Commit graph

1678 commits

Author SHA1 Message Date
FICTURE7 1586880114
Turn Copy into Fill in HybridAllocator (#2010)
* Turn Copy into Fill in HybridAllocator

* Set PTC internal verison
2021-02-21 18:33:59 +01:00
Ac_K 8cdb50d703
appletAE: Implement SetLcdBacklighOffEnabled (#2037)
This PR implement `appletAE ICommonStateGetter SetLcdBacklighOffEnabled` accordingly to RE.

Closes #2021
2021-02-21 09:21:32 +01:00
Jose Padilla ad7d22777f
Controller Input handling refactoring (#1751)
* This should fix issue #1374 in Linux

Changes:
- Bind buttons by detecting the transition from down to up.
- Bind axis by detecting movement from value higher than 50% to a value lower than 50%.

Caveats:
- I have tested only with DS3 in Linux (Fedora 32).
- ZL and ZR detection works by accident. This code doesn't take negative axis into account.
  The reason it works is because axis are managed in absolute value. So when pressing ZL/ZR
  axis value goes from -1 to 1 (or 1 to 0 and back to 1) and this hits the axis detector.
- Likely I have broken all the other controllers xD (testing needed).

* Assign keyboardPressed

* Make a more robust detection of pressed buttons when using a controller

* Add interface to bind buttons from Joystick and Keyboard

* Fix style issues after code review by @AcK77  (Thanks!)

* Move new classes to Ryujinx.Ui.Input namespace

* Use explicit types instead of var

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Mary <thog@protonmail.com>

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Mary <thog@protonmail.com>

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Mary <thog@protonmail.com>

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add a new empty line before

* Up

Co-authored-by: Jose Padilla <jose@prensalink.com>
Co-authored-by: Mary <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-02-21 00:22:55 +01:00
sharmander d5081e3f93
Make windows DPI aware to display properly on high-resolution screens. (#1983)
* Make Windows DPI aware to display properly on high-resolution screens.

* remove empty line

* Don't use app manifest, set process dpi aware programatically.

Store variables in Program.cs for use instead of re-creating them per class/ method.

* Fix for linux/osx

* Add braces

* Re-use manifest. It appears to be required on linux.

* Undo previous commit -- it appears linux was simply never affected.

* Addressed AcK's comments

* Remove unused usings

* Address comments by AcK #2

* Re-order

* Move FromHwnd call to ForceDpiAware class. Wrap in Try-Catch to prevent crashes on systems that don't support it.

* Additional code cleanup

* Remove "global::" reference.
2021-02-20 01:34:41 +01:00
mageven 65eb9901f1
Allow modding AddOnContent RomFS (#2024)
Simplify some misc logic
2021-02-20 01:25:01 +01:00
mageven d9b3f3fa3a
Allow reconfiguring "Ignore Missing Services" during emulation (#2034) 2021-02-19 20:31:57 +01:00
Ac_K b93fe5979a
nifm: Fix returned buffer size of GetClientId (#2036)
This PR fix an issue introduced on last IPC rewrite PRs where some returned buffer size have to be explicit now.
`GetClientId` without an explicit buffer size return some garbage to the guest and then `nifm` service crashes because of a wrong ClientId. It's fixed now.

Horizon Chase Turbo and Doom regression are fixed now.  (Probably some other games too)
2021-02-19 20:18:13 +01:00
Ac_K c6d3c4207a
settings: Fix returned buffer size of GetFirmwareVersion (#2029) 2021-02-17 21:10:53 +01:00
gdkchan 9d82d27df2
Fix memory tracking performance regression (#2026)
* Fix memory tracking performance regression

* Set PTC version
2021-02-17 09:16:20 +11:00
gdkchan 715b605e95
Validate CPU virtual addresses on access (#1987)
* Enable PTE null checks again

* Do address validation on EmitPtPointerLoad, and make it branchless

* PTC version increment

* Mask of pointer tag for exclusive access

* Move mask to the correct place

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2021-02-16 19:04:19 +01:00
pineappleEA 6f1d964801
Hide Cursor On Idle (#1993)
* Implement "Hide Cursor On Idle" option

Adds a general option to autohide the cursor after 8s have elapsed.

* Fix cursor not hiding on Windows and dispose it

* Don't dispose cursor, fix var names

* Abide by the GNOME documentation

* Fix nits

* Disabled by default, make it so it doesn't utilize any timer

* Remove *NIX time and extra lines

* Don't calculate if option is disabled

* Move if case

* Fix alignment
2021-02-15 22:48:21 +01:00
Ac_K 80ed8596c1
prepo: Implement GetSystemSessionId and add perms (#2014)
* prepo: Implement GetSystemSessionId and add perms

* address feedbacks
2021-02-11 20:24:54 +01:00
Ayato (Shahil) 0b02e08b72
Hotfix for Joy-Con Images (#2011)
The Joy-Con images should no longer be stretched on Windows
(P.S I hate Windows :p)
2021-02-11 09:57:39 +01:00
gdkchan c465d771dd
Enable multithreaded VP9 decoding (#2009)
* Enable multithreaded VP9 decoding

* Limit the number of threads used for video decoding
2021-02-11 01:54:42 +01:00
Ayato (Shahil) 172ec326e5
Update Joy-Con images 2 (#2004)
* Update Joy-Con Images 2

This Updates the Joy-Con images, Changes include, adding a top view to the {Joy-Con Pair} image and {Joy-Con Left and Right} Images and adding a side view to {Joy-Con Left and Right} images, the colours
should be less washed out as well and I also decided to clean up the raw image because even though you could not see it in the GUI, the Images themselves looked very messy when opened in a Vector tool

* Fix Sily Right Joy Con mistake

* Make ZL and ZR more visable
2021-02-11 01:34:36 +01:00
Caian Benedicto f16d7f91f1
Improve inline keyboard compatibility (#1959)
* Improve compatibility of the inline keyboard with some games

* Send an empty first text to avoid crashing some games

* Implement SetCustomizedDictionaries and fix SetCustomizeDic

* Expand Bg and Fg –abbreviations in the swkbd applet

* Fix variable names and add comments to software keyboard
2021-02-11 01:28:44 +01:00
Xpl0itR e28a924501
Edit the global.json to allow use of dotnet sdk 5.0.XXX (#2008) 2021-02-10 09:37:19 +01:00
Xpl0itR 94f93727cf
Load default config when an invalid config is found (#1008)
- Bind toggle events after setting up their current values. This fixes the issue where the config is saved 10 times when the main window is opened 😬

- Write to disk immediately to decrease the chances of corruption
2021-02-09 10:24:37 +01:00
Joshi234 51f7cc1483
Implemented ISystemSettingsServer.IsUserSystemClockAutomaticCorrectionEnabled (#1932)
* Added IsUserSystemClockAutomaticCorrectionEnabled

This is used when a game want to check if you game is synced with a server

* Update ISystemSettingsServer.cs

* Implemented OpenDataStorageWithProgramIndex

* Update IFileSystemProxy.cs

* Commited that file on accidant

* Update IFileSystemProxy.cs

* Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx"

This reverts commit 375f430455, reversing
changes made to 672e2c8f7d.

* Revert "Update IFileSystemProxy.cs"

This reverts commit 672e2c8f7d.

* Update IFileSystemProxy.cs

* Update ISystemSettingsServer.cs

* removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex

* Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix formating and add missing stub

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-02-09 09:41:31 +01:00
gdkchan 5ea7d77981
Fix inter-process data copy on non-contiguous physical regions (#1988) 2021-02-08 10:54:49 +11:00
sharmander 40797a1283
Optimization | Modify Add (Integer) Instruction to use LEA instead. (#1971)
* Optimization | Modify Add Instruction to use LEA instead.

Currently, the add instruction requires 4 registers to take place. By using LEA, we can effectively perform the same working using 3 registers, reducing memory spills and improving translation efficiency.

* Fix IsSameOperandDestSrc1 Check for Add

* Use LEA if Dest != SRC1

* Update IsSameOperandDestSrc1 to account for Cases where Dest and Src1 can be same for add

* Fix error in logic

* Typo

* Add paranthesis for clarity

* Compare registers as requested.

* Cleanup if statement, use same comparison method as generateCopy

* Make change as recommended by gdk

* Perform check only when Add calls are made

* use ensure sametype for lea, fix else

* Update comment

* Update version #
2021-02-08 10:49:46 +11:00
gdkchan 4047477866
Simplify handling of shader vertex A (#1999)
* Simplify handling of shader vertex A

* Theres no transformation feedback, its transform

* Merge TextureHandlesForCache
2021-02-08 10:42:17 +11:00
edisionnano 1319eda8b7
Fix Updater Icon On Linux (#1995)
* Fix Linux Icon

* Fix identation

* Move the icon to the private constructor
2021-02-08 10:27:12 +11:00
gdkchan ee28ccebf4
Disable partial JIT invalidation on unmap (#1991) 2021-02-08 10:25:14 +11:00
gdkchan 7016d95eb1
Implement ETC2 (RGB) texture format (#2000)
* Implement ETC2 format

* Fix component counts for compressed formats
2021-02-08 10:23:56 +11:00
gdkchan 67033ed8e0
Do not flush multisample textures (#1973) 2021-02-01 08:30:16 +01:00
gdkchan 053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
* Use multiple dest operands for shader call instructions

* Passing opNode is no longer needed
2021-02-01 11:13:38 +11:00
gdkchan f93089a64f
Implement geometry shader passthrough (#1961)
* Implement geometry shader passthrough

* Cache version change
2021-01-29 14:38:51 +11:00
EmulationFanatic 9c2f851d39
Add PPTC acronym to settings page (#1974) 2021-01-29 14:20:02 +11:00
riperiperi c30504e3b3
Use a descriptor cache for faster pool invalidation. (#1977)
* Use a descriptor cache for faster pool invalidation.

* Speed up comparison by casting to Vector256

Now we never need to worry about this ever again
2021-01-29 14:19:06 +11:00
ShahilSharma 9eb0ab05c6
Enable Docked Mode by Default (#1953)
Enables Docked Mode by default, since I see no reason to keep it off by Default.
2021-01-28 13:55:01 +11:00
gdkchan 4b7c7dab9e
Support multiple destination operands on shader IR and shuffle predicates (#1964)
* Support multiple destination operands on shader IR and shuffle predicates

* Cache version change
2021-01-28 10:59:47 +11:00
gdkchan dcce407071
Lower precision of estimate instruction results to match Arm behavior (#1943)
* Lower precision of estimate instruction results to match Arm behavior

* PTC version update

* Nits
2021-01-28 10:23:00 +11:00
gdkchan 98d0240ce6
Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
gdkchan a8e9dd2f83
Fix regression on shader atomic SSBO operations (#1967)
* Fix regression on shader atomic SSBO operations

* Update comment
2021-01-27 11:26:23 +11:00
gdkchan caf049ed15
Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
gdkchan d6bd0470fb
Fix conditional rendering without queries (#1965) 2021-01-27 08:42:12 +11:00
mageven d1e24ba5c2
Initial Setup: Reload keys before verifying firmware (#1955)
* Initial Setup: Reload keys before verifying firmware

Also, display the NoKeys dialog if keyset is empty when verifying
firmware.

* LoadApplications: Remove the lone debug log and print the error directly
2021-01-26 18:45:07 +01:00
gdkchan 9551bfdeeb
Fix compute shader code dumping (#1960) 2021-01-26 18:27:18 +01:00
gdkchan e453ba69f4
Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
mageven c19cfca183
Implement PRFM (register variant) as NOP (#1956)
* Implement PRFM (register variant) as NOP

Fix typo pfrm -> prfm
Add comments to distinguish variants

* Increment PTC version
2021-01-26 16:09:27 +11:00
EmulationFanatic b0d3f1d06f
GUI Update: Fix controller input window to fit all images without scrolling (#1962)
Currently, when configuring controller input with an "Xinput Controller" or "Unmapped Controller", the window does not fit the images for Pro Controller (width limited) or Joycon Pair (width and height limited). This PR proportionally enlarges the window so that no scrolling is ever necessary to fully see the controller image.
2021-01-26 16:08:22 +11:00
EliEron ad491b5570
Prevent Display Sleep on Windows while running a game (#1850)
Co-authored-by: EliEron <example@example.com>
2021-01-25 10:02:00 +11:00
FICTURE7 ddf1105bcb
Add VCLZ.* fast path (#1917)
* Add VCLZ fast path

* Add VCLZ.8B/16B SSSE3 fast path
* Add VCLZ.4H/8H SSSE3 fast path
* Add VCLZ.2S/4S SSE2 fast path

* Improve CLZ.4H/8H fast path

* Improve CLZ.2S/4S fast path

* Set PPTC version
2021-01-25 10:01:25 +11:00
gdkchan f94acdb4ef
Allow out of bounds storage buffer access by aligning their sizes (#1870)
* Allow out of bounds storage buffer access by aligning their sizes

* Use correct size

* Fix typo and comment on the reason for the change
2021-01-25 09:22:19 +11:00
ShahilSharma 8d4bee3ea9
Update Controller Images (#1951)
This updates the old Images used for the input section for Ryujinx. The old one didn't play nice with the some GTK themes like light mode, this new one does.
2021-01-25 09:21:49 +11:00
Mary 30c7b77118
Github Actions: Workaround windows-latest restore failures (#1957)
See https://github.com/actions/setup-dotnet/issues/155.
2021-01-24 14:29:16 +01:00
gdkchan f565b0e5a6
Match texture if the physical range is the same (#1934)
* Match texture if the physical range is the same

* XML docs and comments
2021-01-23 13:38:00 +01:00
mageven 6982282cc8
TZ: Fix loop condition in GetTZName (#1950)
Closes #1949
2021-01-23 13:29:14 +01:00
Caian Benedicto 3b20080637
Fix inverted read only flag in transfer memory creation (#1945) 2021-01-23 13:48:03 +11:00