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Ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan 451673ada5
Fix I2M texture copies when line length is not a multiple of 4 ()
* Fix I2M texture copies when line length is not a multiple of 4

* Do not copy padding bytes for 1D copies

* Nit
2021-12-26 12:39:07 -03:00
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Compute Initial tessellation shader support () 2021-10-18 18:38:04 -03:00
Dma Add support for releasing a semaphore to DmaClass () 2021-12-19 11:32:52 -03:00
GPFifo Add support for HLE macros and accelerate MultiDrawElementsIndirectCount () 2021-08-26 23:50:28 +02:00
InlineToMemory Fix I2M texture copies when line length is not a multiple of 4 () 2021-12-26 12:39:07 -03:00
MME Handle indirect draw counts with non-zero draw starts properly () 2021-08-29 16:52:38 -03:00
Threed Fix for texture pool not being updated when it should + buffer texture related fixes () 2021-12-19 11:50:44 -03:00
Twod Don't force scaling on 2D copy sources () 2021-10-12 23:12:17 +02:00
Types Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format () 2020-10-20 19:03:20 -03:00