using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Shader { /// <summary> /// Cached compute shader code. /// </summary> class ComputeShader { /// <summary> /// Host shader program object. /// </summary> public IProgram HostProgram { get; } /// <summary> /// Cached shader. /// </summary> public CachedShader Shader { get; } /// <summary> /// Creates a new instance of the compute shader. /// </summary> /// <param name="hostProgram">Host shader program</param> /// <param name="shader">Cached shader</param> public ComputeShader(IProgram hostProgram, CachedShader shader) { HostProgram = hostProgram; Shader = shader; } } }