using Ryujinx.Common; using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Logging; using Ryujinx.Configuration.Hid; using Ryujinx.Configuration.System; using Ryujinx.Configuration.Ui; using Ryujinx.UI.Input; using System; using System.Collections.Generic; namespace Ryujinx.Configuration { public class ConfigurationState { /// <summary> /// UI configuration section /// </summary> public class UiSection { public class Columns { public ReactiveObject<bool> FavColumn { get; private set; } public ReactiveObject<bool> IconColumn { get; private set; } public ReactiveObject<bool> AppColumn { get; private set; } public ReactiveObject<bool> DevColumn { get; private set; } public ReactiveObject<bool> VersionColumn { get; private set; } public ReactiveObject<bool> TimePlayedColumn { get; private set; } public ReactiveObject<bool> LastPlayedColumn { get; private set; } public ReactiveObject<bool> FileExtColumn { get; private set; } public ReactiveObject<bool> FileSizeColumn { get; private set; } public ReactiveObject<bool> PathColumn { get; private set; } public Columns() { FavColumn = new ReactiveObject<bool>(); IconColumn = new ReactiveObject<bool>(); AppColumn = new ReactiveObject<bool>(); DevColumn = new ReactiveObject<bool>(); VersionColumn = new ReactiveObject<bool>(); TimePlayedColumn = new ReactiveObject<bool>(); LastPlayedColumn = new ReactiveObject<bool>(); FileExtColumn = new ReactiveObject<bool>(); FileSizeColumn = new ReactiveObject<bool>(); PathColumn = new ReactiveObject<bool>(); } } /// <summary> /// Used to toggle columns in the GUI /// </summary> public Columns GuiColumns { get; private set; } /// <summary> /// A list of directories containing games to be used to load games into the games list /// </summary> public ReactiveObject<List<string>> GameDirs { get; private set; } /// <summary> /// Enable or disable custom themes in the GUI /// </summary> public ReactiveObject<bool> EnableCustomTheme { get; private set; } /// <summary> /// Path to custom GUI theme /// </summary> public ReactiveObject<string> CustomThemePath { get; private set; } public UiSection() { GuiColumns = new Columns(); GameDirs = new ReactiveObject<List<string>>(); EnableCustomTheme = new ReactiveObject<bool>(); CustomThemePath = new ReactiveObject<string>(); } } /// <summary> /// Logger configuration section /// </summary> public class LoggerSection { /// <summary> /// Enables printing debug log messages /// </summary> public ReactiveObject<bool> EnableDebug { get; private set; } /// <summary> /// Enables printing stub log messages /// </summary> public ReactiveObject<bool> EnableStub { get; private set; } /// <summary> /// Enables printing info log messages /// </summary> public ReactiveObject<bool> EnableInfo { get; private set; } /// <summary> /// Enables printing warning log messages /// </summary> public ReactiveObject<bool> EnableWarn { get; private set; } /// <summary> /// Enables printing error log messages /// </summary> public ReactiveObject<bool> EnableError { get; private set; } /// <summary> /// Enables printing guest log messages /// </summary> public ReactiveObject<bool> EnableGuest { get; private set; } /// <summary> /// Enables printing FS access log messages /// </summary> public ReactiveObject<bool> EnableFsAccessLog { get; private set; } /// <summary> /// Controls which log messages are written to the log targets /// </summary> public ReactiveObject<LogClass[]> FilteredClasses { get; private set; } /// <summary> /// Enables or disables logging to a file on disk /// </summary> public ReactiveObject<bool> EnableFileLog { get; private set; } public LoggerSection() { EnableDebug = new ReactiveObject<bool>(); EnableStub = new ReactiveObject<bool>(); EnableInfo = new ReactiveObject<bool>(); EnableWarn = new ReactiveObject<bool>(); EnableError = new ReactiveObject<bool>(); EnableGuest = new ReactiveObject<bool>(); EnableFsAccessLog = new ReactiveObject<bool>(); FilteredClasses = new ReactiveObject<LogClass[]>(); EnableFileLog = new ReactiveObject<bool>(); } } /// <summary> /// System configuration section /// </summary> public class SystemSection { /// <summary> /// Change System Language /// </summary> public ReactiveObject<Language> Language { get; private set; } /// <summary> /// Enables or disables Docked Mode /// </summary> public ReactiveObject<bool> EnableDockedMode { get; private set; } /// <summary> /// Enables or disables multi-core scheduling of threads /// </summary> public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; } /// <summary> /// Enables integrity checks on Game content files /// </summary> public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; } /// <summary> /// Enables FS access log output to the console. Possible modes are 0-3 /// </summary> public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; } /// <summary> /// Enable or disable ignoring missing services /// </summary> public ReactiveObject<bool> IgnoreMissingServices { get; private set; } public SystemSection() { Language = new ReactiveObject<Language>(); EnableDockedMode = new ReactiveObject<bool>(); EnableMulticoreScheduling = new ReactiveObject<bool>(); EnableFsIntegrityChecks = new ReactiveObject<bool>(); FsGlobalAccessLogMode = new ReactiveObject<int>(); IgnoreMissingServices = new ReactiveObject<bool>(); } } /// <summary> /// Hid configuration section /// </summary> public class HidSection { /// <summary> /// The primary controller's type /// </summary> public ReactiveObject<ControllerType> ControllerType { get; private set; } /// <summary> /// Enable or disable keyboard support (Independent from controllers binding) /// </summary> public ReactiveObject<bool> EnableKeyboard { get; private set; } /// <summary> /// Keyboard control bindings /// </summary> public ReactiveObject<NpadKeyboard> KeyboardControls { get; private set; } /// <summary> /// Controller control bindings /// </summary> public ReactiveObject<NpadController> JoystickControls { get; private set; } public HidSection() { ControllerType = new ReactiveObject<ControllerType>(); EnableKeyboard = new ReactiveObject<bool>(); KeyboardControls = new ReactiveObject<NpadKeyboard>(); JoystickControls = new ReactiveObject<NpadController>(); } } /// <summary> /// Graphics configuration section /// </summary> public class GraphicsSection { /// <summary> /// Dumps shaders in this local directory /// </summary> public ReactiveObject<string> ShadersDumpPath { get; private set; } /// <summary> /// Enables or disables Vertical Sync /// </summary> public ReactiveObject<bool> EnableVsync { get; private set; } public GraphicsSection() { ShadersDumpPath = new ReactiveObject<string>(); EnableVsync = new ReactiveObject<bool>(); } } /// <summary> /// The default configuration instance /// </summary> public static ConfigurationState Instance { get; private set; } /// <summary> /// The Ui section /// </summary> public UiSection Ui { get; private set; } /// <summary> /// The Logger section /// </summary> public LoggerSection Logger { get; private set; } /// <summary> /// The System section /// </summary> public SystemSection System { get; private set; } /// <summary> /// The Graphics section /// </summary> public GraphicsSection Graphics { get; private set; } /// <summary> /// The Hid section /// </summary> public HidSection Hid { get; private set; } /// <summary> /// Enables or disables Discord Rich Presence /// </summary> public ReactiveObject<bool> EnableDiscordIntegration { get; private set; } private ConfigurationState() { Ui = new UiSection(); Logger = new LoggerSection(); System = new SystemSection(); Graphics = new GraphicsSection(); Hid = new HidSection(); EnableDiscordIntegration = new ReactiveObject<bool>(); } public ConfigurationFileFormat ToFileFormat() { ConfigurationFileFormat configurationFile = new ConfigurationFileFormat { Version = 1, GraphicsShadersDumpPath = Graphics.ShadersDumpPath, LoggingEnableDebug = Logger.EnableDebug, LoggingEnableStub = Logger.EnableStub, LoggingEnableInfo = Logger.EnableInfo, LoggingEnableWarn = Logger.EnableWarn, LoggingEnableError = Logger.EnableError, LoggingEnableGuest = Logger.EnableGuest, LoggingEnableFsAccessLog = Logger.EnableFsAccessLog, LoggingFilteredClasses = Logger.FilteredClasses, EnableFileLog = Logger.EnableFileLog, SystemLanguage = System.Language, DockedMode = System.EnableDockedMode, EnableDiscordIntegration = EnableDiscordIntegration, EnableVsync = Graphics.EnableVsync, EnableMulticoreScheduling = System.EnableMulticoreScheduling, EnableFsIntegrityChecks = System.EnableFsIntegrityChecks, FsGlobalAccessLogMode = System.FsGlobalAccessLogMode, IgnoreMissingServices = System.IgnoreMissingServices, ControllerType = Hid.ControllerType, GuiColumns = new GuiColumns() { FavColumn = Ui.GuiColumns.FavColumn, IconColumn = Ui.GuiColumns.IconColumn, AppColumn = Ui.GuiColumns.AppColumn, DevColumn = Ui.GuiColumns.DevColumn, VersionColumn = Ui.GuiColumns.VersionColumn, TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn, LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn, FileExtColumn = Ui.GuiColumns.FileExtColumn, FileSizeColumn = Ui.GuiColumns.FileSizeColumn, PathColumn = Ui.GuiColumns.PathColumn, }, GameDirs = Ui.GameDirs, EnableCustomTheme = Ui.EnableCustomTheme, CustomThemePath = Ui.CustomThemePath, EnableKeyboard = Hid.EnableKeyboard, KeyboardControls = Hid.KeyboardControls, JoystickControls = Hid.JoystickControls }; return configurationFile; } public void LoadDefault() { Graphics.ShadersDumpPath.Value = ""; Logger.EnableDebug.Value = false; Logger.EnableStub.Value = true; Logger.EnableInfo.Value = true; Logger.EnableWarn.Value = true; Logger.EnableError.Value = true; Logger.EnableGuest.Value = true; Logger.EnableFsAccessLog.Value = false; Logger.FilteredClasses.Value = new LogClass[] { }; Logger.EnableFileLog.Value = true; System.Language.Value = Language.AmericanEnglish; System.EnableDockedMode.Value = false; EnableDiscordIntegration.Value = true; Graphics.EnableVsync.Value = true; System.EnableMulticoreScheduling.Value = true; System.EnableFsIntegrityChecks.Value = true; System.FsGlobalAccessLogMode.Value = 0; System.IgnoreMissingServices.Value = false; Hid.ControllerType.Value = ControllerType.Handheld; Ui.GuiColumns.FavColumn.Value = true; Ui.GuiColumns.IconColumn.Value = true; Ui.GuiColumns.AppColumn.Value = true; Ui.GuiColumns.DevColumn.Value = true; Ui.GuiColumns.VersionColumn.Value = true; Ui.GuiColumns.TimePlayedColumn.Value = true; Ui.GuiColumns.LastPlayedColumn.Value = true; Ui.GuiColumns.FileExtColumn.Value = true; Ui.GuiColumns.FileSizeColumn.Value = true; Ui.GuiColumns.PathColumn.Value = true; Ui.GameDirs.Value = new List<string>(); Ui.EnableCustomTheme.Value = false; Ui.CustomThemePath.Value = ""; Hid.EnableKeyboard.Value = false; Hid.KeyboardControls.Value = new NpadKeyboard { LeftJoycon = new NpadKeyboardLeft { StickUp = Key.W, StickDown = Key.S, StickLeft = Key.A, StickRight = Key.D, StickButton = Key.F, DPadUp = Key.Up, DPadDown = Key.Down, DPadLeft = Key.Left, DPadRight = Key.Right, ButtonMinus = Key.Minus, ButtonL = Key.E, ButtonZl = Key.Q, }, RightJoycon = new NpadKeyboardRight { StickUp = Key.I, StickDown = Key.K, StickLeft = Key.J, StickRight = Key.L, StickButton = Key.H, ButtonA = Key.Z, ButtonB = Key.X, ButtonX = Key.C, ButtonY = Key.V, ButtonPlus = Key.Plus, ButtonR = Key.U, ButtonZr = Key.O, }, Hotkeys = new KeyboardHotkeys { ToggleVsync = Key.Tab } }; Hid.JoystickControls.Value = new NpadController { Enabled = true, Index = 0, Deadzone = 0.05f, TriggerThreshold = 0.5f, LeftJoycon = new NpadControllerLeft { Stick = ControllerInputId.Axis0, StickButton = ControllerInputId.Button8, DPadUp = ControllerInputId.Hat0Up, DPadDown = ControllerInputId.Hat0Down, DPadLeft = ControllerInputId.Hat0Left, DPadRight = ControllerInputId.Hat0Right, ButtonMinus = ControllerInputId.Button6, ButtonL = ControllerInputId.Button4, ButtonZl = ControllerInputId.Axis2, }, RightJoycon = new NpadControllerRight { Stick = ControllerInputId.Axis3, StickButton = ControllerInputId.Button9, ButtonA = ControllerInputId.Button1, ButtonB = ControllerInputId.Button0, ButtonX = ControllerInputId.Button3, ButtonY = ControllerInputId.Button2, ButtonPlus = ControllerInputId.Button7, ButtonR = ControllerInputId.Button5, ButtonZr = ControllerInputId.Axis5, } }; } public void Load(ConfigurationFileFormat configurationFileFormat) { if (configurationFileFormat.Version != 1 && configurationFileFormat.Version != 0) { Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default."); LoadDefault(); return; } Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath; Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug; Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub; Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo; Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn; Logger.EnableError.Value = configurationFileFormat.LoggingEnableError; Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest; Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog; Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses; Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; System.Language.Value = configurationFileFormat.SystemLanguage; System.EnableDockedMode.Value = configurationFileFormat.DockedMode; System.EnableDockedMode.Value = configurationFileFormat.DockedMode; EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration; Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync; System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling; System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks; System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode; System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices; Hid.ControllerType.Value = configurationFileFormat.ControllerType; Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn; Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn; Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn; Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn; Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn; Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn; Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn; Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn; Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn; Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn; Ui.GameDirs.Value = configurationFileFormat.GameDirs; Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme; Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath; Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard; Hid.KeyboardControls.Value = configurationFileFormat.KeyboardControls; Hid.JoystickControls.Value = configurationFileFormat.JoystickControls; } public static void Initialize() { if (Instance != null) { throw new InvalidOperationException("Configuration is already initialized"); } Instance = new ConfigurationState(); } } }