namespace Ryujinx.Graphics.Gpu.State { /// <summary> /// Buffer to buffer copy vector swizzle parameters. /// </summary> struct CopyBufferSwizzle { public uint Swizzle; /// <summary> /// Unpacks the size of each vector component of the copy. /// </summary> /// <returns>Vector component size</returns> public int UnpackComponentSize() { return (int)((Swizzle >> 16) & 3) + 1; } /// <summary> /// Unpacks the number of components of the source vector of the copy. /// </summary> /// <returns>Number of vector components</returns> public int UnpackSrcComponentsCount() { return (int)((Swizzle >> 20) & 7) + 1; } /// <summary> /// Unpacks the number of components of the destination vector of the copy. /// </summary> /// <returns>Number of vector components</returns> public int UnpackDstComponentsCount() { return (int)((Swizzle >> 24) & 7) + 1; } } }