using System; namespace Ryujinx.Graphics.Gpu.Memory { using CpuMemoryManager = ARMeilleure.Memory.MemoryManager; /// <summary> /// Represents physical memory, accessible from the GPU. /// This is actually working CPU virtual addresses, of memory mapped on the application process. /// </summary> class PhysicalMemory { private readonly CpuMemoryManager _cpuMemory; /// <summary> /// Creates a new instance of the physical memory. /// </summary> /// <param name="cpuMemory">CPU memory manager of the application process</param> public PhysicalMemory(CpuMemoryManager cpuMemory) { _cpuMemory = cpuMemory; } /// <summary> /// Gets a span of data from the application process. /// </summary> /// <param name="address">Start address of the range</param> /// <param name="size">Size in bytes to be range</param> /// <returns>A read only span of the data at the specified memory location</returns> public ReadOnlySpan<byte> GetSpan(ulong address, ulong size) { return _cpuMemory.GetSpan(address, size); } /// <summary> /// Writes data to the application process. /// </summary> /// <param name="address">Address to write into</param> /// <param name="data">Data to be written</param> public void Write(ulong address, ReadOnlySpan<byte> data) { _cpuMemory.WriteBytes((long)address, data.ToArray()); } /// <summary> /// Gets the modified ranges for a given range of the application process mapped memory. /// </summary> /// <param name="address">Start address of the range</param> /// <param name="size">Size, in bytes, of the range</param> /// <param name="name">Name of the GPU resource being checked</param> /// <returns>Ranges, composed of address and size, modified by the application process, form the CPU</returns> public (ulong, ulong)[] GetModifiedRanges(ulong address, ulong size, ResourceName name) { return _cpuMemory.GetModifiedRanges(address, size, (int)name); } } }