using Ryujinx.HLE.HOS.Applets; namespace Ryujinx.HLE { public interface IHostUiHandler { /// <summary> /// Displays an Input Dialog box to the user and blocks until text is entered. /// </summary> /// <param name="userText">Text that the user entered. Set to `null` on internal errors</param> /// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns> bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText); /// <summary> /// Displays a Message Dialog box to the user and blocks until it is closed. /// </summary> /// <returns>True when OK is pressed, False otherwise.</returns> bool DisplayMessageDialog(string title, string message); /// <summary> /// Displays a Message Dialog box specific to Controller Applet and blocks until it is closed. /// </summary> /// <returns>True when OK is pressed, False otherwise.</returns> bool DisplayMessageDialog(ControllerAppletUiArgs args); } }