mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 00:26:05 +00:00
Fix incorrect depth texture 3D flag (#7262)
This commit is contained in:
parent
398fa1c238
commit
fdd7ee791c
|
@ -415,7 +415,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
#pragma warning disable CS0649 // Field is never assigned to
|
||||
public int Width;
|
||||
public int Height;
|
||||
public int Depth;
|
||||
public ushort Depth;
|
||||
public ushort Flags;
|
||||
|
||||
public readonly bool UnpackIsLayered()
|
||||
{
|
||||
return (Flags & 1) == 0;
|
||||
}
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
|
||||
|
|
|
@ -468,13 +468,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
|
||||
int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
|
||||
|
||||
layered &= size.UnpackIsLayered();
|
||||
|
||||
Target target;
|
||||
|
||||
if (dsState.MemoryLayout.UnpackIsTarget3D())
|
||||
{
|
||||
target = Target.Texture3D;
|
||||
}
|
||||
else if ((samplesInX | samplesInY) != 1)
|
||||
if ((samplesInX | samplesInY) != 1)
|
||||
{
|
||||
target = size.Depth > 1 && layered
|
||||
? Target.Texture2DMultisampleArray
|
||||
|
|
Loading…
Reference in a new issue