using System; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.State { /// <summary> /// GPU state. /// </summary> class GpuState { private const int RegistersCount = 0xe00; public delegate void MethodCallback(GpuState state, int argument); private int[] _backingMemory; /// <summary> /// GPU register information. /// </summary> private struct Register { public MethodCallback Callback; public MethodOffset BaseOffset; public int Stride; public int Count; public bool Modified; } private Register[] _registers; /// <summary> /// Creates a new instance of the GPU state. /// </summary> public GpuState() { _backingMemory = new int[RegistersCount]; _registers = new Register[RegistersCount]; for (int index = 0; index < _registers.Length; index++) { _registers[index].BaseOffset = (MethodOffset)index; _registers[index].Stride = 1; _registers[index].Count = 1; _registers[index].Modified = true; } foreach (var item in GpuStateTable.Table) { int totalRegs = item.Size * item.Count; for (int regOffset = 0; regOffset < totalRegs; regOffset++) { int index = (int)item.Offset + regOffset; _registers[index].BaseOffset = item.Offset; _registers[index].Stride = item.Size; _registers[index].Count = item.Count; } } InitializeDefaultState(); } /// <summary> /// Calls a GPU method, using this state. /// </summary> /// <param name="meth">The GPU method to be called</param> public void CallMethod(MethodParams meth) { Register register = _registers[meth.Method]; if (_backingMemory[meth.Method] != meth.Argument) { _registers[(int)register.BaseOffset].Modified = true; } _backingMemory[meth.Method] = meth.Argument; register.Callback?.Invoke(this, meth.Argument); } /// <summary> /// Reads data from a GPU register at the given offset. /// </summary> /// <param name="offset">Offset to be read</param> /// <returns>Data at the register</returns> public int Read(int offset) { return _backingMemory[offset]; } /// <summary> /// Writes data to the GPU register at the given offset. /// </summary> /// <param name="offset">Offset to be written</param> /// <param name="value">Value to be written</param> public void Write(int offset, int value) { _backingMemory[offset] = value; } /// <summary> /// Writes an offset value at the uniform buffer offset register. /// </summary> /// <param name="offset">The offset to be written</param> public void SetUniformBufferOffset(int offset) { _backingMemory[(int)MethodOffset.UniformBufferState + 3] = offset; } /// <summary> /// Initializes registers with the default state. /// </summary> private void InitializeDefaultState() { // Enable Rasterizer _backingMemory[(int)MethodOffset.RasterizeEnable] = 1; // Depth ranges. for (int index = 0; index < Constants.TotalViewports; index++) { _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0; _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000; } // Viewport transform enable. _backingMemory[(int)MethodOffset.ViewportTransformEnable] = 1; // Default front stencil mask. _backingMemory[0x4e7] = 0xff; // Default color mask. for (int index = 0; index < Constants.TotalRenderTargets; index++) { _backingMemory[(int)MethodOffset.RtColorMask + index] = 0x1111; } } /// <summary> /// Registers a callback that is called every time a GPU method, or methods are called. /// </summary> /// <param name="offset">Offset of the method</param> /// <param name="count">Word count of the methods region</param> /// <param name="callback">Calllback to be called</param> public void RegisterCallback(MethodOffset offset, int count, MethodCallback callback) { for (int index = 0; index < count; index++) { _registers[(int)offset + index].Callback = callback; } } /// <summary> /// Registers a callback that is called every time a GPU method is called. /// </summary> /// <param name="offset">Offset of the method</param> /// <param name="callback">Calllback to be called</param> public void RegisterCallback(MethodOffset offset, MethodCallback callback) { _registers[(int)offset].Callback = callback; } /// <summary> /// Checks if a given register has been modified since the last call to this method. /// </summary> /// <param name="offset">Register offset</param> /// <returns>True if modified, false otherwise</returns> public bool QueryModified(MethodOffset offset) { bool modified = _registers[(int)offset].Modified; _registers[(int)offset].Modified = false; return modified; } /// <summary> /// Checks if two registers have been modified since the last call to this method. /// </summary> /// <param name="m1">First register offset</param> /// <param name="m2">Second register offset</param> /// <returns>True if any register was modified, false otherwise</returns> public bool QueryModified(MethodOffset m1, MethodOffset m2) { bool modified = _registers[(int)m1].Modified || _registers[(int)m2].Modified; _registers[(int)m1].Modified = false; _registers[(int)m2].Modified = false; return modified; } /// <summary> /// Checks if two registers have been modified since the last call to this method. /// </summary> /// <param name="m1">First register offset</param> /// <param name="m2">Second register offset</param> /// <param name="m3">Third register offset</param> /// <returns>True if any register was modified, false otherwise</returns> public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3) { bool modified = _registers[(int)m1].Modified || _registers[(int)m2].Modified || _registers[(int)m3].Modified; _registers[(int)m1].Modified = false; _registers[(int)m2].Modified = false; _registers[(int)m3].Modified = false; return modified; } /// <summary> /// Checks if two registers have been modified since the last call to this method. /// </summary> /// <param name="m1">First register offset</param> /// <param name="m2">Second register offset</param> /// <param name="m3">Third register offset</param> /// <param name="m4">Fourth register offset</param> /// <returns>True if any register was modified, false otherwise</returns> public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4) { bool modified = _registers[(int)m1].Modified || _registers[(int)m2].Modified || _registers[(int)m3].Modified || _registers[(int)m4].Modified; _registers[(int)m1].Modified = false; _registers[(int)m2].Modified = false; _registers[(int)m3].Modified = false; _registers[(int)m4].Modified = false; return modified; } /// <summary> /// Checks if two registers have been modified since the last call to this method. /// </summary> /// <param name="m1">First register offset</param> /// <param name="m2">Second register offset</param> /// <param name="m3">Third register offset</param> /// <param name="m4">Fourth register offset</param> /// <param name="m5">Fifth register offset</param> /// <returns>True if any register was modified, false otherwise</returns> public bool QueryModified( MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4, MethodOffset m5) { bool modified = _registers[(int)m1].Modified || _registers[(int)m2].Modified || _registers[(int)m3].Modified || _registers[(int)m4].Modified || _registers[(int)m5].Modified; _registers[(int)m1].Modified = false; _registers[(int)m2].Modified = false; _registers[(int)m3].Modified = false; _registers[(int)m4].Modified = false; _registers[(int)m5].Modified = false; return modified; } /// <summary> /// Gets indexed data from a given register offset. /// </summary> /// <typeparam name="T">Type of the data</typeparam> /// <param name="offset">Register offset</param> /// <param name="index">Index for indexed data</param> /// <returns>The data at the specified location</returns> public T Get<T>(MethodOffset offset, int index) where T : struct { Register register = _registers[(int)offset]; if ((uint)index >= register.Count) { throw new ArgumentOutOfRangeException(nameof(index)); } return Get<T>(offset + index * register.Stride); } /// <summary> /// Gets data from a given register offset. /// </summary> /// <typeparam name="T">Type of the data</typeparam> /// <param name="offset">Register offset</param> /// <returns>The data at the specified location</returns> public T Get<T>(MethodOffset offset) where T : struct { return MemoryMarshal.Cast<int, T>(_backingMemory.AsSpan().Slice((int)offset))[0]; } } }