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https://github.com/Ryujinx/Ryujinx.git
synced 2025-01-06 15:26:00 +00:00
Improve performance when converting texture formats.
Still more work to do.
This commit is contained in:
parent
6416bc1938
commit
fc2d5086e7
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@ -84,6 +84,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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private int _sequenceNumber;
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private bool _noSync;
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/// <summary>
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/// Constructs a new instance of the cached GPU texture.
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/// </summary>
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@ -301,7 +303,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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// Texture buffers are not handled here, instead they are invalidated (if modified)
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// when the texture is bound. This is handled by the buffer manager.
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if ((_sequenceNumber == _context.SequenceNumber && _hasData) || Info.Target == Target.TextureBuffer)
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if ((_sequenceNumber == _context.SequenceNumber && _hasData) || _noSync)
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{
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return;
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}
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@ -999,6 +1001,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_depth = info.GetDepth();
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_layers = info.GetLayers();
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_noSync = Info.Target == Target.TextureBuffer;
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}
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/// <summary>
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@ -33,6 +33,10 @@ namespace Ryujinx.Graphics.Texture
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private int _robSize;
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private int _sliceSize;
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// Variables for built in iteration.
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private int _yPart;
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private int _zPart;
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public BlockLinearLayout(
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int width,
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int height,
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@ -97,5 +101,50 @@ namespace Ryujinx.Graphics.Texture
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return offset;
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}
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// Functions for built in iteration.
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// Components of the offset can be updated separately, and combined to save some time.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetY(int y)
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{
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int yh = y / GobHeight;
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int offset = (yh >> _bhShift) * _robSize;
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offset += (yh & _bhMask) * GobSize;
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offset += ((y & 0x07) >> 1) << 6;
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offset += ((y & 0x01) >> 0) << 4;
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_yPart = offset;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetZ(int z)
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{
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int offset = (z >> _bdShift) * _sliceSize;
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offset += ((z & _bdMask) * GobSize) << _bhShift;
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_zPart = offset;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetOffsetWithLineOffset(int x)
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{
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int offset = (x / GobStride) << _xShift;
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offset += ((x & 0x3f) >> 5) << 8;
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offset += ((x & 0x1f) >> 4) << 5;
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offset += (x & 0x0f);
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return offset + _yPart + _zPart;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetOffset(int x)
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{
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return GetOffsetWithLineOffset(x << _bppShift);
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}
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}
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}
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@ -1,12 +1,20 @@
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using Ryujinx.Common;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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namespace Ryujinx.Graphics.Texture
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{
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public static class LayoutConverter
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 12)]
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private struct Bpp12Pixel
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{
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private ulong _elem1;
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private uint _elem2;
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}
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private const int HostStrideAlignment = 4;
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public static Span<byte> ConvertBlockLinearToLinear(
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@ -41,14 +49,14 @@ namespace Ryujinx.Graphics.Texture
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int mipGobBlocksInY = gobBlocksInY;
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int mipGobBlocksInZ = gobBlocksInZ;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobHeight = gobBlocksInY * GobHeight;
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for (int level = 0; level < levels; level++)
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{
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int w = Math.Max(1, width >> level);
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int w = Math.Max(1, width >> level);
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int h = Math.Max(1, height >> level);
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int d = Math.Max(1, depth >> level);
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int d = Math.Max(1, depth >> level);
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w = BitUtils.DivRoundUp(w, blockWidth);
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h = BitUtils.DivRoundUp(h, blockHeight);
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@ -86,36 +94,66 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ,
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bytesPerPixel);
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for (int layer = 0; layer < layers; layer++)
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unsafe void Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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{
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int inBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
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for (int z = 0; z < d; z++)
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for (int y = 0; y < h; y++)
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fixed (byte* outputBPtr = output, dataBPtr = data)
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{
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for (int x = 0; x < strideTrunc; x += 16)
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for (int layer = 0; layer < layers; layer++)
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{
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int offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset(x, y, z);
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int inBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
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Span<byte> dest = output.Slice(outOffs + x, 16);
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for (int z = 0; z < d; z++)
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{
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layoutConverter.SetZ(z);
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for (int y = 0; y < h; y++)
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{
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layoutConverter.SetY(y);
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for (int x = 0; x < strideTrunc; x += 16)
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{
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int offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset(x);
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data.Slice(offset, 16).CopyTo(dest);
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*(Vector128<byte>*)(outputBPtr + outOffs + x) = *(Vector128<byte>*)(dataBPtr + offset);
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}
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for (int x = xStart; x < w; x++)
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{
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int offset = inBaseOffset + layoutConverter.GetOffset(x);
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((T*)(outputBPtr + outOffs))[x] = *(T*)(dataBPtr + offset);
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}
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outOffs += stride;
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}
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}
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}
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for (int x = xStart; x < w; x++)
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{
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int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z);
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Span<byte> dest = output.Slice(outOffs + x * bytesPerPixel, bytesPerPixel);
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data.Slice(offset, bytesPerPixel).CopyTo(dest);
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}
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outOffs += stride;
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}
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}
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}
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switch (bytesPerPixel)
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{
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case 1:
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Convert<byte>(output, data);
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break;
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case 2:
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Convert<ushort>(output, data);
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break;
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case 4:
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Convert<uint>(output, data);
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break;
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case 8:
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Convert<ulong>(output, data);
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break;
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case 12:
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Convert<Bpp12Pixel>(output, data);
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break;
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case 16:
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Convert<Vector128<byte>>(output, data);
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break;
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default:
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throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.");
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}
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}
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return output;
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}
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@ -137,18 +175,47 @@ namespace Ryujinx.Graphics.Texture
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int outOffs = 0;
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for (int y = 0; y < h; y++)
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unsafe void Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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{
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for (int x = 0; x < w; x++)
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fixed (byte* outputBPtr = output, dataBPtr = data)
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{
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int offset = y * stride + x * bytesPerPixel;
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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int offset = y * stride + x * bytesPerPixel;
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Span<byte> dest = output.Slice(outOffs + x * bytesPerPixel, bytesPerPixel);
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((T*)(outputBPtr + outOffs))[x] = *(T*)(dataBPtr + offset);
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}
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data.Slice(offset, bytesPerPixel).CopyTo(dest);
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outOffs += outStride;
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}
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}
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}
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outOffs += outStride;
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switch (bytesPerPixel)
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{
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case 1:
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Convert<byte>(output, data);
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break;
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case 2:
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Convert<ushort>(output, data);
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break;
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case 4:
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Convert<uint>(output, data);
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break;
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case 8:
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Convert<ulong>(output, data);
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break;
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case 12:
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Convert<Bpp12Pixel>(output, data);
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break;
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case 16:
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Convert<Vector128<byte>>(output, data);
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break;
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default:
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throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.");
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}
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return output;
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@ -217,25 +284,59 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ,
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bytesPerPixel);
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for (int layer = 0; layer < layers; layer++)
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unsafe void Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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{
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int outBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
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for (int z = 0; z < d; z++)
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for (int y = 0; y < h; y++)
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fixed (byte* outputBPtr = output, dataBPtr = data)
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{
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for (int x = 0; x < w; x++)
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T* outputPtr = (T*)outputBPtr, dataPtr = (T*)dataBPtr;
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for (int layer = 0; layer < layers; layer++)
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{
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int offset = outBaseOffset + layoutConverter.GetOffset(x, y, z);
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int outBaseOffset = layer * sizeInfo.LayerSize + sizeInfo.GetMipOffset(level);
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Span<byte> dest = output.Slice(offset, bytesPerPixel);
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for (int z = 0; z < d; z++)
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{
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layoutConverter.SetZ(z);
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for (int y = 0; y < h; y++)
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{
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layoutConverter.SetY(y);
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for (int x = 0; x < w; x++)
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{
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int offset = outBaseOffset + layoutConverter.GetOffset(x);
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data.Slice(inOffs + x * bytesPerPixel, bytesPerPixel).CopyTo(dest);
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*(T*)(outputBPtr + offset) = ((T*)(dataBPtr + inOffs))[x];
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}
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inOffs += stride;
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}
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}
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}
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inOffs += stride;
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}
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}
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switch (bytesPerPixel)
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{
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case 1:
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Convert<byte>(output, data);
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break;
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case 2:
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Convert<ushort>(output, data);
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break;
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case 4:
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Convert<uint>(output, data);
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break;
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case 8:
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Convert<ulong>(output, data);
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break;
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case 12:
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Convert<Bpp12Pixel>(output, data);
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break;
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case 16:
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Convert<Vector128<byte>>(output, data);
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break;
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default:
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throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.");
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}
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}
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return output;
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@ -259,18 +360,47 @@ namespace Ryujinx.Graphics.Texture
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int inOffs = 0;
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for (int y = 0; y < h; y++)
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unsafe void Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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{
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for (int x = 0; x < w; x++)
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fixed (byte* outputBPtr = output, dataBPtr = data)
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{
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int offset = y * stride + x * bytesPerPixel;
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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int offset = y * stride + x * bytesPerPixel;
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Span<byte> dest = output.Slice(offset, bytesPerPixel);
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*(T*)(outputBPtr + offset) = ((T*)(dataBPtr + inOffs))[x];
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}
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data.Slice(inOffs + x * bytesPerPixel, bytesPerPixel).CopyTo(dest);
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inOffs += inStride;
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}
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}
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}
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inOffs += inStride;
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switch (bytesPerPixel)
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{
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case 1:
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Convert<byte>(output, data);
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break;
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case 2:
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Convert<ushort>(output, data);
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break;
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case 4:
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Convert<uint>(output, data);
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break;
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case 8:
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Convert<ulong>(output, data);
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break;
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case 12:
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Convert<Bpp12Pixel>(output, data);
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break;
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case 16:
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Convert<Vector128<byte>>(output, data);
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break;
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default:
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throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.");
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}
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return output;
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