mirror of
https://github.com/Ryujinx/Ryujinx.git
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e20abbf9cc
* Vulkan: Don't flush commands when creating most sync When the WaitForIdle method is called, we create sync as some internal GPU method may read back written buffer data. Some games randomly intersperse compute dispatch into their render passes, which result in this happening an unbounded number of times depending on how many times they run compute. Creating sync in Vulkan is expensive, as we need to flush the current command buffer so that it can be waited on. We have a limited number of active command buffers due to how we track resource usage, so submitting too many command buffers will force us to wait for them to return to the pool. This PR allows less "important" sync (things which are less likely to be waited on) to wait on a command buffer's result without submitting it, instead relying on AutoFlush or another, more important sync to flush it later on. Because of the possibility of us waiting for a command buffer that hasn't submitted yet, any thread needs to be able to force the active command buffer to submit. The ability to do this has been added to the backend multithreading via an "Interrupt", though it is not supported without multithreading. OpenGL drivers should already be doing something similar so they don't blow up when creating lots of sync, which is why this hasn't been a problem for these games over there. Improves Vulkan performance on Xenoblade DE, Pokemon Scarlet/Violet, and Zelda BOTW (still another large issue here) * Add strict argument This is technically a separate concern from whether the sync is a host syncpoint. * Remove _interrupted variable * Actually wait for the invoke This is required by AMD GPUs, and also may have caused some issues on other GPUs. * Remove unused using. * I don't know why it added these ones. * Address Feedback * Fix typo
684 lines
26 KiB
C#
684 lines
26 KiB
C#
using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using Ryujinx.Graphics.Vulkan.Queries;
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using Silk.NET.Vulkan;
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using Silk.NET.Vulkan.Extensions.EXT;
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using Silk.NET.Vulkan.Extensions.KHR;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Vulkan
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{
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public sealed class VulkanRenderer : IRenderer
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{
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private Instance _instance;
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private SurfaceKHR _surface;
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private PhysicalDevice _physicalDevice;
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private Device _device;
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private WindowBase _window;
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private bool _initialized;
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internal FormatCapabilities FormatCapabilities { get; private set; }
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internal HardwareCapabilities Capabilities;
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internal Vk Api { get; private set; }
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internal KhrSurface SurfaceApi { get; private set; }
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internal KhrSwapchain SwapchainApi { get; private set; }
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internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
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internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
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internal KhrPushDescriptor PushDescriptorApi { get; private set; }
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internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
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internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
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internal ExtDebugUtils DebugUtilsApi { get; private set; }
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internal uint QueueFamilyIndex { get; private set; }
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internal Queue Queue { get; private set; }
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internal Queue BackgroundQueue { get; private set; }
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internal object BackgroundQueueLock { get; private set; }
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internal object QueueLock { get; private set; }
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internal MemoryAllocator MemoryAllocator { get; private set; }
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internal CommandBufferPool CommandBufferPool { get; private set; }
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internal DescriptorSetManager DescriptorSetManager { get; private set; }
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internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
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internal BackgroundResources BackgroundResources { get; private set; }
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internal Action<Action> InterruptAction { get; private set; }
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internal BufferManager BufferManager { get; private set; }
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internal HashSet<ShaderCollection> Shaders { get; }
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internal HashSet<ITexture> Textures { get; }
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internal HashSet<SamplerHolder> Samplers { get; }
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private Counters _counters;
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private SyncManager _syncManager;
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private PipelineFull _pipeline;
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private DebugUtilsMessengerEXT _debugUtilsMessenger;
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internal HelperShader HelperShader { get; private set; }
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internal PipelineFull PipelineInternal => _pipeline;
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public IPipeline Pipeline => _pipeline;
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public IWindow Window => _window;
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private readonly Func<Instance, Vk, SurfaceKHR> _getSurface;
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private readonly Func<string[]> _getRequiredExtensions;
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private readonly string _preferredGpuId;
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internal Vendor Vendor { get; private set; }
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internal bool IsAmdWindows { get; private set; }
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internal bool IsIntelWindows { get; private set; }
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internal bool IsAmdGcn { get; private set; }
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public string GpuVendor { get; private set; }
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public string GpuRenderer { get; private set; }
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public string GpuVersion { get; private set; }
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public bool PreferThreading => true;
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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public VulkanRenderer(Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
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{
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_getSurface = surfaceFunc;
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_getRequiredExtensions = requiredExtensionsFunc;
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_preferredGpuId = preferredGpuId;
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Shaders = new HashSet<ShaderCollection>();
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Textures = new HashSet<ITexture>();
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Samplers = new HashSet<SamplerHolder>();
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}
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private unsafe void LoadFeatures(string[] supportedExtensions, uint maxQueueCount, uint queueFamilyIndex)
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{
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FormatCapabilities = new FormatCapabilities(Api, _physicalDevice);
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var supportedFeatures = Api.GetPhysicalDeviceFeature(_physicalDevice);
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if (Api.TryGetDeviceExtension(_instance, _device, out ExtConditionalRendering conditionalRenderingApi))
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{
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ConditionalRenderingApi = conditionalRenderingApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi))
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{
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ExtendedDynamicStateApi = extendedDynamicStateApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out KhrPushDescriptor pushDescriptorApi))
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{
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PushDescriptorApi = pushDescriptorApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out ExtTransformFeedback transformFeedbackApi))
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{
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TransformFeedbackApi = transformFeedbackApi;
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}
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if (Api.TryGetDeviceExtension(_instance, _device, out KhrDrawIndirectCount drawIndirectCountApi))
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{
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DrawIndirectCountApi = drawIndirectCountApi;
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}
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if (maxQueueCount >= 2)
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{
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Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
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BackgroundQueue = backgroundQueue;
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BackgroundQueueLock = new object();
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}
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PhysicalDeviceProperties2 properties2 = new PhysicalDeviceProperties2()
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{
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SType = StructureType.PhysicalDeviceProperties2
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};
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PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new PhysicalDeviceSubgroupSizeControlPropertiesEXT()
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{
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SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt
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};
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if (Capabilities.SupportsSubgroupSizeControl)
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{
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properties2.PNext = &propertiesSubgroupSizeControl;
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}
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bool supportsTransformFeedback = supportedExtensions.Contains(ExtTransformFeedback.ExtensionName);
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PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new PhysicalDeviceTransformFeedbackPropertiesEXT()
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{
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SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt
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};
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if (supportsTransformFeedback)
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{
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propertiesTransformFeedback.PNext = properties2.PNext;
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properties2.PNext = &propertiesTransformFeedback;
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}
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Api.GetPhysicalDeviceProperties2(_physicalDevice, &properties2);
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PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
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{
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SType = StructureType.PhysicalDeviceFeatures2
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};
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PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new PhysicalDeviceRobustness2FeaturesEXT()
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{
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SType = StructureType.PhysicalDeviceRobustness2FeaturesExt
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};
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PhysicalDeviceShaderFloat16Int8FeaturesKHR featuresShaderInt8 = new PhysicalDeviceShaderFloat16Int8FeaturesKHR()
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{
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SType = StructureType.PhysicalDeviceShaderFloat16Int8Features
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};
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PhysicalDeviceCustomBorderColorFeaturesEXT featuresCustomBorderColor = new PhysicalDeviceCustomBorderColorFeaturesEXT()
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{
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SType = StructureType.PhysicalDeviceCustomBorderColorFeaturesExt
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};
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if (supportedExtensions.Contains("VK_EXT_robustness2"))
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{
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features2.PNext = &featuresRobustness2;
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}
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if (supportedExtensions.Contains("VK_KHR_shader_float16_int8"))
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{
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featuresShaderInt8.PNext = features2.PNext;
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features2.PNext = &featuresShaderInt8;
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}
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if (supportedExtensions.Contains("VK_EXT_custom_border_color"))
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{
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featuresCustomBorderColor.PNext = features2.PNext;
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features2.PNext = &featuresCustomBorderColor;
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}
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Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
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bool customBorderColorSupported = supportedExtensions.Contains("VK_EXT_custom_border_color") &&
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featuresCustomBorderColor.CustomBorderColors &&
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featuresCustomBorderColor.CustomBorderColorWithoutFormat;
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ref var properties = ref properties2.Properties;
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SampleCountFlags supportedSampleCounts =
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properties.Limits.FramebufferColorSampleCounts &
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properties.Limits.FramebufferDepthSampleCounts &
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properties.Limits.FramebufferStencilSampleCounts;
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Capabilities = new HardwareCapabilities(
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supportedExtensions.Contains("VK_EXT_index_type_uint8"),
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customBorderColorSupported,
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supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName),
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supportedExtensions.Contains("VK_EXT_fragment_shader_interlock"),
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supportedExtensions.Contains("VK_NV_geometry_shader_passthrough"),
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supportedExtensions.Contains("VK_EXT_subgroup_size_control"),
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featuresShaderInt8.ShaderInt8,
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supportedExtensions.Contains(ExtConditionalRendering.ExtensionName),
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supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName),
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features2.Features.MultiViewport,
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featuresRobustness2.NullDescriptor,
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supportedExtensions.Contains(KhrPushDescriptor.ExtensionName),
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supportsTransformFeedback,
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propertiesTransformFeedback.TransformFeedbackQueries,
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supportedFeatures.GeometryShader,
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propertiesSubgroupSizeControl.MinSubgroupSize,
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propertiesSubgroupSizeControl.MaxSubgroupSize,
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propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
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supportedSampleCounts);
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MemoryAllocator = new MemoryAllocator(Api, _device, properties.Limits.MaxMemoryAllocationCount);
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CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
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DescriptorSetManager = new DescriptorSetManager(_device);
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PipelineLayoutCache = new PipelineLayoutCache();
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BackgroundResources = new BackgroundResources(this, _device);
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BufferManager = new BufferManager(this, _physicalDevice, _device);
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_syncManager = new SyncManager(this, _device);
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_pipeline = new PipelineFull(this, _device);
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_pipeline.Initialize();
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HelperShader = new HelperShader(this, _device);
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_counters = new Counters(this, _device, _pipeline);
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}
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private unsafe void SetupContext(GraphicsDebugLevel logLevel)
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{
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var api = Vk.GetApi();
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Api = api;
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_instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugUtils debugUtils, out _debugUtilsMessenger);
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DebugUtilsApi = debugUtils;
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if (api.TryGetInstanceExtension(_instance, out KhrSurface surfaceApi))
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{
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SurfaceApi = surfaceApi;
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}
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_surface = _getSurface(_instance, api);
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_physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId);
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var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount);
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var supportedExtensions = VulkanInitialization.GetSupportedExtensions(api, _physicalDevice);
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_device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, supportedExtensions, maxQueueCount);
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if (api.TryGetDeviceExtension(_instance, _device, out KhrSwapchain swapchainApi))
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{
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SwapchainApi = swapchainApi;
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}
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api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
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Queue = queue;
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QueueLock = new object();
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LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
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_window = new Window(this, _surface, _physicalDevice, _device);
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_initialized = true;
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}
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public BufferHandle CreateBuffer(int size)
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{
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return BufferManager.CreateWithHandle(this, size, false);
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}
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public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
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{
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bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
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if (info.State.HasValue || isCompute)
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{
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return new ShaderCollection(this, _device, sources, info.State ?? default, info.FromCache);
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}
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else
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{
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return new ShaderCollection(this, _device, sources);
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}
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}
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internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, SpecDescription[] specDescription = null)
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{
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return new ShaderCollection(this, _device, sources, specDescription: specDescription, isMinimal: true);
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}
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public ISampler CreateSampler(GAL.SamplerCreateInfo info)
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{
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return new SamplerHolder(this, _device, info);
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}
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public ITexture CreateTexture(TextureCreateInfo info, float scale)
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{
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if (info.Target == Target.TextureBuffer)
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{
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return new TextureBuffer(this, info, scale);
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}
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return CreateTextureView(info, scale);
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}
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internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
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{
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// This should be disposed when all views are destroyed.
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var storage = CreateTextureStorage(info, scale);
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return storage.CreateView(info, 0, 0);
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}
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internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale)
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{
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return new TextureStorage(this, _physicalDevice, _device, info, scale);
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}
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public void DeleteBuffer(BufferHandle buffer)
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{
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BufferManager.Delete(buffer);
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}
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internal void FlushAllCommands()
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{
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_pipeline?.FlushCommandsImpl();
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}
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internal void RegisterFlush()
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{
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_syncManager.RegisterFlush();
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}
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public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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{
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return BufferManager.GetData(buffer, offset, size);
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}
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public unsafe Capabilities GetCapabilities()
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{
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FormatFeatureFlags compressedFormatFeatureFlags =
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FormatFeatureFlags.SampledImageBit |
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FormatFeatureFlags.SampledImageFilterLinearBit |
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FormatFeatureFlags.BlitSrcBit |
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FormatFeatureFlags.TransferSrcBit |
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FormatFeatureFlags.TransferDstBit;
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bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc1RgbaSrgb,
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GAL.Format.Bc1RgbaUnorm,
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GAL.Format.Bc2Srgb,
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GAL.Format.Bc2Unorm,
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GAL.Format.Bc3Srgb,
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GAL.Format.Bc3Unorm);
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bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc4Snorm,
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GAL.Format.Bc4Unorm,
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GAL.Format.Bc5Snorm,
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GAL.Format.Bc5Unorm);
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bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Bc6HSfloat,
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GAL.Format.Bc6HUfloat,
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GAL.Format.Bc7Srgb,
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GAL.Format.Bc7Unorm);
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bool supportsEtc2CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.Etc2RgbaSrgb,
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GAL.Format.Etc2RgbaUnorm,
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GAL.Format.Etc2RgbPtaSrgb,
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GAL.Format.Etc2RgbPtaUnorm,
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GAL.Format.Etc2RgbSrgb,
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GAL.Format.Etc2RgbUnorm);
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bool supports5BitComponentFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.R5G6B5Unorm,
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GAL.Format.R5G5B5A1Unorm,
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GAL.Format.R5G5B5X1Unorm,
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GAL.Format.B5G6R5Unorm,
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GAL.Format.B5G5R5A1Unorm,
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GAL.Format.A1B5G5R5Unorm);
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bool supportsR4G4B4A4Format = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
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GAL.Format.R4G4B4A4Unorm);
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PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
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{
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SType = StructureType.PhysicalDeviceVulkan12Features
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};
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PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
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{
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SType = StructureType.PhysicalDeviceFeatures2,
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PNext = &featuresVk12
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};
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Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
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Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
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var limits = properties.Limits;
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return new Capabilities(
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api: TargetApi.Vulkan,
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GpuVendor,
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hasFrontFacingBug: IsIntelWindows,
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hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
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supportsAstcCompression: features2.Features.TextureCompressionAstcLdr,
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supportsBc123Compression: supportsBc123CompressionFormat,
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supportsBc45Compression: supportsBc45CompressionFormat,
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supportsBc67Compression: supportsBc67CompressionFormat,
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supportsEtc2Compression: supportsEtc2CompressionFormat,
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supports3DTextureCompression: true,
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supportsBgraFormat: true,
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supportsR4G4Format: false,
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supportsR4G4B4A4Format: supportsR4G4B4A4Format,
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supportsSnormBufferTextureFormat: true,
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supports5BitComponentFormat: supports5BitComponentFormat,
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supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: false,
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supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
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supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
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supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
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supportsMismatchingViewFormat: true,
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supportsCubemapView: !IsAmdGcn,
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supportsNonConstantTextureOffset: false,
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supportsShaderBallot: false,
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supportsTextureShadowLod: false,
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supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
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supportsViewportSwizzle: false,
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supportsIndirectParameters: true,
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maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
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maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
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maximumTexturesPerStage: Constants.MaxTexturesPerStage,
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maximumImagesPerStage: Constants.MaxImagesPerStage,
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maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
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maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
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storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment);
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}
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public HardwareInfo GetHardwareInfo()
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{
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return new HardwareInfo(GpuVendor, GpuRenderer);
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}
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public static DeviceInfo[] GetPhysicalDevices()
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{
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try
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{
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return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
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|
}
|
|
catch (Exception)
|
|
{
|
|
// If we got an exception here, Vulkan is most likely not supported.
|
|
return Array.Empty<DeviceInfo>();
|
|
}
|
|
}
|
|
|
|
private static string ParseStandardVulkanVersion(uint version)
|
|
{
|
|
return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}";
|
|
}
|
|
|
|
private static string ParseDriverVersion(ref PhysicalDeviceProperties properties)
|
|
{
|
|
uint driverVersionRaw = properties.DriverVersion;
|
|
|
|
// NVIDIA differ from the standard here and uses a different format.
|
|
if (properties.VendorID == 0x10DE)
|
|
{
|
|
return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}";
|
|
}
|
|
else
|
|
{
|
|
return ParseStandardVulkanVersion(driverVersionRaw);
|
|
}
|
|
}
|
|
|
|
private unsafe void PrintGpuInformation()
|
|
{
|
|
Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
|
|
|
|
string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
|
|
|
|
Vendor = VendorUtils.FromId(properties.VendorID);
|
|
|
|
IsAmdWindows = Vendor == Vendor.Amd && RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
|
IsIntelWindows = Vendor == Vendor.Intel && RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
|
|
|
GpuVendor = vendorName;
|
|
GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
|
|
GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
|
|
|
|
IsAmdGcn = Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
|
|
|
|
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
|
}
|
|
|
|
public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
|
|
{
|
|
return topology switch
|
|
{
|
|
GAL.PrimitiveTopology.Quads => GAL.PrimitiveTopology.Triangles,
|
|
GAL.PrimitiveTopology.QuadStrip => GAL.PrimitiveTopology.TriangleStrip,
|
|
_ => topology
|
|
};
|
|
}
|
|
|
|
public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
|
|
{
|
|
return topology switch
|
|
{
|
|
GAL.PrimitiveTopology.Quads => true,
|
|
_ => false
|
|
};
|
|
}
|
|
|
|
public void Initialize(GraphicsDebugLevel logLevel)
|
|
{
|
|
SetupContext(logLevel);
|
|
|
|
PrintGpuInformation();
|
|
}
|
|
|
|
public bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
|
|
{
|
|
if (Vendor != Vendor.Nvidia)
|
|
{
|
|
// Vulkan requires that vertex attributes are globally aligned by their component size,
|
|
// so buffer strides that don't divide by the largest scalar element are invalid.
|
|
// Guest applications do this, NVIDIA GPUs are OK with it, others are not.
|
|
|
|
alignment = attrScalarAlignment;
|
|
|
|
return true;
|
|
}
|
|
|
|
alignment = 1;
|
|
|
|
return false;
|
|
}
|
|
|
|
public void PreFrame()
|
|
{
|
|
_syncManager.Cleanup();
|
|
}
|
|
|
|
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
|
|
{
|
|
return _counters.QueueReport(type, resultHandler, hostReserved);
|
|
}
|
|
|
|
public void ResetCounter(CounterType type)
|
|
{
|
|
_counters.QueueReset(type);
|
|
}
|
|
|
|
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
|
{
|
|
BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass);
|
|
}
|
|
|
|
public void UpdateCounters()
|
|
{
|
|
_counters.Update();
|
|
}
|
|
|
|
public void BackgroundContextAction(Action action, bool alwaysBackground = false)
|
|
{
|
|
action();
|
|
}
|
|
|
|
public void CreateSync(ulong id, bool strict)
|
|
{
|
|
_syncManager.Create(id, strict);
|
|
}
|
|
|
|
public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void WaitSync(ulong id)
|
|
{
|
|
_syncManager.Wait(id);
|
|
}
|
|
|
|
public ulong GetCurrentSync()
|
|
{
|
|
return _syncManager.GetCurrent();
|
|
}
|
|
|
|
public void SetInterruptAction(Action<Action> interruptAction)
|
|
{
|
|
InterruptAction = interruptAction;
|
|
}
|
|
|
|
public void Screenshot()
|
|
{
|
|
_window.ScreenCaptureRequested = true;
|
|
}
|
|
|
|
public void OnScreenCaptured(ScreenCaptureImageInfo bitmap)
|
|
{
|
|
ScreenCaptured?.Invoke(this, bitmap);
|
|
}
|
|
|
|
public unsafe void Dispose()
|
|
{
|
|
if (!_initialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
CommandBufferPool.Dispose();
|
|
BackgroundResources.Dispose();
|
|
_counters.Dispose();
|
|
_window.Dispose();
|
|
HelperShader.Dispose();
|
|
_pipeline.Dispose();
|
|
BufferManager.Dispose();
|
|
DescriptorSetManager.Dispose();
|
|
PipelineLayoutCache.Dispose();
|
|
|
|
MemoryAllocator.Dispose();
|
|
|
|
if (_debugUtilsMessenger.Handle != 0)
|
|
{
|
|
DebugUtilsApi.DestroyDebugUtilsMessenger(_instance, _debugUtilsMessenger, null);
|
|
}
|
|
|
|
foreach (var shader in Shaders)
|
|
{
|
|
shader.Dispose();
|
|
}
|
|
|
|
foreach (var texture in Textures)
|
|
{
|
|
texture.Release();
|
|
}
|
|
|
|
foreach (var sampler in Samplers)
|
|
{
|
|
sampler.Dispose();
|
|
}
|
|
|
|
SurfaceApi.DestroySurface(_instance, _surface, null);
|
|
|
|
Api.DestroyDevice(_device, null);
|
|
|
|
// Last step destroy the instance
|
|
Api.DestroyInstance(_instance, null);
|
|
}
|
|
}
|
|
} |