mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-29 17:06:08 +00:00
Fix vertex buffer size when switching between inline and state draw parameters (#6101)
* Fix vertex buffer size when switching between inline and state draw parameters * Format whitespace
This commit is contained in:
parent
4e19b36ad7
commit
f4b74e9ce1
|
@ -103,6 +103,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
/// <param name="argument">Method call argument</param>
|
/// <param name="argument">Method call argument</param>
|
||||||
public void DrawEnd(ThreedClass engine, int argument)
|
public void DrawEnd(ThreedClass engine, int argument)
|
||||||
{
|
{
|
||||||
|
_drawState.DrawUsesEngineState = true;
|
||||||
|
|
||||||
DrawEnd(
|
DrawEnd(
|
||||||
engine,
|
engine,
|
||||||
_state.State.IndexBufferState.First,
|
_state.State.IndexBufferState.First,
|
||||||
|
@ -205,10 +207,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#pragma warning disable IDE0059 // Remove unnecessary value assignment
|
|
||||||
var drawState = _state.State.VertexBufferDrawState;
|
|
||||||
#pragma warning restore IDE0059
|
|
||||||
|
|
||||||
DrawImpl(engine, drawVertexCount, 1, 0, drawFirstVertex, firstInstance, indexed: false);
|
DrawImpl(engine, drawVertexCount, 1, 0, drawFirstVertex, firstInstance, indexed: false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -379,6 +377,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
bool oldDrawIndexed = _drawState.DrawIndexed;
|
bool oldDrawIndexed = _drawState.DrawIndexed;
|
||||||
|
|
||||||
_drawState.DrawIndexed = true;
|
_drawState.DrawIndexed = true;
|
||||||
|
_drawState.DrawUsesEngineState = false;
|
||||||
engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
|
engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
|
||||||
|
|
||||||
DrawEnd(engine, firstIndex, indexCount, 0, 0);
|
DrawEnd(engine, firstIndex, indexCount, 0, 0);
|
||||||
|
@ -424,6 +423,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
bool oldDrawIndexed = _drawState.DrawIndexed;
|
bool oldDrawIndexed = _drawState.DrawIndexed;
|
||||||
|
|
||||||
_drawState.DrawIndexed = false;
|
_drawState.DrawIndexed = false;
|
||||||
|
_drawState.DrawUsesEngineState = false;
|
||||||
engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
|
engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
|
||||||
|
|
||||||
DrawEnd(engine, 0, 0, firstVertex, vertexCount);
|
DrawEnd(engine, 0, 0, firstVertex, vertexCount);
|
||||||
|
@ -544,6 +544,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
_state.State.FirstInstance = (uint)firstInstance;
|
_state.State.FirstInstance = (uint)firstInstance;
|
||||||
|
|
||||||
_drawState.DrawIndexed = indexed;
|
_drawState.DrawIndexed = indexed;
|
||||||
|
_drawState.DrawUsesEngineState = true;
|
||||||
_currentSpecState.SetHasConstantBufferDrawParameters(true);
|
_currentSpecState.SetHasConstantBufferDrawParameters(true);
|
||||||
|
|
||||||
engine.UpdateState();
|
engine.UpdateState();
|
||||||
|
@ -676,6 +677,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
|
|
||||||
_drawState.DrawIndexed = indexed;
|
_drawState.DrawIndexed = indexed;
|
||||||
_drawState.DrawIndirect = true;
|
_drawState.DrawIndirect = true;
|
||||||
|
_drawState.DrawUsesEngineState = true;
|
||||||
_currentSpecState.SetHasConstantBufferDrawParameters(true);
|
_currentSpecState.SetHasConstantBufferDrawParameters(true);
|
||||||
|
|
||||||
engine.UpdateState();
|
engine.UpdateState();
|
||||||
|
|
|
@ -38,6 +38,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool DrawIndirect;
|
public bool DrawIndirect;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates that the draw is using the draw parameters on the 3D engine state, rather than inline parameters submitted with the draw command.
|
||||||
|
/// </summary>
|
||||||
|
public bool DrawUsesEngineState;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Indicates if any of the currently used vertex shaders reads the instance ID.
|
/// Indicates if any of the currently used vertex shaders reads the instance ID.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -48,11 +53,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsAnyVbInstanced;
|
public bool IsAnyVbInstanced;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
|
|
||||||
/// </summary>
|
|
||||||
public bool HasConstantBufferDrawParameters;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Primitive topology for the next draw.
|
/// Primitive topology for the next draw.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -47,7 +47,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
private uint _vbEnableMask;
|
private uint _vbEnableMask;
|
||||||
|
|
||||||
private bool _prevDrawIndexed;
|
private bool _prevDrawIndexed;
|
||||||
private readonly bool _prevDrawIndirect;
|
private bool _prevDrawIndirect;
|
||||||
|
private bool _prevDrawUsesEngineState;
|
||||||
private IndexType _prevIndexType;
|
private IndexType _prevIndexType;
|
||||||
private uint _prevFirstVertex;
|
private uint _prevFirstVertex;
|
||||||
private bool _prevTfEnable;
|
private bool _prevTfEnable;
|
||||||
|
@ -236,7 +237,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
// method when doing indexed draws, so we need to make sure
|
// method when doing indexed draws, so we need to make sure
|
||||||
// to update the vertex buffers if we are doing a regular
|
// to update the vertex buffers if we are doing a regular
|
||||||
// draw after a indexed one and vice-versa.
|
// draw after a indexed one and vice-versa.
|
||||||
if (_drawState.DrawIndexed != _prevDrawIndexed)
|
// Some draws also do not update the engine state, so it is possible for it
|
||||||
|
// to not be dirty even if the vertex counts or other state changed. We need to force it to be dirty in this case.
|
||||||
|
if (_drawState.DrawIndexed != _prevDrawIndexed || _drawState.DrawUsesEngineState != _prevDrawUsesEngineState)
|
||||||
{
|
{
|
||||||
_updateTracker.ForceDirty(VertexBufferStateIndex);
|
_updateTracker.ForceDirty(VertexBufferStateIndex);
|
||||||
|
|
||||||
|
@ -251,6 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
}
|
}
|
||||||
|
|
||||||
_prevDrawIndexed = _drawState.DrawIndexed;
|
_prevDrawIndexed = _drawState.DrawIndexed;
|
||||||
|
_prevDrawUsesEngineState = _drawState.DrawUsesEngineState;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Some draw parameters are used to restrict the vertex buffer size,
|
// Some draw parameters are used to restrict the vertex buffer size,
|
||||||
|
@ -260,6 +264,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||||
if (_drawState.DrawIndirect != _prevDrawIndirect)
|
if (_drawState.DrawIndirect != _prevDrawIndirect)
|
||||||
{
|
{
|
||||||
_updateTracker.ForceDirty(VertexBufferStateIndex);
|
_updateTracker.ForceDirty(VertexBufferStateIndex);
|
||||||
|
|
||||||
|
_prevDrawIndirect = _drawState.DrawIndirect;
|
||||||
}
|
}
|
||||||
|
|
||||||
// In some cases, the index type is also used to guess the
|
// In some cases, the index type is also used to guess the
|
||||||
|
|
Loading…
Reference in a new issue