed Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
Twod Allow setting texture data from 1x to fix some textures resetting randomly (#2860) 2023-01-22 02:03:30 +00:00
Types
ConditionalRenderEnabled.cs
DeviceStateWithShadow.cs Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 2022-12-12 15:10:05 +01:00
MmeShadowScratch.cs
SetMmeShadowRamControlMode.cs
ShaderTexture.cs